If you parent many objects (>10) to another one (main) and try to select all of them by double LMB the main, you will experience a delay, more likely freezing of the whole editor. The more objects "attached", the worse the situation, can get up to tens of seconds.
- The worst case is when all are primitives.
- Less bad when primitives are parented to an entity.
- If entities are parented to a primitive - still noticeable, especially when numbers start from hundreds.
- Entities to an entity is the least evil but still a problem.
Not an issue in a conventional Editor.
If you parent many objects (>10) to another one (main) and try to select all of them by double LMB the main, you will experience a delay, more likely freezing of the whole editor. The more objects "attached", the worse the situation, can get up to tens of seconds.
Not an issue in a conventional Editor.