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simpleform.go
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package simpleform
import (
"encoding/json"
"fmt"
"github.com/df-mc/dragonfly/server/player"
"github.com/df-mc/dragonfly/server/player/form"
"github.com/df-mc/dragonfly/server/world"
)
// ===================== Structs =====================
type SimpleForm struct {
title string
desc string
btns []buttonData
onClose func(p *player.Player)
structure []formStructure // Not yet used
}
type formStructure struct {
typ string
header string
label string
}
type buttonData struct {
btn form.Button
onClick func(p *player.Player)
}
type menuHandler struct{ *SimpleForm }
type iconObject struct {
Type string `json:"type"`
Data string `json:"data"`
}
type button struct {
Text string `json:"text"`
Icon *iconObject `json:"image,omitempty"`
}
type SubmitForm struct {
title string
desc string
elements []submitElement
onSubmit func(p *player.Player, r SubmitFormResponse)
onClose func(p *player.Player)
}
type submitElement struct {
typ string
label string
options []string
defaultInt int
defaultBool bool
defaultFloat int
placeholder string
defaultText string
min, max, step int
}
type SubmitFormResponse struct {
values []any
elements []submitElement
}
type submitFormHandler struct{ *SubmitForm }
type ModalForm struct {
title string
content string
btn1Text string
btn2Text string
btn1Func func(p *player.Player)
btn2Func func(p *player.Player)
onClose func(p *player.Player)
}
type modalFormHandler struct{ *ModalForm }
// ===================== SimpleForm Methods =====================
func (m *menuHandler) Title() string { return m.title }
func (m *menuHandler) Body() string { return m.desc }
func (m *menuHandler) Header(header string) *menuHandler {
m.structure = append(m.structure, formStructure{
typ: "header",
header: header,
})
return m
}
func (m *menuHandler) Label(label string) *menuHandler {
m.structure = append(m.structure, formStructure{
typ: "label",
label: label,
})
return m
}
func (m *menuHandler) Divider() *menuHandler {
m.structure = append(m.structure, formStructure{
typ: "divider",
})
return m
}
func (m *menuHandler) Buttons() []form.Button {
btns := make([]form.Button, len(m.btns))
for i, b := range m.btns {
btns[i] = b.btn
}
return btns
}
func (m *menuHandler) Submit(p *player.Player, idx int) {
if idx >= 0 && idx < len(m.btns) {
if m.btns[idx].onClick != nil {
m.btns[idx].onClick(p)
}
}
}
func (m *menuHandler) Close(p *player.Player) {
if m.onClose != nil {
m.onClose(p)
}
}
// Couldn't figure out how to add header, label, and divider to the form
func (m *menuHandler) MarshalJSON() ([]byte, error) {
btns := make([]button, len(m.btns))
for i, b := range m.btns {
var icon *iconObject
if b.btn.Image != "" {
icon = &iconObject{
Type: "path",
Data: b.btn.Image,
}
}
btns[i] = button{Text: b.btn.Text, Icon: icon}
}
data := map[string]any{
"type": "form",
"title": m.title,
"content": m.desc,
"buttons": btns,
}
return json.Marshal(data)
}
func (m *menuHandler) SubmitJSON(b []byte, submitter form.Submitter, tx *world.Tx) error {
if len(b) == 0 || string(b) == "null" {
if m.onClose != nil {
if p, ok := submitter.(*player.Player); ok {
m.onClose(p)
}
}
return nil
}
var idx int
if err := json.Unmarshal(b, &idx); err != nil {
return fmt.Errorf("failed to parse submit index: %w", err)
}
if p, ok := submitter.(*player.Player); ok {
m.Submit(p, idx)
}
return nil
}
// ===================== SimpleForm Builder =====================
func New(title, desc string) *SimpleForm { return &SimpleForm{title: title, desc: desc} }
func (f *SimpleForm) B(text, path string, cb func(p *player.Player)) *SimpleForm {
f.btns = append(f.btns, buttonData{
btn: form.NewButton(text, path),
onClick: cb,
})
return f
}
func (f *SimpleForm) H(header string) *SimpleForm {
f.structure = append(f.structure, formStructure{
typ: "header",
