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create_sprites.py
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132 lines (107 loc) · 4.12 KB
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import pygame
import os
# Initialize pygame
pygame.init()
# Create the assets/images directory if it doesn't exist
if not os.path.exists("assets/images"):
os.makedirs("assets/images")
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
PURPLE = (128, 0, 128)
ORANGE = (255, 165, 0)
# Create player sprite
def create_player_sprite():
# Create a transparent surface for the player ship
surface = pygame.Surface((50, 40), pygame.SRCALPHA)
# Draw the ship body (triangle)
pygame.draw.polygon(surface, BLUE, [(25, 0), (0, 40), (50, 40)])
# Draw the cockpit
pygame.draw.rect(surface, YELLOW, (18, 25, 14, 10))
# Draw engine flames
pygame.draw.polygon(surface, RED, [(15, 40), (20, 50), (30, 50), (35, 40)])
# Save the image
pygame.image.save(surface, "assets/images/player.png")
# Create a mini version for lives display
mini = pygame.Surface((25, 20), pygame.SRCALPHA)
pygame.draw.polygon(mini, BLUE, [(12, 0), (0, 20), (25, 20)])
pygame.draw.rect(mini, YELLOW, (9, 12, 7, 5))
pygame.image.save(mini, "assets/images/player_mini.png")
return surface
# Create enemy sprites (3 different types)
def create_enemy_sprites():
enemies = []
# Enemy Type 1: Basic saucer
enemy1 = pygame.Surface((30, 30), pygame.SRCALPHA)
pygame.draw.ellipse(enemy1, RED, (0, 5, 30, 20))
pygame.draw.ellipse(enemy1, YELLOW, (5, 0, 20, 30))
pygame.image.save(enemy1, "assets/images/enemy1.png")
enemies.append(enemy1)
# Enemy Type 2: Octagon
enemy2 = pygame.Surface((30, 30), pygame.SRCALPHA)
pygame.draw.polygon(enemy2, PURPLE, [
(15, 0), (25, 5), (30, 15),
(25, 25), (15, 30), (5, 25),
(0, 15), (5, 5)
])
pygame.draw.circle(enemy2, RED, (15, 15), 5)
pygame.image.save(enemy2, "assets/images/enemy2.png")
enemies.append(enemy2)
# Enemy Type 3: Square with details
enemy3 = pygame.Surface((30, 30), pygame.SRCALPHA)
pygame.draw.rect(enemy3, GREEN, (0, 0, 30, 30))
pygame.draw.rect(enemy3, BLACK, (5, 5, 20, 20))
pygame.draw.rect(enemy3, WHITE, (10, 10, 10, 10))
pygame.image.save(enemy3, "assets/images/enemy3.png")
enemies.append(enemy3)
return enemies
# Create bullet sprite
def create_bullet_sprite():
bullet = pygame.Surface((5, 10), pygame.SRCALPHA)
pygame.draw.rect(bullet, YELLOW, (0, 0, 5, 10))
pygame.draw.rect(bullet, WHITE, (1, 1, 3, 3))
pygame.image.save(bullet, "assets/images/bullet.png")
return bullet
# Create power-up sprites
def create_powerup_sprites():
powerups = {}
# Shield power-up
shield = pygame.Surface((20, 20), pygame.SRCALPHA)
pygame.draw.circle(shield, BLUE, (10, 10), 10)
pygame.draw.circle(shield, WHITE, (10, 10), 6, 2)
pygame.image.save(shield, "assets/images/powerup_shield.png")
powerups['shield'] = shield
# Power power-up
power = pygame.Surface((20, 20), pygame.SRCALPHA)
pygame.draw.circle(power, YELLOW, (10, 10), 10)
pygame.draw.polygon(power, RED, [(10, 2), (18, 10), (10, 18), (2, 10)])
pygame.image.save(power, "assets/images/powerup_power.png")
powerups['power'] = power
return powerups
# Create explosion frames
def create_explosion_sprites():
sizes = [20, 30, 40, 50, 60]
for i, size in enumerate(sizes):
explosion = pygame.Surface((size, size), pygame.SRCALPHA)
radius = size // 2
center = (radius, radius)
# Create a gradient color explosion
color = (255, 255 - (i * 40), 0)
for r in range(radius, 0, -4):
intensity = max(0, min(255, 255 - (radius - r) * 8))
explosion_color = (color[0], intensity, 0)
pygame.draw.circle(explosion, explosion_color, center, r)
pygame.image.save(explosion, f"assets/images/explosion{i+1}.png")
# Create all sprites
print("Creating sprites...")
create_player_sprite()
create_enemy_sprites()
create_bullet_sprite()
create_powerup_sprites()
create_explosion_sprites()
print("All sprites created successfully in assets/images/")
pygame.quit()