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195 lines (175 loc) · 9.35 KB
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DllsUpdateAvailable" xml:space="preserve">
<value>An update to the ModAPI DLLs is available. It includes new features and bugfixes, and is required to use newer mods. Would you like to install it now?
Current Launcher Kit version: $CURRENTLK$
Current ModAPI DLLs version: $CURRENTDLLS$
New ModAPI DLLs version: $NEWDLLS$</value>
</data>
<data name="DllsUpdateAvailableTitle" xml:space="preserve">
<value>ModAPI DLLs Update Available</value>
</data>
<data name="GameAlreadyRunning" xml:space="preserve">
<value>Please close Spore before using the Launcher Kit again.
If you have just closed Spore, wait a moment for the game to fully exit. If you continue to get this error, please restart your computer.</value>
</data>
<data name="GameAlreadyRunningTitle" xml:space="preserve">
<value>Game already running</value>
</data>
<data name="GameNotFound" xml:space="preserve">
<value>Spore or Spore Galactic Adventures was not found.
Both Spore and Spore Galactic Adventures must be installed from disc, EA App, Steam, or GOG.
Please see https://launcherkit.sporecommunity.com/support for further help.</value>
</data>
<data name="GameNotFoundTitle" xml:space="preserve">
<value>Game not found</value>
</data>
<data name="InvalidPath" xml:space="preserve">
<value>The path specified does not exist or is invalid.</value>
</data>
<data name="LKUpdateAvailable" xml:space="preserve">
<value>An update to the Spore ModAPI Launcher Kit is now available. Would you like to install it now?
Current Launcher Kit version: $CURRENTLK$
New Launcher Kit version: $NEWLKS$</value>
</data>
<data name="LKUpdateAvailableTitle" xml:space="preserve">
<value>Launcher Kit Update Available</value>
</data>
<data name="SteamDownloadedButNotLaunched" xml:space="preserve">
<value>Please launch Spore Galactic Adventures once from Steam. This will complete the installation of the game, and allow the Launcher Kit to work.
Afterwards, always use the ModAPI Launcher to play the game.
If you continue to get this message, or the game is not installed from Steam, then the game is likely not installed properly. Please see https://launcherkit.sporecommunity.com/support for further help.</value>
</data>
<data name="SteamDownloadedButNotLaunchedTitle" xml:space="preserve">
<value>Steam installation not completed</value>
</data>
<data name="UpdateCheckDisabledNotice" xml:space="preserve">
<value>The Launcher Kit has been configured to skip checking for updates. You may be missing new features and bug fixes, and may be unable to use newer mods.
Outdated versions of the Launcher Kit are unsupported. If you cannot use automatic updates, for example, because this computer does not have an internet connection, please periodically check https://launcherkit.sporecommunity.com for the latest updates.
Would you like to automatically check for updates?</value>
</data>
<data name="UpdateCheckDisabledNoticeTitle" xml:space="preserve">
<value>Launcher Kit Updates Disabled</value>
</data>
<data name="UpdateCheckFailed" xml:space="preserve">
<value>The Launcher Kit could not connect to the update service. Try again in a few minutes, or check https://launcherkit.sporecommunity.com/support for help.</value>
</data>
<data name="UpdateCheckFailedTitle" xml:space="preserve">
<value>Launcher Kit Update</value>
</data>
<data name="UpdateUnrecognized" xml:space="preserve">
<value>The Launcher Kit must be updated manually. Please visit https://launcherkit.sporecommunity.com/support for more information.</value>
</data>
<data name="UpdatingDllsDialog" xml:space="preserve">
<value>ModAPI DLLs are updating to version </value>
</data>
<data name="UpdatingDllsDialogTitle" xml:space="preserve">
<value>ModAPI DLLs Updating</value>
</data>
</root>