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Water.hpp
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44 lines (32 loc) · 1.42 KB
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/* Bridge Command 5.0 Ship Simulator
Copyright (C) 2014 James Packer
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY Or FITNESS For A PARTICULAR PURPOSE. See the
GNU General Public License For more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef __WATER_HPP_INCLUDED__
#define __WATER_HPP_INCLUDED__
#include "irrlicht.h"
#include "RealisticWater.h"
class Water
{
public:
Water();
virtual ~Water();
void load(irr::scene::ISceneManager* smgr, irr::f32 weather, bool advancedWater);
void update(irr::f32 tideHeight, irr::core::vector3df viewPosition, irr::u32 lightLevel, irr::f32 weather);
private:
bool advancedWater; //If we should use shader based water
//For shader based water
RealisticWaterSceneNode* realisticWater;
//For fallback water
irr::f32 tileWidth;
irr::scene::ISceneNode* waterNode;
};
#endif