-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcomponents.h
More file actions
38 lines (36 loc) · 1.43 KB
/
components.h
File metadata and controls
38 lines (36 loc) · 1.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#pragma once
#include "components/battle/battlestate.h"
#include "components/bullethell/bullet.h"
#include "components/bullethell/emitter.h"
#include "components/bullethell/input.h"
#include "components/bullethell/particle.h"
#include "components/bullethell/pattern.h"
#include "components/bullethell/pattern_bounce.h"
#include "components/bullethell/pattern_homing.h"
#include "components/bullethell/player.h"
#include "components/bullethell/tag.h"
#include "components/physics/acceleration.h"
#include "components/physics/angular_velocity.h"
#include "components/physics/circular_collider.h"
#include "components/physics/position.h"
#include "components/physics/rectangular_collider.h"
#include "components/physics/rotation.h"
#include "components/physics/scale.h"
#include "components/physics/shaker.h"
#include "components/physics/velocity.h"
#include "components/render/animator.h"
#include "components/render/camera.h"
#include "components/render/intent_handle.h"
#include "components/render/material.h"
#include "components/render/rotation.h"
#include "components/render/sprite.h"
#include "components/render/text.h"
#include "components/render/triangle.h"
#include "components/rhythm/holdactive.h"
#include "components/rhythm/judgetext.h"
#include "components/rhythm/keyinput.h"
#include "components/rhythm/lane.h"
#include "components/rhythm/notespeed.h"
#include "components/rhythm/timing.h"
#include "components/rhythm/timingend.h"
#include "system/ecs.h"