If you would like to divorce the "pool" of entities from this distance, I suggest adding additional config options for these lines
processEntities(getNearbyObjects(coords, 4.0), 'objects')
processEntities(getNearbyVehicles(coords, 4.0), 'vehicles')
processEntities(getNearbyPlayers(coords, 4.0, false), 'players')
processEntities(getNearbyPeds(coords, 4.0), 'peds')
If you would like to divorce the "pool" of entities from this distance, I suggest adding additional config options for these lines
processEntities(getNearbyObjects(coords, 4.0), 'objects')
processEntities(getNearbyVehicles(coords, 4.0), 'vehicles')
processEntities(getNearbyPlayers(coords, 4.0, false), 'players')
processEntities(getNearbyPeds(coords, 4.0), 'peds')