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Commit 602f607

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StefanH-ATTheEnderek0
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Add ReadyWeapon input to logic_playerproxy (StrataSource#288)
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fgd/point/logic/logic_playerproxy.fgd

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input RemovePortalGun[P2CE](void) : "Removes the portal gun from the player, if they have it."
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input RemovePaintGun[P2CE](void) : "Removes the paint gun from the player, if they have it."
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input LowerWeapon[P2CE](void) : "Lowers the weapon, setting it to a disabled state."
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input ReadyWeapon[P2CE](void) : "Raises the weapon, setting it to the default enabled state."
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input SetFallDamageEnabled(boolean) : "Whether or not fall damage is enabled"
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// Outputs

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