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PlayerMotion/data/player_motion/functions/internal/summon/crystal.mcfunction
@@ -1,5 +1,5 @@
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#> player_motion:internal/summon/crystal
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-# @within function player_motion:internal/summon/crystal
+# @within function player_motion:internal/summon/main
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$execute if score $n_full_exp PlayerMotion.Internal.Math matches 1.. anchored eyes positioned ^ ^ ^$(full_d) run function player_motion:internal/summon/loop
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$execute anchored eyes positioned ^ ^ ^$(d) summon end_crystal run damage @s 0
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