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logic.js
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executable file
·423 lines (387 loc) · 15.3 KB
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// Morse code trainer logic.
let listeningTrainingModeVisible = (window.localStorage.getItem('listeningTrainingModeVisible') === "true" ? true : false) ?? false; // Show letter when initially playing sound
let showCorrectAnswer = (window.localStorage.getItem('showCorrectAnswer') === "false" ? false : true) ?? true;; // If incorrect answer, show correct answer below.
let waitForKeyAfterAnswer = (window.localStorage.getItem('waitForKeyAfterAnswer') === "false" ? false : true) ?? true; // If false, will move onto the next question after a short delay.
let playAgainOnCorrect = (window.localStorage.getItem('playAgainOnCorrect') === "false" ? false : true) ?? true;; // Play the morse code sound when correct letter is pressed.
let trainingMode = Number.parseInt(window.localStorage.getItem('trainingMode') ?? 3); // 1 = Listening, 2 = Keying, 3 = Both
let keyingTimeTolerance = Number.parseFloat(window.localStorage.getItem('keyingTimeTolerance') ?? 0.06); // When keying in codes, how tolerant should the check be? This is in seconds.
let defaultDot = Number.parseFloat(window.localStorage.getItem('defaultDot') ?? 1.2 / 15); // How long of a second is a dot. Standard is 0.08 (1.2 / 15)
let defaultDashMultiplier = Number.parseInt(window.localStorage.getItem('defaultDashMultiplier') ?? 3); // How many dot lengths of time make up a dash
let defaultSpaceMultiplier = Number.parseInt(window.localStorage.getItem('defaultSpaceMultiplier') ?? 7); // How many dot lengths of time make up a space
let keyingInTriggerBuffer = Number.parseInt(window.localStorage.getItem('keyingInTriggerBuffer') ?? -50); // After pressing . or / when keying in, how long before the next dot or dash can be entered after the sound ends.
const morseCodeLetters = {
// Letters
a: '.-',
b: '-...',
c: '-.-.',
d: '-..',
e: '.',
f: '..-.',
g: '--.',
h: '....',
i: '..',
j: '.---',
k: '-.-',
l: '.-..',
m: '--',
n: '-.',
o: '---',
p: '.--.',
q: '--.-',
r: '.-.',
s: '...',
t: '-',
u: '..-',
v: '...-',
w: '.--',
x: '-..-',
y: '-.--',
z: '--..',
// Numbers
1: '.----',
2: '..---',
3: '...--',
4: '....-',
5: '.....',
6: '-....',
7: '--...',
8: '---..',
9: '----.',
0: '-----',
// HEX
// A: '-...-',
// B: '-..--',
// C: '-.-.-',
// D: '-.---',
// E: '--..-',
// F: '--.--',
// Special Characters
// ".": '.-.-.-',
// ",": '--..--',
// "?": '..--..',
// "/": '-..-.',
// "@": '.--.-.',
};
let characterScores = {};
const stateOutputText = {
"start": "Press space to begin!",
"correct listening answer": "Correct! Press [Space] to load the next character.",
"correct listening answer playing": "Correct! ...",
"incorrect listening answer": "Incorrect! Press [Space] to load the next character.",
"waiting listening answer": "Press the key you heard",
"playing listening question": "Playing...",
"asking keying question": "Press [Enter] (manual), [.] (dot) or [/] (dash) to key in the letter ",
"waiting keying input": "Press [Enter] (manual), [.] (dot) or [/] (dash) to key in the letter ",
"receiving keying input": "Keep going! ",
"playing keying input": "Keep going! ",
"correct keying answer": "Correct! Press [Space] to load the next character.",
"incorrect keying answer": "Incorrect! Press [Space] to load the next character."
