From eb8c0efa5691086ec934ab93b9bef1038873cbf0 Mon Sep 17 00:00:00 2001 From: Spencer Brown Date: Sat, 14 Mar 2026 13:27:17 +1000 Subject: [PATCH] fix[p2ce]: Fix typo, add line helper for floor button filters --- fgd/bases/BasePortButton.fgd | 1 + fgd/point/prop/prop_weighted_cube.fgd | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/fgd/bases/BasePortButton.fgd b/fgd/bases/BasePortButton.fgd index 226bc85e..1276a4ce 100644 --- a/fgd/bases/BasePortButton.fgd +++ b/fgd/bases/BasePortButton.fgd @@ -1,4 +1,5 @@ @BaseClass base(BaseEntityAnimating) + line(255 255 255, targetname, filtername) = BasePortButton: "The base for the various floor buttons - weighted, cube, sphere and Antique weighted." [ suppressanimsounds(boolean) : "Suppress Animation Sounds" : 0 : "Prevent the model from playing any sounds." diff --git a/fgd/point/prop/prop_weighted_cube.fgd b/fgd/point/prop/prop_weighted_cube.fgd index 30c7c569..4b2f5226 100644 --- a/fgd/point/prop/prop_weighted_cube.fgd +++ b/fgd/point/prop/prop_weighted_cube.fgd @@ -14,7 +14,7 @@ 3: "Schrodinger's Cube" ] CubeShape[engine](integer) : "Cube Shape" : 0 - CubeShape(choices) : "Cube Behavior" : 0 : "What shape is this cube? This determines how it presses buttons. If Auto, this is chosen based on the cube model." = + CubeShape(choices) : "Cube Shape" : 0 : "What shape is this cube? This determines how it presses buttons. If Auto, this is chosen based on the cube model." = [ 0: "Auto (from model)" 1: "Cubic"