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CMakeLists.txt
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1416 lines (1259 loc) · 43.3 KB
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# /*
# For more information, please see: http://software.sci.utah.edu
#
# The MIT License
#
# Copyright (c) 2026 Scientific Computing and Imaging Institute,
# University of Utah.
#
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# */
# This is an CMake configuration file for FluoRender
cmake_minimum_required(VERSION 3.10)
# option to build with multithreading
SET(USE_MP_COMPILE "0" CACHE STRING "Number of parallel jobs for building")
# Convert the string to a number
math(EXPR MP_THREADS "${USE_MP_COMPILE}")
#??
if (NOT WIN32 AND NOT APPLE)
SET(ENABLE_GDB OFF CACHE BOOL "Enable GDB")
if (ENABLE_GDB)
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_C_FLAGS_DEBUG "-g -O0")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
endif()
endif()
if (WIN32)
# to build for Win7, disable xinput
SET(USE_XINPUT ON CACHE BOOL "Use Xinput on Windows")
if (USE_XINPUT)
add_definitions(-DUSE_XINPUT=1)
endif()
# option to build tester
SET(BUILD_TESTER OFF CACHE BOOL "Enable building the tester")
endif()
# for MSVC builds
if(WIN32)
if(MSVC)
SET(MSVC_INCREMENTAL_DEFAULT OFF)
endif()
endif()
if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.3" CACHE STRING "Minimum OS X deployment version")
# Detect native architecture
execute_process(
COMMAND uname -m
OUTPUT_VARIABLE NATIVE_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Map uname output to CMake architecture
if(NATIVE_ARCH STREQUAL "arm64")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "Target architecture" FORCE)
elseif(NATIVE_ARCH STREQUAL "x86_64")
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Target architecture" FORCE)
else()
message(WARNING "Unknown architecture: ${NATIVE_ARCH}. Defaulting to x86_64.")
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Target architecture" FORCE)
endif()
endif()
project(FluoRender)
IF((COMMAND cmake_policy) AND NOT (CMAKE_MAJOR_VERSION LESS 3))
CMAKE_POLICY(SET CMP0040 NEW)
CMAKE_POLICY(SET CMP0043 NEW)
ENDIF()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules/")
if(UNIX OR APPLE OR MINGW)
set(ARCHITECTURE 64)
elseif(WIN32)
if(${CMAKE_SIZEOF_VOID_P} MATCHES "8")
set(ARCHITECTURE 64)
else()
set(ARCHITECTURE 32)
endif()
endif()
if(${ARCHITECTURE} MATCHES "64")
add_definitions(-DFLUORENDER_ARCH="64bit")
else()
add_definitions(-DFLUORENDER_ARCH="32bit")
endif()
#if (WIN32 OR APPLE)
#else()
# set(CMAKE_C_COMPILER "gcc-12")
# set(CMAKE_CXX_COMPILER "/usr/bin/g++-12")
#endif()
#if(UNIX)
# set(RELEASE_FLAGS ${RELEASE_FLAGS} -O3 -march=corei7-avx)
# set(DEBUG_FLAGS ${DEBUG_FLAGS} -O0 -march=corei7-avx -ggdb)
#endif()
add_definitions(-DFLUORENDER_TITLE="FluoRender")
add_definitions(-DVERSION_MAJOR=2) # Be sure to update the Versions and Date for each release!!!!
add_definitions(-DVERSION_MINOR=34) #
add_definitions(-DVERSION_MAJOR_TAG="2") #
add_definitions(-DVERSION_MINOR_TAG="34") #
add_definitions(-DVERSION_COPYRIGHT="January 2026") # Up to here!
#windows
if(WIN32)
add_definitions(-D_WIN32_WINNT=0x0602)
add_definitions(-D_HAS_STD_BYTE=0)
endif()
# output directories
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BUILD_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BUILD_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
