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Description
Overview
A few things were added and a few things need fixing. Namely, in Raylib V6, MatrixMultiplyValue() was added. Secondly, current UpdateModelAnimationBones() is deprecated in favour of UpdateModelAnimationsEx(), yet UpdateBones() exists as a method for ModelAnimation class and uses UpdateModelAnimation as a stand-in function. Lastly, Unload() of ModelAnimation always unloads one animation so no need of animCount.
Recommended fixes
- Deprecate
UpdateBones()and replace withBlendPose() - Polymorphically unload 1 animation unless argument is provided.
- Add the
MatrixMultiplyValue()functions. Add inMatrixIdentitylater when it is used anywhere.
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