diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index b96f343e2ef..a75761a36d0 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1448,12 +1448,12 @@ void CGameClient::ProcessEvents() bool IsShotgun = false; for(const CSnapEntities &Ent : SnapEntities()) { - const IClient::CSnapItem Item = Ent.m_Item; - const void *pData = Item.m_pData; + const IClient::CSnapItem EntItem = Ent.m_Item; + const void *pData = EntItem.m_pData; const CNetObj_EntityEx *pEntEx = Ent.m_pDataEx; - if(Item.m_Type == NETOBJTYPE_LASER || Item.m_Type == NETOBJTYPE_DDNETLASER) + if(EntItem.m_Type == NETOBJTYPE_LASER || EntItem.m_Type == NETOBJTYPE_DDNETLASER) { - CLaserData Data = ExtractLaserInfo(Item.m_Type, pData, &m_GameWorld, pEntEx); + CLaserData Data = ExtractLaserInfo(EntItem.m_Type, pData, &m_GameWorld, pEntEx); if (abs(Data.m_To.x - Pos.x) < 10 && abs(Data.m_To.y - Pos.y) < 10) { if(Data.m_Type == LASERTYPE_SHOTGUN) IsShotgun = true;