cmake_path(GET FluoRender_SOURCE_DIR PARENT_PATH PARENT_DIR)
# static compile
add_definitions(-DSTATIC_COMPILE)
add_definitions(-DLX_STATIC_LINKING)
# Set the GLEW directory
if(WIN32 OR APPLE)
file(GLOB GLEW_DIRS "${PARENT_DIR}/glew*")
list(GET GLEW_DIRS 0 GLEW_DIR) # Get the first match
set(GLEW_INCLUDE_DIR "${GLEW_DIR}/include")
endif()
if(WIN32)
set(GLEW_SHARED_LIBRARY_DEBUG "${GLEW_DIR}/lib/Debug/x64/glew32d.lib")
set(GLEW_SHARED_LIBRARY_RELEASE "${GLEW_DIR}/lib/Release/x64/glew32.lib")
set(GLEW_STATIC_LIBRARY_DEBUG "${GLEW_DIR}/lib/Debug/x64/glew32sd.lib")
set(GLEW_STATIC_LIBRARY_RELEASE "${GLEW_DIR}/lib/Release/x64/glew32s.lib")
elseif(APPLE)
set(GLEW_SHARED_LIBRARY_DEBUG "${GLEW_DIR}/lib/libGLEW.dylib")
set(GLEW_SHARED_LIBRARY_RELEASE "${GLEW_DIR}/lib/libGLEW.dylib")
set(GLEW_STATIC_LIBRARY_DEBUG "${GLEW_DIR}/lib/libGLEW.a")
set(GLEW_STATIC_LIBRARY_RELEASE "${GLEW_DIR}/lib/libGLEW.a")
endif()
add_definitions(-DGLEW_STATIC)
set(GLEW_USE_STATIC_LIBS TRUE)
find_package(GLEW REQUIRED)
# OpenGL
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
# zlib
file(GLOB ZLIB_DIRS "${PARENT_DIR}/zlib*")
list(GET ZLIB_DIRS 0 ZLIB_DIR)
set(ZLIB_INCLUDE_DIR "${ZLIB_DIR}")
# Windows static library name
if(WIN32)
file(GLOB ZLIB_RELEASE_LIBRARIES ${ZLIB_DIR}/build/Release/*.lib)
file(GLOB ZLIB_DEBUG_LIBRARIES ${ZLIB_DIR}/build/Debug/*.lib)
set(ZLIB_LIBRARY $<$<CONFIG:Release>:${ZLIB_RELEASE_LIBRARIES}> $<$<CONFIG:Debug>:${ZLIB_DEBUG_LIBRARIES}>)
else()
set(ZLIB_LIBRARY "${ZLIB_DIR}/libz.a") # macOS/Linux
endif()
message(STATUS "Using standalone zlib at: ${ZLIB_DIR}")
# wxWidgets
file(GLOB WXWIDGETS_DIRS "${PARENT_DIR}/wxWidgets*")
list(GET WXWIDGETS_DIRS 0 WXWIDGETS_DIR) # Get the first match
message(STATUS "wxWidgets directory: ${WXWIDGETS_DIR}")
if(WIN32)
# Windows-specific settings
set(wxWidgets_ROOT_DIR ${WXWIDGETS_DIR})
set(wxWidgets_LIB_DIR ${WXWIDGETS_DIR}/lib/vc_x64_lib)
set(wxWidgets_INCLUDE_DIRS ${WXWIDGETS_DIR}/include)
if(${CMAKE_BUILD_TYPE} MATCHES "Release")
set(wxWidgets_CONFIGURATION mswu)
elseif(${CMAKE_BUILD_TYPE} MATCHES "Debug")
set(wxWidgets_CONFIGURATION mswud)
endif()
else()
set(wxWidgets_ROOT_DIR ${WXWIDGETS_DIR})
set(wxWidgets_CONFIG_EXECUTABLE ${WXWIDGETS_DIR}/mybuild/wx-config)
set(wxWidgets_LIB_DIR ${WXWIDGETS_DIR}/mybuild/lib)
endif()
#set(wxWidgets_USE_REL_AND_DBG ON)
find_package(wxWidgets COMPONENTS core base aui html xml adv gl stc scintilla REQUIRED)
include(${wxWidgets_USE_FILE})
set(wxWidgets_USE_STATIC ON)
add_definitions(-DUNICODE)
add_definitions(-D_UNICODE)
# solution for wxWidgets linking "ambiguous" errors
add_definitions(-D_WCHAR_H_CPLUSPLUS_98_CONFORMANCE_)
# fix the library names for OSX if needed.
if(APPLE)
foreach(arg ${wxWidgets_LIBRARIES})
set(wxlib_out "${wxlib_out} ${arg}")
endforeach()
string(STRIP ${wxlib_out} wxWidgets_LIBRARIES)
string(REGEX REPLACE "wx_osx_cocoau_scintilla" "wxscintilla"
wxWidgets_LIBRARIES ${wxWidgets_LIBRARIES})
elseif(UNIX OR MINGW)
foreach(arg ${wxWidgets_LIBRARIES})
set(wxlib_out "${wxlib_out} ${arg}")
endforeach()
string(STRIP ${wxlib_out} wxWidgets_LIBRARIES)
string(REGEX REPLACE "wx_gtk3u_scintilla" "wxscintilla"
wxWidgets_LIBRARIES ${wxWidgets_LIBRARIES})
endif()
# libtiff
if(WIN32)
set(Tiff_DIR ${wxWidgets_ROOT_DIR}/src/tiff/libtiff)
set(TIFF_INCLUDE_DIR ${wxWidgets_ROOT_DIR}/src/tiff/libtiff)