header: header,
})
return f
}
func (f *SimpleForm) L(label string) *SimpleForm {
f.structure = append(f.structure, formStructure{
typ: "label",
label: label,
})
return f
}
func (f *SimpleForm) D() *SimpleForm {
f.structure = append(f.structure, formStructure{
typ: "divider",
})
return f
}
func (f *SimpleForm) Close(cb func(p *player.Player)) *SimpleForm {
f.onClose = cb
return f
}
func (f *SimpleForm) S(p *player.Player) { p.SendForm(&menuHandler{f}) }
// ===================== SubmitForm Builder =====================
func NewSubmitForm(title string, desc ...string) *SubmitForm {
d := ""
if len(desc) > 0 {
d = desc[0]
}
return &SubmitForm{title: title, desc: d}
}
func (f *SubmitForm) Header(header string) *SubmitForm {
f.elements = append(f.elements, submitElement{
typ: "header",
label: header,
})
return f
}
func (f *SubmitForm) Label(label string) *SubmitForm {
f.elements = append(f.elements, submitElement{
typ: "label",
label: label,
})
return f
}
func (f *SubmitForm) Divider() *SubmitForm {
f.elements = append(f.elements, submitElement{
typ: "divider",
})
return f
}
func (f *SubmitForm) Dropdown(label string, options []string, defaultIndex ...int) *SubmitForm {
idx := 0
if len(defaultIndex) > 0 {
idx = defaultIndex[0]
}
f.elements = append(f.elements, submitElement{
typ: "dropdown",
label: label,
options: options,
defaultInt: idx,
})
return f
}
func (f *SubmitForm) Toggle(label string, defaultValue ...bool) *SubmitForm {
val := false
if len(defaultValue) > 0 {
val = defaultValue[0]
}
f.elements = append(f.elements, submitElement{
typ: "toggle",
label: label,
defaultBool: val,
})
return f
}
func (f *SubmitForm) Slider(label string, min, max, step int, defaultValue ...int) *SubmitForm {
val := min
if len(defaultValue) > 0 {
val = defaultValue[0]
}
f.elements = append(f.elements, submitElement{
typ: "slider",
label: label,
min: min,
max: max,
step: step,
defaultFloat: val,
})
return f
}
func (f *SubmitForm) Input(label, placeholder string, defaultValue ...string) *SubmitForm {
val := ""
if len(defaultValue) > 0 {
val = defaultValue[0]
}
f.elements = append(f.elements, submitElement{
typ: "input",
label: label,
placeholder: placeholder,
defaultText: val,
})
return f
}
func (f *SubmitForm) OnSubmit(cb func(p *player.Player, r SubmitFormResponse)) *SubmitForm {
f.onSubmit = cb
return f
}
func (f *SubmitForm) OnClose(cb func(p *player.Player)) *SubmitForm {
f.onClose = cb
return f
}
func (f *SubmitForm) S(p *player.Player) { p.SendForm(&submitFormHandler{f}) }
// ===================== SubmitFormResponse Methods =====================
func (r SubmitFormResponse) Dropdown(idx int) string {
if idx < len(r.values) && idx < len(r.elements) {
opt := toInt(r.values[idx])
elem := r.elements[idx]
if elem.typ == "dropdown" && opt >= 0 && opt < len(elem.options) {
return elem.options[opt]
}
}
return ""
}
func (r SubmitFormResponse) DropdownIndex(idx int) int {
if idx < len(r.values) {
return toInt(r.values[idx])
}
return 0
}
func (r SubmitFormResponse) Toggle(idx int) bool {
if idx < len(r.values) {
return toBool(r.values[idx])
}
return false
}
func (r SubmitFormResponse) Slider(idx int) int {
if idx < len(r.values) {
return toInt(r.values[idx])
}
return 0
}
func (r SubmitFormResponse) Input(idx int) string {
if idx < len(r.values) {
return toString(r.values[idx])
}
return ""
}
func (r SubmitFormResponse) valuesDropdownOptions(idx int) []string {
if idx < len(r.elements) && r.elements[idx].typ == "dropdown" {
return r.elements[idx].options
}
return nil
}
// ===================== Helpers =====================
func toInt(v any) int {
switch val := v.(type) {
case int:
return val
case int32:
return int(val)
case int64:
return int(val)
case float64:
return int(val)
case float32:
return int(val)
default:
return 0
}
}
func toBool(v any) bool {
switch val := v.(type) {
case bool:
return val
default:
return false
}
}
