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title.h
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85 lines (69 loc) · 1.81 KB
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#pragma once
#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
#include <stdbool.h>
#include "util.h"
#include "sdl.h"
#include "display.h"
int keyinputTitle() {
SDL_Event event;
while (1) {
if (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
return 1;
break;
}
}
}
}
void title() {
// 오디오 랙 제거용 더미사운드
PlaySound((TEXT("./assets/emptySound.wav")), NULL, SND_ASYNC);
// 타이틀 화면
SDL_RenderClear(renderer);
drawTexture(title_img, 0, 0);
SDL_RenderPresent(renderer);
if (keyinputTitle() == 1) {
PlaySound((TEXT("./assets/emptySound2.wav")), NULL, SND_ASYNC);
title_img = loadTexture("./assets/guideScreen1.png");
SDL_RenderClear(renderer);
drawTexture(title_img, 0, 0);
SDL_RenderPresent(renderer);
}
if (keyinputTitle() == 1) {
PlaySound((TEXT("./assets/emptySound3.wav")), NULL, SND_ASYNC);
title_img = loadTexture("./assets/guideScreen2.png");
SDL_RenderClear(renderer);
drawTexture(title_img, 0, 0);
SDL_RenderPresent(renderer);
}
if (keyinputTitle() == 1) {
PlaySound((TEXT("./assets/emptySound.wav")), NULL, SND_ASYNC);
title_img = loadTexture("./assets/guideScreen3.png");
SDL_RenderClear(renderer);
drawTexture(title_img, 0, 0);
SDL_RenderPresent(renderer);
}
if (keyinputTitle() == 1) {
PlaySound((TEXT("./assets/emptySound.wav")), NULL, SND_ASYNC);
title_img = loadTexture("./assets/guideScreen4.png");
SDL_RenderClear(renderer);
drawTexture(title_img, 0, 0);
SDL_RenderPresent(renderer);
}
if (keyinputTitle() == 1) {
return;
}
}
void ending() {
PlaySound((TEXT("./assets/endingSound.wav")), NULL, SND_ASYNC);
SDL_RenderClear(renderer);
drawTexture(end_img, 0, 0);
SDL_RenderPresent(renderer);
Sleep(3000);
for (int i = 0; i < 30000; i++) SDL_PollEvent(&trashEvent);
if (keyinputTitle() == 1) {
return;
}
}