};
let state = null;
let currentCharacter = "";
const startState = "start";
const lblStatusOutput = "statusOutput";
const lblLetterDisplay = "letterDisplay";
const lblCorrectAnswer = "correctAnswer";
let keyOscillator = null;
let currentKeyDown = null;
let answerRecorder = "";
let keyDownTime = 0;
let sequenceEndTimer = null;
let autoLoadNextQuestionTimer = null;
let objLblStatusOutput = null;
let objLblLetterDisplay = null;
let objLblCorrectAnswer = null;
const randomNumber = (lowerNumber, higherNumber) => {
return Math.floor(Math.random() * higherNumber) + lowerNumber;
};
const updateState = (newState) => {
state = newState
objLblStatusOutput.innerHTML = stateOutputText[state];
// console.log("[Debug::updateState]: Current State:", newState);
};
const getRandomLetter = () => {
const morseCodeLettersArray = Object.keys(morseCodeLetters);
const characterIndex = randomNumber(0, morseCodeLettersArray.length);
return {
morseCode: morseCodeLetters[morseCodeLettersArray[characterIndex]],
letter: morseCodeLettersArray[characterIndex]
};
};
const updateDisplayLetter = (newLetter) => {
objLblLetterDisplay.innerHTML = newLetter;
};
const updateDisplayCorrectLetter = (newLetter) => {
objLblCorrectAnswer.innerHTML = newLetter;
};
const generateNewListeningTry = () => {
characterScores.totalListeningQuestionsAsked++;
updateState("playing listening question");
updateDisplayCorrectLetter("");
const newLetter = getRandomLetter();
currentCharacter = newLetter;
// console.log("[Debug::generateNewListeningTry]: New Letter:", newLetter);
if (listeningTrainingModeVisible) {
updateDisplayLetter(currentCharacter.letter);
}
playMorseCodeSound({ inputCode: newLetter.morseCode }).then((result) => {
if (listeningTrainingModeVisible) {
updateDisplayLetter(" ");
}
updateState("waiting listening answer");
});
};
const generateNewKeyingTry = () => {
characterScores.totalKeyingQuestionsAsked++;
updateDisplayCorrectLetter("");
const newLetter = getRandomLetter();
currentCharacter = newLetter;
// console.log("[Debug::generateNewKeyingTry]: New Letter:", newLetter);
updateDisplayLetter(currentCharacter.letter);
updateState("waiting keying input");
};
const processKeyInputTime = () => {
const keyUpTime = new Date().getTime();
const keyTimeDiff = (keyUpTime - keyDownTime) / 1000;
if (keyTimeDiff > (defaultDot - keyingTimeTolerance) && keyTimeDiff < (defaultDot + keyingTimeTolerance)) { // Dot
answerRecorder += ".";
} else if (keyTimeDiff > ((defaultDot * defaultDashMultiplier) - keyingTimeTolerance) && keyTimeDiff < ((defaultDot * defaultDashMultiplier) + keyingTimeTolerance)) { // Dash
answerRecorder += "-";
} else {
answerRecorder += "?";
}
updateDisplayCorrectLetter(answerRecorder);
};
const generateNewQuestion = (modeSelection = trainingMode) => {
updateDisplayLetter(" ");
if (autoLoadNextQuestionTimer) {
clearTimeout(autoLoadNextQuestionTimer);
autoLoadNextQuestionTimer = null;
}
if (modeSelection === 1) {
generateNewListeningTry();
} else if (modeSelection === 2) {
generateNewKeyingTry();
} else if (modeSelection === 3) {
const randomSelection = randomNumber(1, 2);
if (randomSelection === 1) {
generateNewListeningTry();
} else {
generateNewKeyingTry();
}
} else {
console.warn(`Unknown trainingMode "${modeSelection}"`);
generateNewQuestion(3);
}
};
const loadNextQuestionTimeout = () => {
if (!waitForKeyAfterAnswer) {
if (!autoLoadNextQuestionTimer) {
autoLoadNextQuestionTimer = setTimeout(() => {
if (autoLoadNextQuestionTimer) {
clearTimeout(autoLoadNextQuestionTimer);
autoLoadNextQuestionTimer = null;
}
generateNewQuestion();
}, nextQuestionAutoLoadDelay);
}
}
};
const keyPressHook = (eKey) => { // This is the main state switch. It is triggered on keyup.