set(PNG_PNG_INCLUDE_DIR ${wxWidgets_ROOT_DIR}/src/png)
set(JPEG_INCLUDE_DIR ${wxWidgets_ROOT_DIR}/src/jpeg)
set(TIFF_LIBRARY_RELEASE ${wxWidgets_LIB_DIR}/wxtiff.lib)
set(TIFF_LIBRARY_DEBUG ${wxWidgets_LIB_DIR}/wxtiffd.lib)
set(PNG_LIBRARY_RELEASE ${wxWidgets_LIB_DIR}/wxpng.lib)
set(PNG_LIBRARY_DEBUG ${wxWidgets_LIB_DIR}/wxpngd.lib)
elseif(APPLE)
set(TIFF_INCLUDE_DIR "${wxWidgets_ROOT_DIR}/src/tiff/libtiff")
set(PNG_PNG_INCLUDE_DIR "${wxWidgets_ROOT_DIR}/src/png")
set(JPEG_INCLUDE_DIR "${wxWidgets_ROOT_DIR}/src/jpeg")
# TIFF
file(GLOB TIFF_LIBRARIES "${wxWidgets_LIB_DIR}/libwxtiff-*.a")
list(GET TIFF_LIBRARIES 0 TIFF_LIBRARY)
set(TIFF_LIBRARY_RELEASE "${TIFF_LIBRARY}")
set(TIFF_LIBRARY_DEBUG "${TIFF_LIBRARY}")
# PNG
file(GLOB PNG_LIBRARIES "${wxWidgets_LIB_DIR}/libwxpng-*.a")
list(GET PNG_LIBRARIES 0 PNG_LIBRARY)
set(PNG_LIBRARY_RELEASE "${PNG_LIBRARY}")
set(PNG_LIBRARY_DEBUG "${PNG_LIBRARY}")
endif()
find_package(TIFF REQUIRED)
find_package(PNG REQUIRED)
message(STATUS "PNG_INCLUDE_DIRS = ${PNG_INCLUDE_DIRS}")
message(STATUS "PNG_LIBRARIES = ${PNG_LIBRARIES}")
message(STATUS "PNG_LIBRARY = ${PNG_LIBRARY}")
message(STATUS "PNG_PNG_INCLUDE_DIR = ${PNG_PNG_INCLUDE_DIR}")
if(WIN32)
set(Tiff_DIR ${wxWidgets_ROOT_DIR}/src/tiff/libtiff)
set(TIFF_INCLUDE_DIR ${wxWidgets_ROOT_DIR}/src/tiff/libtiff)
endif()
message(STATUS "wxWidgets_LIB_DIR: ${wxWidgets_LIB_DIR}")
message(STATUS "wxWidgets_LIBRARIES: ${wxWidgets_LIBRARIES}")
# Boost
file(GLOB BOOST_DIRS "${PARENT_DIR}/boost*")
list(GET BOOST_DIRS 0 BOOST_DIRS) # Get the first match
set(Boost_INCLUDE_DIR "${BOOST_DIRS}")
# only find static libs:
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
find_package(Boost COMPONENTS filesystem locale graph REQUIRED)
# bzip2
if (NOT WIN32)
file(GLOB BZIP2_DIRS "${PARENT_DIR}/bzip2*")
list(GET BZIP2_DIRS 0 BZIP2_DIRS) # Get the first match
set(BZIP2_ROOT "${BZIP2_DIRS}")
find_path(BZIP2_INCLUDE_DIR bzlib.h PATHS "${BZIP2_ROOT}/include")
find_library(BZIP2_LIBRARY bz2 PATHS "${BZIP2_ROOT}/lib")
endif()
# dlib
if(WIN32)
file(GLOB BLAS_DIRS "${PARENT_DIR}/OpenBLAS*")
list(GET BLAS_DIRS 0 BLAS_DIRS) # Get the first match
set(OpenBLAS_DIR "${BLAS_DIRS}/build")
set(OpenBLAS_LIB_DIR "${BLAS_DIRS}/build/lib")
set(BLAS_openblas_LIBRARY "${BLAS_DIRS}/build/lib/RELEASE/openblas.lib")
set(CUDNN_ROOT_DIR $ENV{CUDNN_PATH})
message (STATUS "CUDNN_ROOT_DIR=${CUDNN_ROOT_DIR}")
set(cudnn "${CUDNN_ROOT_DIR}/lib/12.5/x64/cudnn.lib")
message (STATUS cudnn "cudnn=${cudnn}")
set(cudnn_include "${CUDNN_ROOT_DIR}/include/12.5/")
message (STATUS cudnn_include "cudnn_include=${cudnn_include}")
endif()
file(GLOB DLIB_DIRS "${PARENT_DIR}/dlib*")
list(GET DLIB_DIRS 0 DLIB_DIRS) # Get the first match
add_subdirectory(${DLIB_DIRS} dlib_build)
set(DLIB_USE_BLAS ON)
set(DLIB_USE_CUDA ON)
#opencv
file(GLOB OPENCV_DIRS "${PARENT_DIR}/opencv*")
list(GET OPENCV_DIRS 0 OPENCV_DIRS) # Get the first match
set(OpenCV_DIR "${OPENCV_DIRS}/build")
find_package(OpenCV REQUIRED)
if (OPENCV_FOUND)
message (STATUS "OpenCV_INCLUDE_DIRS=${OpenCV_INCLUDE_DIRS}")
endif()
#python
#set(Python_ADDITIONAL_VERSIONS 3.10 3.9 3.8 3.7)
find_package(Python3 COMPONENTS Interpreter Development REQUIRED)
if (PYTHON3_FOUND)
message (STATUS "Python3_INCLUDE_DIRS=${Python3_INCLUDE_DIRS}")
endif()
#hdf5
if (WIN32 OR APPLE)
file(GLOB HDF5_DIRS "${PARENT_DIR}/hdf5*")
list(GET HDF5_DIRS 0 HDF5_DIRS) # Get the first match
