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294 lines (280 loc) · 9.95 KB
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/**
* @file raylib.cppm
* @brief Module file exporting all symbols in raylib-cpp.
*/
module;
#define BUILD_RAYLIB_CPP_MODULES
#define RLCPPAPI
#define RAYMATH_IMPLEMENTATION
#include "../include/raylib-cpp.hpp"
#undef LIGHTGRAY
#undef GRAY
#undef DARKGRAY
#undef YELLOW
#undef GOLD
#undef ORANGE
#undef PINK
#undef RED
#undef MAROON
#undef GREEN
#undef LIME
#undef DARKGREEN
#undef SKYBLUE
#undef BLUE
#undef DARKBLUE
#undef PURPLE
#undef VIOLET
#undef DARKPURPLE
#undef BEIGE
#undef BROWN
#undef DARKBROWN
#undef WHITE
#undef BLACK
#undef BLANK
#undef MAGENTA
#undef RAYWHITE
export module raylib;
/**
* @namespace raylib
* @brief All raylib-cpp classes and functions appear in the raylib namespace.
*/
export namespace raylib {
// Classes
using raylib::AudioDevice;
using raylib::AudioStream;
using raylib::AutomationEventList;
using raylib::BoundingBox;
using raylib::Camera; // Alias for Camera3D
using raylib::Camera2D;
using raylib::Camera3D;
using raylib::Color;
using raylib::FileData;
using raylib::FileText;
using raylib::Font;
using raylib::Gamepad;
using raylib::Image;
using raylib::Material;
using raylib::Matrix;
using raylib::Mesh;
using raylib::Model;
using raylib::ModelAnimation;
using raylib::Music;
using raylib::Ray;
using raylib::RayCollision;
using raylib::RaylibException;
using raylib::Rectangle;
using raylib::RenderTexture;
using raylib::RenderTexture2D; // Alias for RenderTexture
using raylib::Shader;
using raylib::Sound;
using raylib::Text;
using raylib::Texture;
using raylib::Texture2D; // Alias for Texture
using raylib::TextureCubemap; // Alias for Texture
using raylib::TextureUnmanaged;
using raylib::Texture2DUnmanaged; // Alias for TextureUnmanaged
using raylib::TextureCubemapUnmanaged; // Alias for TextureUnmanaged
using raylib::Vector2;
using raylib::Vector3;
using raylib::Vector4;
using raylib::Quaternion; // Alias for Vector4
using raylib::VrStereoConfig;
using raylib::Wave;
using raylib::Window;
// Enums
using ::ConfigFlags;
using ::TraceLogLevel;
using ::KeyboardKey;
using ::MouseButton;
using ::MouseCursor;
using ::GamepadButton;
using ::GamepadAxis;
using ::MaterialMapIndex;
using ::ShaderLocationIndex;
using ::ShaderUniformDataType;
using ::ShaderAttributeDataType;
using ::PixelFormat;
using ::TextureFilter;
using ::TextureWrap;
using ::CubemapLayout;
using ::FontType;
using ::BlendMode;
using ::Gesture;
using ::CameraMode;
using ::CameraProjection;
using ::NPatchLayout;
// From Functions.hpp
using raylib::InitWindow;
using raylib::SetWindowTitle;
using raylib::GetMonitorName;
using raylib::SetClipboardText;
using raylib::GetClipboardText;
using raylib::TakeScreenshot;
using raylib::GetGamepadName;
using raylib::LoadFileText;
using raylib::SaveFileText;
using raylib::FileExists;
using raylib::DirectoryExists;
using raylib::IsFileExtension;
using raylib::GetFileExtension;
using raylib::GetFileName;
using raylib::GetFileNameWithoutExt;
