Currently meshIM users can only send messages when both parties are online, and if either party disconnects unexpectedly messages can be in a weird state where they are considered sent but never received.
Once "message received" events are in RightMesh, we need to save whether or not a message has been received, and attempt to resend once both parties are online.
Currently meshIM users can only send messages when both parties are online, and if either party disconnects unexpectedly messages can be in a weird state where they are considered sent but never received.
Once "message received" events are in RightMesh, we need to save whether or not a message has been received, and attempt to resend once both parties are online.