set(HDF5_USE_STATIC_LIBRARIES ON)
set(HDF5_INCLUDE_DIRS "${HDF5_DIRS}/src")
set(HDF5_C_INCLUDE_DIR "${HDF5_DIRS}/build/src")
if(WIN32)
set(HDF5_hdf5_LIBRARY_DEBUG "${HDF5_DIRS}/build/bin/Debug/libhdf5_D.lib")
set(HDF5_hdf5_LIBRARY_RELEASE "${HDF5_DIRS}/build/bin/Release/libhdf5.lib")
else()
set(HDF5_hdf5_LIBRARY_DEBUG "${HDF5_DIRS}/build/bin/libhdf5.a")
set(HDF5_hdf5_LIBRARY_RELEASE "${HDF5_DIRS}/build/bin/libhdf5.a")
endif()
find_package(HDF5 REQUIRED)
if (HDF5_FOUND)
message(STATUS "HDF5 include directories: ${HDF5_INCLUDE_DIRS}")
message(STATUS "HDF5 libraries: ${HDF5_LIBRARIES}")
endif()
set(HDF5_INCLUDE_PATHS
${HDF5_INCLUDE_DIRS}
"${HDF5_DIRS}/src/H5FDsubfiling"
${HDF5_C_INCLUDE_DIR}
)
endif()
# JNI includes
if (WIN32 OR APPLE)
find_package(Java REQUIRED)
find_package(JNI REQUIRED)
else()
set(JAVA_HOME /usr/lib/jvm/jdk-19)
set(JAVA_AWT_LIBRARY ${JAVA_HOME}/lib/libjawt.so)
set(JAVA_JVM_LIBRARY ${JAVA_HOME}/lib/server/libjvm.so)
set(JAVA_INCLUDE_PATH ${JAVA_HOME}/include)
set(JAVA_INCLUDE_PATH2 ${JAVA_HOME}/include/linux)
set(JAVA_AWT_INCLUDE_PATH ${JAVA_HOME}/include)
find_package(Java REQUIRED)
find_package(JNI REQUIRED)
endif()
# ffmpeg
file(GLOB FFMPEG_DIRS "${PARENT_DIR}/FFmpeg*")
list(GET FFMPEG_DIRS 0 FFMPEG_DIRS) # Get the first match
set(FFMPEG_INCLUDE_DIR "${FFMPEG_DIRS}")
find_library(AVCODEC_LIBRARY avcodec HINTS "${FFMPEG_DIRS}/libavcodec")
find_library(AVFORMAT_LIBRARY avformat HINTS "${FFMPEG_DIRS}/libavformat")
find_library(AVUTIL_LIBRARY avutil HINTS "${FFMPEG_DIRS}/libavutil")
find_library(SWSCALE_LIBRARY swscale HINTS "${FFMPEG_DIRS}/libswscale")
find_library(SWRESAMPLE_LIBRARY swresample HINTS "${FFMPEG_DIRS}/libswresample")
set(FFMPEG_LIBRARIES
${AVCODEC_LIBRARY}
${AVFORMAT_LIBRARY}
${AVUTIL_LIBRARY}
${SWSCALE_LIBRARY}
${SWRESAMPLE_LIBRARY})
if(WIN32)
set(X26x_RELEASE_LIBRARIES
${FFMPEG_DIRS}/depends/lib/libx264.lib
${FFMPEG_DIRS}/depends/lib/libx265.lib)
set(X26x_DEBUG_LIBRARIES
${FFMPEG_DIRS}/depends/lib/libx264.lib
${FFMPEG_DIRS}/depends/lib/libx265d.lib)
list(APPEND FFMPEG_LIBRARIES
$<$<CONFIG:Debug>:${X26x_DEBUG_LIBRARIES}>
$<$<CONFIG:Release>:${X26x_RELEASE_LIBRARIES}>
mfplat.lib
mfuuid.lib
strmiids.lib
bcrypt.lib
)
elseif(APPLE)
find_library(X264_LIBRARY x264 HINTS "${FFMPEG_DIRS}/depends/lib")
find_library(X265_LIBRARY x265 HINTS "${FFMPEG_DIRS}/depends/lib")
list(APPEND FFMPEG_LIBRARIES
${X264_LIBRARY}
${X265_LIBRARY})
endif()
# freetype
file(GLOB FREETYPE_DIRS "${PARENT_DIR}/freetype*")
list(GET FREETYPE_DIRS 0 FREETYPE_DIRS) # Get the first match
set(FREETYPE_INCLUDE_DIRS "${FREETYPE_DIRS}/include")
if(WIN32)
set(FREETYPE_LIBRARY_RELEASE "${FREETYPE_DIRS}/build/Release/freetype.lib")
set(FREETYPE_LIBRARY_DEBUG "${FREETYPE_DIRS}/build/Debug/freetyped.lib")
else()
set(FREETYPE_LIBRARY_RELEASE "${FREETYPE_DIRS}/build/libfreetype.a")
set(FREETYPE_LIBRARY_DEBUG "${FREETYPE_DIRS}/build/libfreetype.a")
endif()
find_package(Freetype REQUIRED)
# glm
file(GLOB GLM_DIRS "${PARENT_DIR}/glm*")
list(GET GLM_DIRS 0 GLM_DIRS) # Get the first match
add_definitions(-DGLM_FORCE_RADIANS=1)
# BridgeRuntime
set(BRIDGE_RUNTIME_PATHS "${FluoRender_SOURCE_DIR}/FluoRender/BridgeRuntime")
# nd2
if(WIN32)
add_compile_options(/wd4099)
set(ND2_PATHS "${FluoRender_SOURCE_DIR}/FluoRender/nd2/Win64/include")
# Define the base path to your ND2 SDK libs
set(ND2_LIB_DIR "${FluoRender_SOURCE_DIR}/FluoRender/nd2/Win64/lib")