using raylib::GetDirectoryPath;
using raylib::GetPrevDirectoryPath;
using raylib::GetWorkingDirectory;
using raylib::LoadDirectoryFiles;
using raylib::ChangeDirectory;
using raylib::LoadDroppedFiles;
using raylib::GetFileModTime;
using raylib::OpenURL;
using raylib::LoadImage;
using raylib::LoadImageRaw;
using raylib::LoadImageAnim;
using raylib::LoadImageFromMemory;
using raylib::ExportImage;
using raylib::ExportImageAsCode;
using raylib::DrawText;
using raylib::DrawTextEx;
using raylib::DrawTextPro;
using raylib::LoadFont;
using raylib::LoadFontEx;
using raylib::MeasureText;
using raylib::TextIsEqual;
using raylib::TextLength;
using raylib::TextSubtext;
using raylib::TextReplace;
using raylib::TextInsert;
using raylib::TextSplit;
using raylib::TextFindIndex;
using raylib::TextToUpper;
using raylib::TextToLower;
using raylib::TextToPascal;
using raylib::TextToInteger;
/**
* @namespace raylib::Colors
* @brief Re-exports all Color macros as inline constexpr
*/
namespace Colors {
inline constexpr ::Color LIGHTGRAY = CLITERAL(::Color){ 200, 200, 200, 255 };
inline constexpr ::Color GRAY = CLITERAL(::Color){ 130, 130, 130, 255 };
inline constexpr ::Color DARKGRAY = CLITERAL(::Color){ 80, 80, 80, 255 };
inline constexpr ::Color YELLOW = CLITERAL(::Color){ 253, 249, 0, 255 };
inline constexpr ::Color GOLD = CLITERAL(::Color){ 255, 203, 0, 255 };
inline constexpr ::Color ORANGE = CLITERAL(::Color){ 255, 161, 0, 255 };
inline constexpr ::Color PINK = CLITERAL(::Color){ 255, 109, 194, 255 };
inline constexpr ::Color RED = CLITERAL(::Color){ 230, 41, 55, 255 };
inline constexpr ::Color MAROON = CLITERAL(::Color){ 190, 33, 55, 255 };
inline constexpr ::Color GREEN = CLITERAL(::Color){ 0, 228, 48, 255 };
inline constexpr ::Color LIME = CLITERAL(::Color){ 0, 158, 47, 255 };
inline constexpr ::Color DARKGREEN = CLITERAL(::Color){ 0, 117, 44, 255 };
inline constexpr ::Color SKYBLUE = CLITERAL(::Color){ 102, 191, 255, 255 };
inline constexpr ::Color BLUE = CLITERAL(::Color){ 0, 121, 241, 255 };
inline constexpr ::Color DARKBLUE = CLITERAL(::Color){ 0, 82, 172, 255 };
inline constexpr ::Color PURPLE = CLITERAL(::Color){ 200, 122, 255, 255 };
inline constexpr ::Color VIOLET = CLITERAL(::Color){ 135, 60, 190, 255 };
inline constexpr ::Color DARKPURPLE = CLITERAL(::Color){ 112, 31, 126, 255 };
inline constexpr ::Color BEIGE = CLITERAL(::Color){ 211, 176, 131, 255 };
inline constexpr ::Color BROWN = CLITERAL(::Color){ 127, 106, 79, 255 };
inline constexpr ::Color DARKBROWN = CLITERAL(::Color){ 76, 63, 47, 255 };
inline constexpr ::Color WHITE = CLITERAL(::Color){ 255, 255, 255, 255 };
inline constexpr ::Color BLACK = CLITERAL(::Color){ 0, 0, 0, 255 };
inline constexpr ::Color BLANK = CLITERAL(::Color){ 0, 0, 0, 0 };
inline constexpr ::Color MAGENTA = CLITERAL(::Color){ 255, 0, 255, 255 };
inline constexpr ::Color RAYWHITE = CLITERAL(::Color){ 245, 245, 245, 255 };
}
/**
* @namespace raylib::Keyboard
* @brief Input-related functions: keyboard
*/
namespace Keyboard {
using raylib::Keyboard::IsKeyPressed;