if (state === "waiting listening answer") {
if (eKey.key === " ") {
updateState("playing listening question");
if (listeningTrainingModeVisible) {
updateDisplayLetter(currentCharacter.letter);
}
playMorseCodeSound({ inputCode: currentCharacter.morseCode }).then((result) => {
if (listeningTrainingModeVisible) {
updateDisplayLetter(" ");
}
updateState("waiting listening answer");
});
} else if (currentCharacter.letter === eKey.key) {
characterScores.correctListeningAnswers++;
characterScores.listening[currentCharacter.letter].correctCount++;
characterScores.correctListeningAnswers++;
window.localStorage.setItem('Score', JSON.stringify(characterScores));
if (playAgainOnCorrect) {
updateDisplayLetter(currentCharacter.letter);
updateState("correct listening answer playing");
playMorseCodeSound({ inputCode: morseCodeLetters[currentCharacter.letter] }).then((result) => {
updateState("correct listening answer");
loadNextQuestionTimeout();
});
} else {
updateState("correct listening answer");
loadNextQuestionTimeout();
}
} else {
characterScores.incorrectListeningAnswers++;
characterScores.listening[currentCharacter.letter].incorrectCount++;
window.localStorage.setItem('Score', JSON.stringify(characterScores));
updateState("incorrect listening answer");
if (showCorrectAnswer) {
updateDisplayCorrectLetter(`Correct answer was: ${currentCharacter.letter}`);
}
loadNextQuestionTimeout();
}
} else if (state === "correct listening answer" || state === "incorrect listening answer") {
if (eKey.key === " ") {
generateNewQuestion();
}
} else if (state === "start") {
if (eKey.key === " ") {
generateNewQuestion();
}
} else if (state === "asking keying question" || state === "correct keying answer" || state === "incorrect keying answer") {
if (eKey.key === " ") {
generateNewQuestion();
}
} else if (state === "asking keying question") {
if (eKey.key === " ") {
generateNewQuestion();
}
}
};
const checkInputSequence = () => {
if (answerRecorder === currentCharacter.morseCode) {
updateState("correct keying answer");
characterScores.keying[currentCharacter.letter].correctCount++;
characterScores.correctKeyingAnswers++;
window.localStorage.setItem('Score', JSON.stringify(characterScores));
loadNextQuestionTimeout();
} else {
updateState("incorrect keying answer");
characterScores.keying[currentCharacter.letter].incorrectCount++;
characterScores.incorrectKeyingAnswers++;
window.localStorage.setItem('Score', JSON.stringify(characterScores));
if (showCorrectAnswer) {
updateDisplayCorrectLetter(`Correct answer is: ' ${currentCharacter.morseCode} ', but you entered ' ${answerRecorder} '`);
}
loadNextQuestionTimeout();
}
};
const keyUpHook = (eKey) => {
if (eKey.key === 'Enter') {
if (keyOscillator) {
keyOscillator = endKeySound(keyOscillator);
processKeyInputTime();
if (sequenceEndTimer) {
clearTimeout(sequenceEndTimer);
}
const sequenceEndTime = ((defaultDot * defaultSpaceMultiplier) + keyingTimeTolerance) * 1000;
sequenceEndTimer = setTimeout(() => {
checkInputSequence();
clearTimeout(sequenceEndTimer);
}, sequenceEndTime);
}
currentKeyDown = null
} else if (eKey.key === '.' || eKey.key === '/') {
if (sequenceEndTimer) {
clearTimeout(sequenceEndTimer);
}
const sequenceEndTime = ((defaultDot * (defaultSpaceMultiplier + defaultDashMultiplier)) + keyingTimeTolerance) * 1000;
sequenceEndTimer = setTimeout(() => {
checkInputSequence();
clearTimeout(sequenceEndTimer);
}, sequenceEndTime);
currentKeyDown = null
}
};
const keyDownHook = (eKey) => {
if (eKey.key === 'Enter') {
if (state === "waiting keying input") {
currentKeyDown = eKey.key;
answerRecorder = "";
keyDownTime = new Date().getTime();
updateState("receiving keying input");
if (!keyOscillator) {
