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Metroid Prime 4: Beyond - 010019A01E2F2000 #10

@sfl98

Description

@sfl98

Game Name

Metroid Prime 4: Beyond

Game Update Version

1.1.0

Emulator Build Version

Canary 1.3.265

Graphics Backend

OpenGL

Hardware Specs

  • CPU: Ryzen 7 7800x3D
  • GPU: RTX 4070Ti Super 16GB
  • RAM: 32GB

Software Information

  • OS: Windows 11 24H2
  • GPU Driver version: 591.86
  • Hypervisor: No

Game State

  • Game suffers several frame drops / freezes
  • Morph ball ability shadow is a solid rectangle
  • Crackling and noise / sound interruptions
  • Sound and video desync
  • Vulkan API crashes on startup
  • Stable 1.3.3 crashes on startup regardless of graphics API

Screenshots

No response

Log File

00:07:07.239 |W| GPU.MainThread Gpu Log: Shader translator: Failed to find handle source for bindless access of type "texture2D".
00:07:07.239 |W| GPU.MainThread Gpu Log: Shader translator: Failed to find handle source for bindless access of type "texture2D".
00:07:07.239 |W| GPU.MainThread Gpu Log: Shader translator: Failed to find handle source for bindless access of type "texture2D".
00:07:07.239 |W| GPU.MainThread Gpu Log: Shader translator: Failed to find handle source for bindless access of type "texture2D".
00:07:30.825 |I| Ptc.DiskWriter Ptc Save: Saved Profiling Info (size: 213151 bytes, profiled functions: 47673).
00:07:58.144 |W| KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.144 |W| KernelSvc : SendSyncRequest() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitForAddress() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitForAddress() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitForAddress() = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.144 |W| KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested
00:07:58.145 |I| HLE.OsThread.11 AudioRenderer Stop: Stopping renderer id 0
00:07:58.145 |I| HLE.OsThread.11 AudioRenderer Stop: Stopped renderer id 0
00:07:58.145 |E| HLE.OsThread.7 SurfaceFlinger DequeueBuffer: No available buffer slots
00:07:58.146 |I| HLE.OsThread.11 AudioRenderer ReleaseSessionId: Unregistered renderer (0)
00:07:58.147 |I| AudioProcessor.Worker AudioRenderer Work: Stopping audio processor
00:07:58.147 |E| HLE.OsThread.7 SurfaceFlinger OnTransact: Error returned by transaction DequeueBuffer: Busy
00:07:58.180 |I| HLE.OsThread.11 AudioRenderer StopLocked: Stopped audio renderer
00:07:58.191 |W| GUI.WindowThread ServiceNv Close: Closing channel
00:07:58.191 |W| GUI.WindowThread ServiceNv Close: Closing channel
00:07:58.266 |W| GUI.WindowThread UI MakeCurrent: Failed to bind OpenGL context: SPB.Graphics.Exceptions.ContextException: MakeCurrent() failed with error 0xaa
at SPB.Platform.WGL.WGLOpenGLContext.MakeCurrent(NativeWindowBase window)
at Ryujinx.Ava.UI.Renderer.EmbeddedWindowOpenGL.MakeCurrent(Boolean unbind, Boolean shouldThrow) in /home/runner/work/src/src/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs:line 69
00:07:58.914 |N| GUI.RenderThread Application ReloadConfig: Loading configuration from: C:\Users[redacted]\AppData\Roaming\Ryujinx\Config.json
00:07:58.915 |I| GUI.RenderThread Configuration LogValueChange: GraphicsBackend set to: Vulkan
00:07:58.915 |I| GUI.RenderThread Configuration LogValueChange: EnableShaderCache set to: True
00:07:58.915 |I| GUI.RenderThread Configuration LogValueChange: DramSize set to: MemoryConfiguration8GiB

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