using raylib::Keyboard::IsKeyPressedRepeat;
using raylib::Keyboard::IsKeyDown;
using raylib::Keyboard::IsKeyReleased;
using raylib::Keyboard::IsKeyUp;
using raylib::Keyboard::GetKeyPressed;
using raylib::Keyboard::GetCharPressed;
}
/**
* @namespace raylib::Mouse
* @brief Input-related functions: mouse
*/
namespace Mouse {
using raylib::Mouse::IsButtonPressed;
using raylib::Mouse::IsButtonDown;
using raylib::Mouse::IsButtonReleased;
using raylib::Mouse::IsButtonUp;
using raylib::Mouse::GetX;
using raylib::Mouse::GetY;
using raylib::Mouse::SetX;
using raylib::Mouse::SetY;
using raylib::Mouse::GetPosition;
using raylib::Mouse::SetPosition;
using raylib::Mouse::GetDelta;
using raylib::Mouse::SetOffset;
using raylib::Mouse::SetScale;
using raylib::Mouse::GetWheelMove;
using raylib::Mouse::GetWheelMoveV;
using raylib::Mouse::SetCursor;
using raylib::Mouse::GetTouchX;
using raylib::Mouse::GetTouchY;
using raylib::Mouse::GetTouchPosition;
using raylib::Mouse::GetRay;
}
/**
* @namespace raylib::Touch
* @brief Input-related functions: touch
*/
namespace Touch {
using raylib::Touch::GetX;
using raylib::Touch::GetY;
using raylib::Touch::GetPosition;
using raylib::Touch::GetPointId;
using raylib::Touch::GetPointCount;
}
} // namespace raylib
#ifdef RAYLIB_CPP_R_PREFIXES
export {
using RAudioDevice = raylib::AudioDevice;
using RAudioStream = raylib::AudioStream;
using RAutomationEventList = raylib::AutomationEventList;
using RBoundingBox = raylib::BoundingBox;
using RCamera = raylib::Camera; // Alias for Camera3D
using RCamera2D = raylib::Camera2D;
using RCamera3D = raylib::Camera3D;
using RColor = raylib::Color;
using RFileData = raylib::FileData;
using RFileText = raylib::FileText;
using RFont = raylib::Font;
using RGamepad = raylib::Gamepad;
using RImage = raylib::Image;
using RMaterial = raylib::Material;
using RMatrix = raylib::Matrix;
using RMesh = raylib::Mesh;
using RModel = raylib::Model;
using RModelAnimation = raylib::ModelAnimation;
using RMusic = raylib::Music;
using RRay = raylib::Ray;
using RRayCollision = raylib::RayCollision;
using RRaylibException = raylib::RaylibException;
using RRectangle = raylib::Rectangle;
using RRenderTexture = raylib::RenderTexture;
using RRenderTexture2D = raylib::RenderTexture2D; // Alias for RenderTexture
using RShader = raylib::Shader;
using RSound = raylib::Sound;
using RText = raylib::Text;
using RTexture = raylib::Texture;
using RTexture2D = raylib::Texture2D; // Alias for Texture
using RTextureCubemap = raylib::TextureCubemap; // Alias for Texture
using RTextureUnmanaged = raylib::TextureUnmanaged;
using RTexture2DUnmanaged = raylib::Texture2DUnmanaged; // Alias for TextureUnmanaged
using RTextureCubemapUnmanaged = raylib::TextureCubemapUnmanaged; // Alias for TextureUnmanaged
using RVector2 = raylib::Vector2;
using RVector3 = raylib::Vector3;
using RVector4 = raylib::Vector4;
using RQuaternion = raylib::Quaternion; // Alias for Vector4
using RVrStereoConfig = raylib::VrStereoConfig;
using RWave = raylib::Wave;
using RWindow = raylib::Window;
}
#endif