# Create a variable that resolves to the correct .lib file based on configuration
set(ND2_LIBRARIES
$<$<CONFIG:Debug>:
${ND2_LIB_DIR}/nd2readsdk-staticd.lib;
${ND2_LIB_DIR}/limfile-staticd.lib
>
$<$<NOT:$<CONFIG:Debug>>:
${ND2_LIB_DIR}/nd2readsdk-static.lib;
${ND2_LIB_DIR}/limfile-static.lib
>
)
elseif(APPLE)
# Detect architecture: x86_64 or arm64
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
set(NIKON_ARCH "arm64")
else()
set(NIKON_ARCH "x86_64")
endif()
# Construct paths based on detected architecture
set(ND2_LIB_DIR "${FluoRender_SOURCE_DIR}/FluoRender/nd2/MacOS/${NIKON_ARCH}/lib")
set(ND2_INCLUDE_DIR "${FluoRender_SOURCE_DIR}/FluoRender/nd2/macOS/${NIKON_ARCH}/include")
file(GLOB ND2_LIBRARIES "${ND2_LIB_DIR}/*.a")
set(ND2_PATHS "${ND2_INCLUDE_DIR}")
endif()
# OpenCL
if(APPLE)
find_library(OpenCL_LIBRARY OpenCL)
set(OpenCL_INCLUDE_DIRS "/System/Library/Frameworks/OpenCL.framework/Headers")
set(OpenCL_LIBRARIES ${OpenCL_LIBRARY})
else()
find_package(OpenCL REQUIRED)
endif()
add_definitions(-DCL_TARGET_OPENCL_VERSION=300)
# OpenJpeg
file(GLOB OPENJPEG_DIRS "${PARENT_DIR}/openjpeg*")
list(GET OPENJPEG_DIRS 0 OPENJPEG_DIRS) # Get the first match
if(WIN32)
file(GLOB OPENJPEG_RELEASE_LIBRARIES ${OPENJPEG_DIRS}/build/bin/Release/*.lib)
file(GLOB OPENJPEG_DEBUG_LIBRARIES ${OPENJPEG_DIRS}/build/bin/Debug/*.lib)
set(OpenJpeg_LIBRARIES
$<$<CONFIG:Debug>:
${OPENJPEG_DEBUG_LIBRARIES}
>
$<$<NOT:$<CONFIG:Debug>>:
${OPENJPEG_RELEASE_LIBRARIES}
>
)
else()
file(GLOB OpenJpeg_LIBRARIES "${OPENJPEG_DIRS}/build/lib/*.a")
endif()
set(OPENJPEG_PATHS
"${OPENJPEG_DIRS}/src/lib/openjp2"
"${OPENJPEG_DIRS}/build/src/lib/openjp2")
add_definitions(-DOPJ_STATIC)
# OpenVR
file(GLOB OPENVR_DIRS "${PARENT_DIR}/openvr*")
list(GET OPENVR_DIRS 0 OPENVR_DIRS) # Get the first match
if(WIN32)
file(GLOB OpenVR_LIBRARIES ${OPENVR_DIRS}/lib/win64/openvr_api.lib)
elseif(APPLE)
file(GLOB OpenVR_LIBRARIES ${OPENVR_DIRS}/bin/osx64/libopenvr_api.a)
else()
file(GLOB OpenVR_LIBRARIES ${OPENVR_DIRS}/lib/linux64/libopenvr_api.a)
endif()
set(OPENVR_PATHS "${OPENVR_DIRS}/headers")
# OpenXR
file(GLOB OPENXR_DIRS "${PARENT_DIR}/OpenXR-SDK*")
list(GET OPENXR_DIRS 0 OPENXR_DIRS) # Get the first match
set(OPENXR_PATHS "${OPENXR_DIRS}/include")
if(WIN32)
#d3d11 dependencies
set(OPENXR_PATHS "${OPENXR_PATHS};${CMAKE_BINARY_DIR}/packages/Microsoft.Holographic.Remoting.OpenXr.2.9.4/build/native/include")
file(GLOB OpenXR_RELEASE_LIBRARIES ${OPENXR_DIRS}/build/src/loader/Release/*.lib)
file(GLOB OpenXR_DEBUG_LIBRARIES ${OPENXR_DIRS}/build/src/loader/Debug/*.lib)
set(OpenXR_LIBRARIES $<$<CONFIG:Release>:${OpenXR_RELEASE_LIBRARIES} d3d11.lib dxgi.lib> $<$<CONFIG:Debug>:${OpenXR_DEBUG_LIBRARIES} d3d11.lib dxgi.lib>)
add_definitions(-DXR_USE_PLATFORM_WIN32)
add_definitions(-DXR_USE_GRAPHICS_API_OPENGL)
add_definitions(-DXR_USE_GRAPHICS_API_D3D11)
add_definitions(-DXR_EXTENSION_PROTOTYPES)
# nuget
# Convert to absolute path
get_filename_component(ABS_NUGET_EXECUTABLE "${FluoRender_SOURCE_DIR}/NuGet/nuget.exe" ABSOLUTE)
set(NUGET_EXECUTABLE ${ABS_NUGET_EXECUTABLE})
message(STATUS "NuGet executable path: ${NUGET_EXECUTABLE}")
# Find the NuGet executable
find_program(NUGET_COMMAND NAMES nuget PATHS "${FluoRender_SOURCE_DIR}/NuGet")
# Ensure the NuGet executable was found
if(NOT NUGET_COMMAND)
message(FATAL_ERROR "NuGet executable not found. Please specify the correct path.")
