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oneChild.lua
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56 lines (47 loc) · 1.76 KB
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-- ROBLOX upstream: https://github.com/Roblox/roact/blob/master/src/oneChild.lua
--[[
* Copyright (c) Roblox Corporation. All rights reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
]]
local Packages = script.Parent.Parent
local React = require(Packages.React)
local ReactGlobals = require(Packages.ReactGlobals)
local warnOnce = require(script.Parent.warnOnce)
@[deprecated{
reason = "You likely don't need this at all! If you were assigning children via `React.oneChild(someChildren)`, you can simply use `someChildren` directly."
}]
local function oneChild(children)
if ReactGlobals.__DEV__ and ReactGlobals.__COMPAT_WARNINGS__ then
warnOnce(
"oneChild",
"You likely don't need this at all! If you were assigning children "
.. "via `React.oneChild(someChildren)`, you can simply use "
.. "`someChildren` directly."
)
end
-- This behavior is a bit different from upstream, so we're adapting current
-- Roact's logic (which will unwrap a table with a single member)
if not children then
return nil
end
local key, child = next(children)
if not child then
return nil
end
local after = next(children, key)
if after then
error("Expected at most one child, had more than one child.", 2)
end
return React.Children.only(child)
end
return oneChild