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riscv_pong.asm
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313 lines (246 loc) · 5.7 KB
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.globl main
# x3 will ALWAYS contain the base address of
# the display memory
# heap begins at 0x1000 (I hope I won't override it)
# ball position can stay in s0, s1 (x, y)
# s2 will contain the left paddle and s3 will contian the right one
# s4, s5 will contain the ball's velocity
main:
lui x3, 0x4000
jal print_logo
addi s0, zero, 15
addi s1, zero, 15
addi s2, zero, 11
addi s3, zero, 11
addi s4, zero, 1
addi s5, zero, 1
jal redraw_all
loop:
jal redraw_update
jal x0, loop
end: jal x0, end
wait:
beq a0, zero, wait_end
addi a0, a0, -1
b wait
wait_end:
ret
# ----------------- REDRAW ALL -----------------
redraw_all:
# t0 is the row we're drawing
addi t0, zero, 32
l1:
# Decrement
addi t0, t0, -1
# And this is the result
addi t1, zero, 0
# Draw ball
bne t0, s1, after_ball
lui t2, 0x80000
srl t1, t2, s0
after_ball:
# Paddle size + 1
addi t2, zero, 3
# Draw left paddle
sub t3, t0, s2
bgeu t3, t2, after_lpaddle
lui t3, 0x40000
add t1, t1, t3
after_lpaddle:
sub t3, t0, s3
bgeu t3, t2, after_rpaddle
addi t1, t1, 2
after_rpaddle:
slli t2, t0, 2
add t2, t2, x3
sw t1, 0(t2)
bne t0, zero, l1
ret
# ----------------- UPDATE -----------------
# Right paddle
redraw_update:
lbu t0, 0x100(x3)
andi t1, t0, 0x3
beq t1, zero, after_rpaddle1
addi t1, t1, -2
blt t1, zero, L1
# < 0 => UP
beq s3, zero, after_rpaddle1 # Can't go any higher
addi s3, s3, -1
slli t1, s3, 2
add t1, t1, x3 # t1 = address of first paddle row
lw t2, 0(t1)
addi t2, t2, 2 # Add paddle pixel
sw t2, 0(t1)
lw t3, 12(t1)
addi t3, t3, -2 # Remove paddle pixel
sw t3, 12(t1)
b after_rpaddle1
L1:
# > 0 => DOWN
addi t1, s3, -29 # Last pixel is in position 32 - 3 = 29
beq t1, zero, after_rpaddle1
addi s3, s3, 1
slli t1, s3, 2
add t1, t1, x3 # t1 = address of first paddle row
lw t2, -4(t1)
addi t2, t2, -2 # Add paddle pixel
sw t2, -4(t1)
lw t3, 8(t1)
addi t3, t3, 2 # Remove paddle pixel
sw t3, 8(t1)
after_rpaddle1:
# Left paddle
srli t1, t0, 2
beq t1, zero, after_lpaddle1
addi t1, t1, -2
blt t1, zero, L2
# < 0 => UP
beq s2, zero, after_lpaddle1 # Can't go any higher
addi s2, s2, -1
slli t1, s2, 2
add t1, t1, x3 # t1 = address of first paddle row
lw t2, 0(t1)
lui t0, 0x40000
add t2, t2, t0 # Add paddle pixel
sw t2, 0(t1)
lw t3, 12(t1)
sub t3, t3, t0 # Remove paddle pixel
sw t3, 12(t1)
b after_lpaddle1
L2:
# > 0 => DOWN
addi t1, s2, -29 # Last pixel is in position 32 - 3 = 29
beq t1, zero, after_lpaddle1
addi s2, s2, 1
slli t1, s2, 2
add t1, t1, x3 # t1 = address of first paddle row
lw t2, -4(t1)
lui t0, 0x40000
sub t2, t2, t0 # Add paddle pixel
sw t2, -4(t1)
lw t3, 8(t1)
add t3, t3, t0 # Remove paddle pixel
sw t3, 8(t1)
after_lpaddle1:
# TBall
add t0, s0, s4
add t1, s1, s5
addi t2, zero, 32
bge t1, zero, not_over
addi t1, zero, 0
addi s5, zero, 1
b after_y_checks
not_over:
blt t1, t2, after_y_checks
addi t1, zero, 31
addi s5, zero, -1
after_y_checks:
# Now x checks
bge t0, zero, not_left
addi t0, zero, 0
addi s4, zero, 1
b after_paddle_checks
not_left:
blt t0, t2, after_x_checks
addi t0, zero, 31
addi s4, zero, -1
b after_paddle_checks
after_x_checks:
# Now paddle checks (OMG this will be soo slow)
addi t2, zero, 1
bne t0, t2, not_lpaddle
sub t2, t1, s2
addi t3, zero, 3 # Paddle size
bgeu t2, t3, after_paddle_checks
addi t0, t0, 1
addi s4, zero, 1
b after_paddle_checks
not_lpaddle:
addi t2, zero, 30
bne t0, t2, after_paddle_checks
sub t2, t1, s3
addi t3, zero, 3 # Paddle size
bgeu t2, t3, after_paddle_checks
addi t0, t0, -1
addi s4, zero, -1
after_paddle_checks:
# Ok now delete old pixel, add new pixel
slli t3, s1, 2
add t3, t3, x3
lw t4, 0(t3)
lui t5, 0x80000
srl t6, t5, s0
xor t4, t4, t6
sw t4, 0(t3)
slli t3, t1, 2
add t3, t3, x3
lw t4, 0(t3)
srl t6, t5, t0
xor t4, t4, t6
sw t4, 0(t3)
addi s0, t0, 0
addi s1, t1, 0
ret
# ----------------- PRINT LOGO -----------------
print_logo:
# Why haven't I implemented .data?
sw zero,0(x3)
li t0,0x57673a80
sw t0,4(x3)
li t0,0x75542a80
sw t0,8(x3)
li t0,0x57563380
sw t0,12(x3)
li t0,0x55542900
sw t0,16(x3)
li t0,0x55673b00
sw t0,20(x3)
sw zero,24(x3)
sw zero,28(x3)
li t0,0x77777000
sw t0,32(x3)
li t0,0x55442000
sw t0,36(x3)
li t0,0x65772000
sw t0,40(x3)
li t0,0x55112000
sw t0,44(x3)
li t0,0x57777000
sw t0,48(x3)
sw zero,52(x3)
li t0,0x47774bb8
sw t0,56(x3)
li t0,0x455468a8
sw t0,60(x3)
li t0,0x45766928
sw t0,64(x3)
li t0,0x45645a28
sw t0,68(x3)
li t0,0x77574bb8
sw t0,72(x3)
sw zero,76(x3)
li t0,0x54b801f0
sw t0,80(x3)
li t0,0x569002e8
sw t0,84(x3)
li t0,0x569005f4
sw t0,88(x3)
li t0,0x55900f1e
sw t0,92(x3)
li t0,0x74b80a0a
sw t0,96(x3)
li t0,0x00000a0a
sw t0,100(x3)
li t0,0x57770ffe
sw t0,104(x3)
li t0,0x755406ac
sw t0,108(x3)
li t0,0x556604a4
sw t0,112(x3)
li t0,0x55540208
sw t0,116(x3)
li t0,0x575701f0
sw t0,120(x3)
sw zero,124(x3)
ret