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Menu_Log.hpp
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127 lines (115 loc) · 4.79 KB
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#pragma once
#include <imgui.h>
// Usage:
// static ExampleAppLog my_log;
// my_log.AddLog("Hello %d world\n", 123);
// my_log.Draw("title");
inline struct DevToolsEngineLog
{
ImGuiTextBuffer Buf;
ImGuiTextFilter Filter;
ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls.
bool AutoScroll; // Keep scrolling if already at the bottom.
DevToolsEngineLog()
{
AutoScroll = true;
Clear();
}
void Clear()
{
Buf.clear();
LineOffsets.clear();
LineOffsets.push_back(0);
}
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
{
int old_size = Buf.size();
va_list args;
va_start(args, fmt);
Buf.appendfv(fmt, args);
va_end(args);
for (int new_size = Buf.size(); old_size < new_size; old_size++)
if (Buf[old_size] == '\n')
LineOffsets.push_back(old_size + 1);
}
void Draw(const char* title, bool* p_open = NULL)
{
ImGui::SetNextWindowBgAlpha(0.0f);
if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return;
}
// Options menu
if (ImGui::BeginPopup("Options"))
{
ImGui::Checkbox("Auto-scroll", &AutoScroll);
ImGui::EndPopup();
}
// Main window
if (ImGui::Button("Options"))
ImGui::OpenPopup("Options");
ImGui::SameLine();
bool clear = ImGui::Button("Clear");
ImGui::SameLine();
bool copy = ImGui::Button("Copy");
ImGui::SameLine();
Filter.Draw("Filter", -100.0f);
ImGui::Separator();
ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
if (clear)
Clear();
if (copy)
ImGui::LogToClipboard();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
const char* buf = Buf.begin();
const char* buf_end = Buf.end();
if (Filter.IsActive())
{
// In this example we don't use the clipper when Filter is enabled.
// This is because we don't have a random access on the result on our filter.
// A real application processing logs with ten of thousands of entries may want to store the result of
// search/filter.. especially if the filtering function is not trivial (e.g. reg-exp).
for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
{
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
if (Filter.PassFilter(line_start, line_end))
ImGui::TextUnformatted(line_start, line_end);
}
}
else
{
// The simplest and easy way to display the entire buffer:
// ImGui::TextUnformatted(buf_begin, buf_end);
// And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward
// to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are
// within the visible area.
// If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them
// on your side is recommended. Using ImGuiListClipper requires
// - A) random access into your data
// - B) items all being the same height,
// both of which we can handle since we an array pointing to the beginning of each line of text.
// When using the filter (in the block of code above) we don't have random access into the data to display
// anymore, which is why we don't use the clipper. Storing or skimming through the search result would make
// it possible (and would be recommended if you want to search through tens of thousands of entries).
ImGuiListClipper clipper;
clipper.Begin(LineOffsets.Size);
while (clipper.Step())
{
for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
{
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
ImGui::TextUnformatted(line_start, line_end);
}
}
clipper.End();
}
ImGui::PopStyleVar();
if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
ImGui::SetScrollHereY(1.0f);
ImGui::EndChild();
ImGui::End();
}
} logger;