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proj.ts
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96 lines (81 loc) · 2.15 KB
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enum LogTypes {
WARN,
ERR,
DEBUG,
INFO
}
class Project {
_id: string;
constructor(id: string) {
this._id = id;
}
get id(): string {
return this._id;
}
set id(str: string) {
this.id = str;
}
projectLogId(): string {
return "(" + this.id + ") ";
}
log(contents: string, info?: LogTypes) {
let toLog = contents;
try {
if (info != null) {
let addStr: string;
switch (info) {
case (LogTypes.WARN): {
addStr = " [WARN]";
break;
}
case (LogTypes.ERR): {
addStr = " [ERROR]";
break;
}
case (LogTypes.DEBUG): {
addStr = " [DEBUG]";
break;
}
case (LogTypes.INFO): {
addStr = " [INFO]";
break;
}
default: {
addStr = "";
break;
}
}
console.log(this.projectLogId() + contents + addStr);
} else {
console.log(this.projectLogId() + contents);
}
} catch {
console.log("Failure to log");
}
}
stop(reason: string) {
control.fail(reason);
}
reload(reason: string) {
this.log("Reloading project due to: " + reason, LogTypes.ERR);
game.reset();
}
}
/**
* Geode blocks
*/
//% weight=40 color=#d268fc icon="\uf085"
//% advanced=true
namespace geode {
const GeodeLogger: Project = geode.register("Geode");
/**
* Creates a project.
* @param projectName The name of the project (should be the same as your file's project name).
*/
//% block
export function register(projectName: string): Project {
let createdProject = new Project(projectName);
createdProject.log("Registration complete!");
return createdProject;
}
}