endif()
# Specify the NuGet package and version
set(NUGET_PACKAGE Microsoft.Holographic.Remoting.OpenXr)
set(NUGET_VERSION 2.9.4)
# Download and install the NuGet package
execute_process(
COMMAND ${NUGET_COMMAND} install ${NUGET_PACKAGE} -Version ${NUGET_VERSION} -OutputDirectory ${CMAKE_BINARY_DIR}/packages
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
elseif(APPLE)
set(OpenXR_LIBRARIES ${OPENXR_DIRS}/build/src/loader/libopenxr_loader.a)
add_definitions(-DXR_USE_PLATFORM_MACOS)
add_definitions(-DXR_USE_GRAPHICS_API_OPENGL)
else()
set(OpenXR_LIBRARIES ${OPENXR_DIRS}/build/src/loader/libopenxr_loader.a)
add_definitions(-DXR_USE_PLATFORM_XLIB)
add_definitions(-DXR_USE_GRAPHICS_API_OPENGL)
endif()
# teem
file(GLOB TEEM_DIRS "${PARENT_DIR}/teem*")
list(GET TEEM_DIRS 0 TEEM_DIRS)
# Point to the build tree where TeemConfig.cmake was generated
set(Teem_DIR "${TEEM_DIRS}/build") # or wherever TeemConfig.cmake lives
find_package(Teem REQUIRED CONFIG)
set(TEEM_LIBRARIES Teem::teem)
set(TEEM_INCLUDE_DIRS
"${TEEM_DIRS}/src"
"${TEEM_DIRS}/src/nrrd"
"${TEEM_DIRS}/src/teem"
"${Teem_DIR}/include"
)
#message(STATUS "TEEM_INCLUDE_DIRS = ${TEEM_INCLUDE_DIRS}")
add_definitions(-DTEEM_STATIC=1)
add_definitions(-DTEEM_DIO=0)
add_definitions(-DTEEM_ENDIAN=1234)
add_definitions(-DTEEM_QNANHIBIT=1)
add_definitions(-DTEEM_ZLIB=1)
add_definitions(-DTEEM_32BIT=0)
# Tester
if(BUILD_TESTER)
file(GLOB tester_hdr FluoRender/Tester/*.h)
file(GLOB tester_src FluoRender/Tester/*.cpp)
endif()
# Wacom
if(WIN32)
file(GLOB wac_src FluoRender/FluoRender/WacomUtils/*.cpp)
file(GLOB wac_hdr FluoRender/FluoRender/WacomUtils/*.h)
add_library(WACOMUTILS_LIB STATIC
${wac_src} ${wac_hdr})
set(WACOM_PATHS "${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/WacomUtils/Include"
"${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/WacomUtils")
target_include_directories(WACOMUTILS_LIB PRIVATE
${WACOM_PATHS})
endif()
# XInput
if(WIN32 AND USE_XINPUT)
file(GLOB xip_src FluoRender/FluoRender/XInput/*.cpp)
file(GLOB xip_hdr FluoRender/FluoRender/XInput/*.h)
add_library(XINPUT_LIB STATIC
${xip_src} ${xip_hdr})
set(XINPUT_PATHS "${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/XInput")
target_include_directories(XINPUT_LIB PRIVATE
${XINPUT_PATHS})
target_link_libraries(XINPUT_LIB PRIVATE
XInput.lib)
endif()
# Main
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender)
file(GLOB src FluoRender/FluoRender/*.cpp)
file(GLOB hdr FluoRender/FluoRender/*.h)
add_library(MAIN_LIB STATIC
${src} ${hdr})
# Agent
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Agent)
file(GLOB agent_src FluoRender/FluoRender/Agent/*.cpp)
file(GLOB agent_hdr FluoRender/FluoRender/Agent/*.h)
add_library(AGENT_LIB STATIC
${agent_src} ${agent_hdr})
# Animator
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Animator)
file(GLOB ani_src FluoRender/FluoRender/Animator/*.cpp)
file(GLOB ani_hdr FluoRender/FluoRender/Animator/*.h)
add_library(ANIMATOR_LIB STATIC
${ani_src} ${ani_hdr})
# Calculate
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Calculate)
file(GLOB calc_src FluoRender/FluoRender/Calculate/*.cpp)
file(GLOB calc_hdr FluoRender/FluoRender/Calculate/*.h)
add_library(CALCULATE_LIB STATIC
${calc_src} ${calc_hdr})
# Cluster
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Cluster)
file(GLOB clstr_src FluoRender/FluoRender/Cluster/*.cpp)
file(GLOB clstr_hdr FluoRender/FluoRender/Cluster/*.h)
add_library(CLUSTER_LIB STATIC
${clstr_src} ${clstr_hdr})
# Component
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Component)
file(GLOB cmp_src FluoRender/FluoRender/Component/*.cpp)
file(GLOB cmp_hdr FluoRender/FluoRender/Component/*.h)
add_library(COMPONENT_LIB STATIC
${cmp_src} ${cmp_hdr})
# Compute
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Compute)
file(GLOB compute_src FluoRender/FluoRender/Compute/*.cpp)
file(GLOB compute_hdr FluoRender/FluoRender/Compute/*.h)
add_library(COMPUTE_LIB STATIC
${compute_src} ${compute_hdr})
# Config
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Config)
file(GLOB config_src FluoRender/FluoRender/Config/*.cpp)
file(GLOB config_hdr FluoRender/FluoRender/Config/*.h)
add_library(CONFIG_LIB STATIC
${config_src} ${config_hdr})
# Control
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Control)
file(GLOB ctrl_src FluoRender/FluoRender/Control/*.cpp)
file(GLOB ctrl_hdr FluoRender/FluoRender/Control/*.h)
add_library(CONTROL_LIB STATIC
${ctrl_src} ${ctrl_hdr})
# Converter
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Converter)
file(GLOB cvt_src FluoRender/FluoRender/Converter/*.cpp)