keyOscillator = beginKeySound();
} else {
if (currentKeyDown !== eKey.key) {
console.warn("[Debug::keyDownHook]: Oscillator is already playing!", keyOscillator);
}
}
} else if (state === "receiving keying input") {
if (!keyOscillator) {
keyOscillator = beginKeySound();
currentKeyDown = eKey.key;
keyDownTime = new Date().getTime();
} else {
if (currentKeyDown !== eKey.key) {
console.warn("[Debug::keyDownHook]: Oscillator is already playing!", keyOscillator);
}
}
}
} else if (eKey.key === '.') {
if (state === "waiting keying input") {
answerRecorder = ".";
playMorseCodeSound({ inputCode: ".", endBuffer: keyingInTriggerBuffer }).then((result) => {
updateDisplayCorrectLetter(answerRecorder);
updateState("receiving keying input");
});
updateState("playing keying input");
} else if (state === "receiving keying input") {
answerRecorder += ".";
playMorseCodeSound({ inputCode: ".", endBuffer: keyingInTriggerBuffer }).then((result) => {
updateDisplayCorrectLetter(answerRecorder);
updateState("receiving keying input");
});
updateState("playing keying input");
}
} else if (eKey.key === '/') {
if (state === "waiting keying input") {
answerRecorder = "-";
playMorseCodeSound({ inputCode: "-", endBuffer: keyingInTriggerBuffer }).then((result) => {
updateDisplayCorrectLetter(answerRecorder);
updateState("receiving keying input");
});
updateState("playing keying input");
} else if (state === "receiving keying input") {
answerRecorder += "-";
playMorseCodeSound({ inputCode: "-", endBuffer: keyingInTriggerBuffer }).then((result) => {
updateDisplayCorrectLetter(answerRecorder);
updateState("receiving keying input");
});
updateState("playing keying input");
}
}
};
const createScoreObject = () => {
try {
characterScores = JSON.parse(window.localStorage.getItem('Score')) || {};
} catch(err) {
console.warn('Could not get saved scores:');
console.error(err);
characterScores = {};
console.warn('Scores have been reset.');
}
characterScores.keying = {};
characterScores.listening = {};
if (!characterScores.correctListeningAnswers) { characterScores.correctListeningAnswers = 0; }
if (!characterScores.incorrectListeningAnswers) { characterScores.incorrectListeningAnswers = 0; }
if (!characterScores.totalListeningQuestionsAsked) { characterScores.totalListeningQuestionsAsked = 0; }
if (!characterScores.correctKeyingAnswers) { characterScores.correctKeyingAnswers = 0; }
if (!characterScores.incorrectKeyingAnswers) { characterScores.incorrectKeyingAnswers = 0; }
if (!characterScores.totalKeyingQuestionsAsked) { characterScores.totalKeyingQuestionsAsked = 0; }
Object.keys(morseCodeLetters).forEach((letter) => {
if (!characterScores.keying[letter]) { characterScores.keying[letter] = {}; }
if (!characterScores.listening[letter]) { characterScores.listening[letter] = {}; }
if (!characterScores.keying[letter].correctCount) { characterScores.keying[letter].correctCount = 0; }
if (!characterScores.keying[letter].incorrectCount) { characterScores.keying[letter].incorrectCount = 0; }
if (!characterScores.listening[letter].correctCount) { characterScores.keying[letter].correctCount = 0; }
if (!characterScores.listening[letter].incorrectCount) { characterScores.keying[letter].incorrectCount = 0; }
});
window.localStorage.setItem('Score', JSON.stringify(characterScores));
};
const init = () => {
objLblStatusOutput = document.getElementById(lblStatusOutput);
objLblLetterDisplay = document.getElementById(lblLetterDisplay);
objLblCorrectAnswer = document.getElementById(lblCorrectAnswer);
updateState(startState);
createScoreObject();
document.addEventListener('keypress', keyPressHook);
document.addEventListener('keyup', keyUpHook);
document.addEventListener('keydown', keyDownHook);
};