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Delayed-selection of parented objects in Editor #15

@PainSit-h

Description

@PainSit-h

If you parent many objects (>10) to another one (main) and try to select all of them by double LMB the main, you will experience a delay, more likely freezing of the whole editor. The more objects "attached", the worse the situation, can get up to tens of seconds.

  • The worst case is when all are primitives.
  • Less bad when primitives are parented to an entity.
  • If entities are parented to a primitive - still noticeable, especially when numbers start from hundreds.
  • Entities to an entity is the least evil but still a problem.

Not an issue in a conventional Editor.

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