file(GLOB cvt_hdr FluoRender/FluoRender/Converter/*.h)
add_library(CONVERTER_LIB STATIC
${cvt_src} ${cvt_hdr})
# Database
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Database)
file(GLOB dbs_src FluoRender/FluoRender/Database/*.cpp)
file(GLOB dbs_hdr FluoRender/FluoRender/Database/*.h)
add_library(DATABASE_LIB STATIC
${dbs_src} ${dbs_hdr})
# Distance
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Distance)
file(GLOB dist_src FluoRender/FluoRender/Distance/*.cpp)
file(GLOB dist_hdr FluoRender/FluoRender/Distance/*.h)
add_library(DISTANCE_LIB STATIC
${dist_src} ${dist_hdr})
# File
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/File)
file(GLOB file_src_c FluoRender/FluoRender/File/*.c)
file(GLOB file_src_cpp FluoRender/FluoRender/File/*.cpp)
file(GLOB file_hdr FluoRender/FluoRender/File/*.h)
set(file_src ${file_src_c} ${file_src_cpp})
add_library(FILE_LIB STATIC
${file_src} ${file_hdr})
# Filter
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Filter)
file(GLOB fltr_src FluoRender/FluoRender/Filter/*.cpp)
file(GLOB fltr_hdr FluoRender/FluoRender/Filter/*.h)
add_library(FILTER_LIB STATIC
${fltr_src} ${fltr_hdr})
# Flui
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Flui)
file(GLOB flui_src FluoRender/FluoRender/Flui/*.cpp)
file(GLOB flui_hdr FluoRender/FluoRender/Flui/*.h)
add_library(FLUI_LIB STATIC
${flui_src} ${flui_hdr})
# Format
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Format)
file(GLOB fmt_src FluoRender/FluoRender/Format/*.cpp)
file(GLOB fmt_hdr FluoRender/FluoRender/Format/*.h)
add_library(FORMAT_LIB STATIC
${fmt_src} ${fmt_hdr} ${fmt_rsc})
# Global
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Global)
file(GLOB glb_src FluoRender/FluoRender/Global/*.cpp)
file(GLOB glb_hdr FluoRender/FluoRender/Global/*.h)
add_library(GLOBAL_LIB STATIC
${glb_src} ${glb_hdr})
# Graphics
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Graphics)
file(GLOB graphics_src FluoRender/FluoRender/Graphics/*.cpp)
file(GLOB graphics_hdr FluoRender/FluoRender/Graphics/*.h)
add_library(GRAPHICS_LIB STATIC
${graphics_src} ${graphics_hdr})
# Image
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Image)
file(GLOB img_hdr FluoRender/FluoRender/Image/*.h)
file(GLOB img_src FluoRender/FluoRender/Image/*.cpp)
file(GLOB img_rsc FluoRender/FluoRender/Image/*.xpm)
add_library(IMAGE_LIB STATIC
${img_hdr} ${img_src} ${img_rsc})
# LookingGlass
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/LookingGlass)
file(GLOB lgr_src FluoRender/FluoRender/LookingGlass/*.cpp)
file(GLOB lgr_hdr FluoRender/FluoRender/LookingGlass/*.h)
add_library(LOOKINGGLASS_LIB STATIC
${lgr_src} ${lgr_hdr})
# Object
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Object)
file(GLOB obj_src FluoRender/FluoRender/Object/*.cpp)
file(GLOB obj_hdr FluoRender/FluoRender/Object/*.hpp)
add_library(OBJECT_LIB STATIC
${obj_src} ${obj_hdr})
# OpenXR
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/OpenXR)
file(GLOB oxr_src FluoRender/FluoRender/OpenXR/*.cpp)
file(GLOB oxr_hdr FluoRender/FluoRender/OpenXR/*.h)
add_library(OPENXR_LIB STATIC
${oxr_src} ${oxr_hdr})
# Progress
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Progress)
file(GLOB prg_src FluoRender/FluoRender/Progress/*.cpp)
file(GLOB prg_hdr FluoRender/FluoRender/Progress/*.h)
add_library(PROGRESS_LIB STATIC
${prg_src} ${prg_hdr})
# Project
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Project)
file(GLOB prj_src FluoRender/FluoRender/Project/*.cpp)
file(GLOB prj_hdr FluoRender/FluoRender/Project/*.h)
add_library(PROJECT_LIB STATIC
${prj_src} ${prj_hdr})
# Python
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Python)
file(GLOB pyth_hdr FluoRender/FluoRender/Python/*.h)
file(GLOB pyth_src FluoRender/FluoRender/Python/*.cpp)
add_library(PYTHON_LIB STATIC
${pyth_hdr} ${pyth_src})
# Renderer
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Renderer)
file(GLOB renderer_hdr FluoRender/FluoRender/Renderer/*.h)
file(GLOB renderer_src FluoRender/FluoRender/Renderer/*.cpp)
add_library(RENDERER_LIB STATIC
${renderer_hdr} ${renderer_src})
# Scene
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Scene)
file(GLOB scn_src FluoRender/FluoRender/Scene/*.cpp)
file(GLOB scn_hdr FluoRender/FluoRender/Scene/*.h)
add_library(SCENE_LIB STATIC
${scn_src} ${scn_hdr})
# Script
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Script)
file(GLOB scr_src FluoRender/FluoRender/Script/*.cpp)
file(GLOB scr_hdr FluoRender/FluoRender/Script/*.h)
add_library(SCRIPT_LIB STATIC
${scr_src} ${scr_hdr})
