-
Notifications
You must be signed in to change notification settings - Fork 21
Expand file tree
/
Copy pathbuild_game_thirdparty.bat
More file actions
347 lines (285 loc) · 8.96 KB
/
build_game_thirdparty.bat
File metadata and controls
347 lines (285 loc) · 8.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
@ECHO OFF
Setlocal EnableDelayedExpansion
REM Check MSBuild present in PATH.
MSBuild.exe /? >NUL
IF ERRORLEVEL 1 (
ECHO MsBuild not found in PATH. Please, start from Developer Command Prompt or add MSVC MsBuild directory to the PATH.
EXIT /B 1
)
SET CMAKE_MSVC_ARCH_NAME=None
SET MSBUILD_PLATFORM=None
if ["%~1"]==["x86"] (
SET CMAKE_MSVC_ARCH_NAME=Win32
SET MSBUILD_PLATFORM=x86
) else if ["%~1"]==["x64"] (
SET CMAKE_MSVC_ARCH_NAME=x64
SET MSBUILD_PLATFORM=x64
) else (
ECHO Please pass CPU architecture as second argument. Supported x86 and x64.
EXIT /B 1
)
REM This check previously was in create_game_projects.bat but we split a part of it into here since this way earlier in the build process
if ["%CMAKE_MSVC_ARCH_NAME%"]==["x64"] (
ECHO Searching for ml64 in PATH... >NUL
WHERE ml64.exe >NUL
if ERRORLEVEL 1 (
REM RaphaelIT7: Had it happen that this errored since I used the x86 one but there all things already compiled for 32x making a mess to clean up
ECHO Unable to find ml64 in PATH. Are you using the x64 Command Prompt?
EXIT /B 1
)
)
REM Set CMake / MSVC generator / architecture / platform.
SET CMAKE_MSVC_GEN_NAME="Visual Studio 18 2026"
REM Build bzip2.
PUSHD thirdparty\bzip2
nmake -f makefile.msc
if ERRORLEVEL 1 (
ECHO nmake for thirdparty\bzip2 failed.
EXIT /B 1
)
POPD
REM Build celt.
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Debug thirdparty\celt\win32\VS2022\libcelt\libcelt.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Debug for thirdparty\celt failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Release thirdparty\celt\win32\VS2022\libcelt\libcelt.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Release for thirdparty\celt failed.
EXIT /B 1
)
REM Build cryptopp.
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Debug thirdparty\cryptopp\cryptlib.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Debug for thirdparty\cryptopp\cryptlib failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Release thirdparty\cryptopp\cryptlib.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Release for thirdparty\cryptopp\cryptlib failed.
EXIT /B 1
)
REM Build libjpeg-turbo.
MKDIR thirdparty\libjpeg-turbo\out
PUSHD thirdparty\libjpeg-turbo\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DENABLE_SHARED=OFF -DENABLE_STATIC=ON -DWITH_TOOLS=OFF -DWITH_TURBOJPEG=OFF ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\libjpeg-turbo failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build for thirdparty\libjpeg-turbo failed.
EXIT /B 1
)
POPD
REM Build zlib.
MKDIR thirdparty\zlib\out
PUSHD thirdparty\zlib\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\zlib failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build for thirdparty\zlib failed.
EXIT /B 1
)
POPD
SET ZLIB_SOURCE_DIR="%cd%\thirdparty\zlib"
REM Build libpng.
MKDIR thirdparty\libpng\out
PUSHD thirdparty\libpng\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DPNG_SHARED=OFF -DPNG_STATIC=ON -DPNG_TOOLS=OFF -DPNG_TESTS=OFF -DPNG_BUILD_ZLIB=ON -DZLIB_INCLUDE_DIRS='"%ZLIB_SOURCE_DIR%";"%ZLIB_SOURCE_DIR%"\out' -DZLIB_LIBRARIES="%ZLIB_SOURCE_DIR%\out\zlibstatic.lib" ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\libpng failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build for thirdparty\libpng failed.
EXIT /B 1
)
POPD
REM Build lua.
MKDIR thirdparty\lua\out
PUSHD thirdparty\lua\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DLUA_ENABLE_TESTING=OFF -DLUA_BUILD_COMPILER=OFF -DLUA_BUILD_AS_CXX=ON ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\lua failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\lua failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\lua failed.