func toString(v any) string {
switch val := v.(type) {
case string:
return val
default:
return ""
}
}
// ===================== submitFormHandler Methods =====================
func (h *submitFormHandler) Title() string { return h.title }
func (h *submitFormHandler) Body() string { return h.desc }
func (h *submitFormHandler) Buttons() []form.Button { return nil }
func (h *submitFormHandler) MarshalJSON() ([]byte, error) {
var content []any
for _, e := range h.elements {
switch e.typ {
case "header":
m := map[string]any{
"type": "header",
"text": e.label,
}
content = append(content, m)
case "label":
m := map[string]any{
"type": "label",
"text": e.label,
}
content = append(content, m)
case "divider":
m := map[string]any{
"type": "divider",
"text": "", // Required
}
content = append(content, m)
case "dropdown":
m := map[string]any{
"type": "dropdown",
"text": e.label,
"options": e.options,
}
if e.defaultInt != 0 {
m["default"] = e.defaultInt
}
content = append(content, m)
case "toggle":
m := map[string]any{
"type": "toggle",
"text": e.label,
}
if e.defaultBool {
m["default"] = e.defaultBool
}
content = append(content, m)
case "slider":
m := map[string]any{
"type": "slider",
"text": e.label,
"min": e.min,
"max": e.max,
"step": e.step,
}
if e.defaultFloat != 0 {
m["default"] = e.defaultFloat
}
content = append(content, m)
case "input":
m := map[string]any{
"type": "input",
"text": e.label,
"placeholder": e.placeholder,
}
if e.defaultText != "" {
m["default"] = e.defaultText
}
content = append(content, m)
}
}
data := map[string]any{
"type": "custom_form",
"title": h.title,
"content": content,
}
return json.Marshal(data)
}
func (h *submitFormHandler) SubmitJSON(b []byte, submitter form.Submitter, tx *world.Tx) error {
if len(b) == 0 || string(b) == "null" {
if h.onClose != nil {
if p, ok := submitter.(*player.Player); ok {
h.onClose(p)
}
}
return nil
}
var arr []any
if err := json.Unmarshal(b, &arr); err != nil {
return fmt.Errorf("failed to parse submit: %w", err)
}
resp := SubmitFormResponse{values: arr, elements: h.elements}
if h.onSubmit != nil {
if p, ok := submitter.(*player.Player); ok {
h.onSubmit(p, resp)
}
}
return nil
}
func (h *submitFormHandler) Submit(p *player.Player, idx int) {}
func (h *submitFormHandler) Close(p *player.Player) {
if h.onClose != nil {
h.onClose(p)
}
}
// ===================== ModalForm Structs & Methods =====================
func NewModalForm(title, content string) *ModalForm {
return &ModalForm{
title: title,
content: content,
}
}
func (m *ModalForm) B1(text string, f func(p *player.Player)) *ModalForm {
m.btn1Text = text
m.btn1Func = f
return m
}
func (m *ModalForm) B2(text string, f func(p *player.Player)) *ModalForm {
m.btn2Text = text
m.btn2Func = f
return m
}
func (m *ModalForm) Close(f func(p *player.Player)) *ModalForm {
m.onClose = f
return m
}
func (m *ModalForm) S(p *player.Player) { p.SendForm(&modalFormHandler{m}) }
// ===================== modalFormHandler Implementation =====================
func (h *modalFormHandler) MarshalJSON() ([]byte, error) {
data := map[string]any{
"type": "modal",
"title": h.title,
"content": h.content,
"button1": h.btn1Text,
"button2": h.btn2Text,
}
return json.Marshal(data)
}
func (h *modalFormHandler) SubmitJSON(b []byte, submitter form.Submitter, tx *world.Tx) error {
if len(b) == 0 || string(b) == "null" {
if h.onClose != nil {
if p, ok := submitter.(*player.Player); ok {
h.onClose(p)
}
}
return nil
}
var btnIdx bool
if err := json.Unmarshal(b, &btnIdx); err != nil {
return fmt.Errorf("failed to parse modal submit: %w", err)
}
if p, ok := submitter.(*player.Player); ok {
if btnIdx {
if h.btn1Func != nil {
h.btn1Func(p)
}
} else {
if h.btn2Func != nil {
h.btn2Func(p)
}
}
}
return nil
}
func (h *modalFormHandler) Submit(p *player.Player, idx int) {}
func (h *modalFormHandler) Close(p *player.Player) {
if h.onClose != nil {
h.onClose(p)
}
}