# Selection
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Selection)
file(GLOB sel_src FluoRender/FluoRender/Selection/*.cpp)
file(GLOB sel_hdr FluoRender/FluoRender/Selection/*.h)
add_library(SELECTION_LIB STATIC
${sel_src} ${sel_hdr})
# Timer
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Timer)
file(GLOB timer_src FluoRender/FluoRender/Timer/*.cpp)
file(GLOB timer_hdr FluoRender/FluoRender/Timer/*.hpp)
add_library(TIMER_LIB STATIC
${timer_src} ${timer_hdr})
# Tracking
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Tracking)
file(GLOB trk_src FluoRender/FluoRender/Tracking/*.cpp)
file(GLOB trk_hdr FluoRender/FluoRender/Tracking/*.h)
add_library(TRACKING_LIB STATIC
${trk_src} ${trk_hdr})
# Trainer
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Trainer)
file(GLOB trainer_src FluoRender/FluoRender/Trainer/*.cpp)
file(GLOB trainer_hdr FluoRender/FluoRender/Trainer/*.h)
add_library(TRAINER_LIB STATIC
${trainer_src} ${trainer_hdr})
# Type
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Type)
file(GLOB typ_src FluoRender/FluoRender/Type/*.cpp)
file(GLOB typ_hdr FluoRender/FluoRender/Type/*.h)
add_library(TYPE_LIB STATIC
${typ_src} ${typ_hdr})
# Utility
include_directories(${FluoRender_SOURCE_DIR}/FluoRender/FluoRender/Utility)
file(GLOB utl_src FluoRender/FluoRender/Utility/*.cpp)
file(GLOB utl_hdr FluoRender/FluoRender/Utility/*.h)
file(GLOB utl_rsc FluoRender/FluoRender/Utility/*.natvis)
add_library(UTILITY_LIB STATIC
${utl_src} ${utl_hdr} ${utl_rsc})
# include and link
# Main
target_include_directories(MAIN_LIB PRIVATE
${GLM_DIRS}
${TEEM_INCLUDE_DIRS})
target_link_libraries(MAIN_LIB PRIVATE
${wxWidgets_LIBRARIES})
# Agent
target_include_directories(AGENT_LIB PRIVATE
#${Boost_INCLUDE_DIR}
${GLM_DIRS}
#${OpenCL_INCLUDE_DIRS}
#${TEEM_INCLUDE_DIRS}
)
if (WIN32)
target_include_directories(AGENT_LIB PRIVATE
${WACOM_PATHS})
endif()
# Animator
target_include_directories(ANIMATOR_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${TEEM_INCLUDE_DIRS}
${TIFF_INCLUDE_DIR})
if (APPLE)
target_link_libraries(ANIMATOR_LIB PRIVATE
${BZIP2_LIBRARY})
endif()
# Calculate
target_include_directories(CALCULATE_LIB PRIVATE
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
# Cluster
target_include_directories(CLUSTER_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${TEEM_INCLUDE_DIRS})
# Component
target_include_directories(COMPONENT_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
# Compute
target_include_directories(COMPUTE_LIB PRIVATE
${GLEW_INCLUDE_DIR}
${OpenCL_INCLUDE_DIRS}
)
target_link_libraries(COMPUTE_LIB PRIVATE
${OpenCL_LIBRARIES}
)
# Config
target_include_directories(CONFIG_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${TEEM_INCLUDE_DIRS})
# Control
# Converter
target_include_directories(CONVERTER_LIB PRIVATE
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
# Database
target_include_directories(DATABASE_LIB PRIVATE
${DLIB_DIRS}
${Boost_INCLUDE_DIR})
# Distance
target_include_directories(DISTANCE_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${OpenCV_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
target_link_libraries(DISTANCE_LIB PRIVATE
${OpenCV_LIBS})
# File
target_include_directories(FILE_LIB PRIVATE
${Boost_INCLUDE_DIR})
# Filter
target_include_directories(FILTER_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
# Flui
target_include_directories(FLUI_LIB PRIVATE
${Boost_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${GLM_DIRS}
${OpenCL_INCLUDE_DIRS}
${Python3_INCLUDE_DIRS}
${TEEM_INCLUDE_DIRS})
if (WIN32)
target_include_directories(FLUI_LIB PRIVATE
${WACOM_PATHS})
endif()
if (WIN32 OR APPLE)
target_include_directories(FLUI_LIB PRIVATE
${JNI_INCLUDE_DIRS})
else()
target_include_directories(FLUI_LIB PRIVATE
${JNI_INCLUDE_DIRS}
${JAVA_INCLUDE_PATH}
${JAVA_INCLUDE_PATH2})
endif()
target_link_libraries(FLUI_LIB PRIVATE
${GLEW_STATIC_LIBRARIES})
if(WIN32)
target_link_libraries(FLUI_LIB PRIVATE
WACOMUTILS_LIB)
endif()
if (WIN32 AND USE_XINPUT)
target_link_libraries(FLUI_LIB PRIVATE
XINPUT_LIB)
endif()
# Format
target_include_directories(FORMAT_LIB PRIVATE
${Boost_INCLUDE_DIR}
${FFMPEG_INCLUDE_DIR}
${GLM_DIRS}
${JPEG_INCLUDE_DIR}
${ND2_PATHS}
${OPENJPEG_PATHS}
${PNG_PNG_INCLUDE_DIR}
${TEEM_INCLUDE_DIRS}
${TIFF_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR})
if (WIN32 OR APPLE)
target_include_directories(FORMAT_LIB PRIVATE
${JNI_INCLUDE_DIRS})
else()
target_include_directories(FORMAT_LIB PRIVATE
${JNI_INCLUDE_DIRS}
${JAVA_INCLUDE_PATH}
${JAVA_INCLUDE_PATH2})
endif()
if (APPLE)
target_link_libraries(FORMAT_LIB PRIVATE
${BZIP2_LIBRARY})
endif()