EXIT /B 1
)
POPD
REM Build mpaheaderinfo.
MKDIR thirdparty\mpaheaderinfo\out
PUSHD thirdparty\mpaheaderinfo\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DSA_MPA_BUILD_WITHOUT_ATL=ON ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\mpaheaderinfo failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\mpaheaderinfo failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\mpaheaderinfo failed.
EXIT /B 1
)
POPD
REM Build protobuf.
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Debug thirdparty\protobuf\vsprojects\libprotobuf.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Debug for thirdparty\protobuf\libprotobuf failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Release thirdparty\protobuf\vsprojects\libprotobuf.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Release for thirdparty\protobuf\libprotobuf failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Debug thirdparty\protobuf\vsprojects\protoc.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Debug for thirdparty\protobuf\protoc failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Release thirdparty\protobuf\vsprojects\protoc.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Release for thirdparty\protobuf\protoc failed.
EXIT /B 1
)
REM Build SDL.
MKDIR thirdparty\SDL\out
PUSHD thirdparty\SDL\out
REM Use Ninja generator to overcome Github CI issues
REM https://github.com/actions/runner-images/issues/10980
cmake -G Ninja ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\SDL failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build for thirdparty\SDL failed.
EXIT /B 1
)
POPD
REM Build nvtristrip.
MKDIR thirdparty\nvtristrip\out
PUSHD thirdparty\nvtristrip\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\nvtristrip failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\nvtristrip failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\nvtristrip failed.
EXIT /B 1
)
POPD
REM Build shadercompile2.
MKDIR thirdparty\shadercompile\out
PUSHD thirdparty\shadercompile\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A x64 ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\shadercompile failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\shadercompile failed.
EXIT /B 1
)
POPD
COPY /Y thirdparty\shadercompile\out\Release\D3DX9_43.dll devtools\bin\D3DX9_43.dll
COPY /Y thirdparty\shadercompile\out\Release\D3DCompiler_43.dll devtools\bin\D3DCompiler_43.dll
COPY /Y thirdparty\shadercompile\out\Release\ShaderCompile.exe devtools\bin\ShaderCompile2.exe
REM Build snappy.
MKDIR thirdparty\snappy\out
PUSHD thirdparty\snappy\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DBUILD_SHARED_LIBS=OFF -DSNAPPY_BUILD_TESTS=OFF -DSNAPPY_BUILD_BENCHMARKS=OFF ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\snappy failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\snappy failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\snappy failed.
EXIT /B 1
)
POPD
REM Build speex.
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Debug thirdparty\speex\win32\VS2022\libspeex\libspeex.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Debug for thirdparty\speex failed.
EXIT /B 1
)
MSBuild.exe /m /p:Platform=%MSBUILD_PLATFORM% /p:Configuration=Release thirdparty\speex\win32\VS2022\libspeex\libspeex.vcxproj
if ERRORLEVEL 1 (
ECHO MSBuild Release for thirdparty\speex failed.
EXIT /B 1
)
REM Build squirrel.
MKDIR thirdparty\squirrel\out
PUSHD thirdparty\squirrel\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DBUILD_SHARED_LIBS=ON -DDISABLE_STATIC=ON -DLONG_OUTPUT_NAMES=ON -DSQ_DISABLE_INTERPRETER=ON ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\squirrel failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\squirrel failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\squirrel failed.
EXIT /B 1
)
POPD
REM Build zip-utils.
MKDIR thirdparty\zip-utils\out
PUSHD thirdparty\zip-utils\out
cmake -G %CMAKE_MSVC_GEN_NAME% -A %CMAKE_MSVC_ARCH_NAME% -DZU_ENABLE_UNIT_TESTS=OFF ..
if ERRORLEVEL 1 (
ECHO cmake generation for thirdparty\zip-utils failed.
EXIT /B 1
)
cmake --build . --config Debug
if ERRORLEVEL 1 (
ECHO cmake --build Debug for thirdparty\zip-utils failed.
EXIT /B 1
)
cmake --build . --config Release
if ERRORLEVEL 1 (
ECHO cmake --build Release for thirdparty\zip-utils failed.
EXIT /B 1
)
POPD
EXIT /B 0