From 11b27cfc3f0f0fbe04068d5c130c34bd968f715f Mon Sep 17 00:00:00 2001 From: r0ptr Date: Fri, 15 Aug 2025 11:00:00 +0200 Subject: [PATCH] Fix incorrect type used for user id deserialization causing no reply to player hello requests leading to infinite level loading screens --- darkspore_server/source/raknet/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/darkspore_server/source/raknet/server.cpp b/darkspore_server/source/raknet/server.cpp index ba04d4c3c..5245b1eb2 100644 --- a/darkspore_server/source/raknet/server.cpp +++ b/darkspore_server/source/raknet/server.cpp @@ -580,7 +580,7 @@ namespace RakNet { void Server::OnHelloPlayerRequest(const ClientPtr& client) { // Set user - int64_t blazeId; + uint64_t blazeId; Read(mInStream, blazeId); client->SetUser(SporeNet::Get().GetUserManager().GetUserById(blazeId));