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TestAttacks_spec.lua
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133 lines (115 loc) · 4.98 KB
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describe("TestAttacks", function()
before_each(function()
newBuild()
end)
teardown(function()
-- newBuild() takes care of resetting everything in setup()
end)
it("creates an item and has the correct crit chance", function()
assert.are.equals(build.calcsTab.mainOutput.CritChance, data.unarmedWeaponData[0].CritChance * build.calcsTab.mainOutput.HitChance / 100)
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Heavy Bow
]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(build.calcsTab.mainOutput.CritChance, 5 * build.calcsTab.mainOutput.HitChance / 100)
end)
it("creates an item and has the correct crit multi", function()
assert.are.equals(2, build.calcsTab.mainOutput.CritMultiplier)
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Heavy Bow
25% increased Critical Damage Bonus
]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(2 + 0.25, build.calcsTab.mainOutput.CritMultiplier)
end)
it("correctly converts spell damage per stat to attack damage", function()
assert.are.equals(0, build.calcsTab.mainEnv.player.modDB:Sum("INC", { flags = ModFlag.Attack }, "Damage"))
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Ring
10% increased attack damage
10% increased spell damage
+20 to Intelligence
1% increased spell damage per 10 intelligence
]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(10, build.calcsTab.mainEnv.player.modDB:Sum("INC", { flags = ModFlag.Attack }, "Damage"))
-- Scion starts with 20 Intelligence
assert.are.equals(12, build.calcsTab.mainEnv.player.modDB:Sum("INC", { flags = ModFlag.Spell }, "Damage"))
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Ring
increases and reductions to spell damage also apply to attacks
]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(22, build.calcsTab.mainEnv.player.mainSkill.skillModList:Sum("INC", { flags = ModFlag.Attack }, "Damage"))
end)
local integratedEfficiencyLoadout = function(modLine)
-- Activate via custom mod text to simplify testing
build.configTab.input.customMods = modLine
build.configTab:BuildModList()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Razor Quarterstaff
Quality: 0
]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
-- Add 2 skills with 1 red, 1 blue, 1 green support each
-- Test against Quarterstaff Strike (skill slot 1)
build.skillsTab:PasteSocketGroup("Quarterstaff Strike 1/0 1\nArmour Break I 1/0 1\nShock 1/0 1\nBiting Frost I 1/0 1")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Falling Thunder 1/0 1\nIgnite I 1/0 1\nDaze 1/0 1\nShock Conduction I 1/0 1")
runCallback("OnFrame")
build.configTab:BuildModList()
runCallback("OnFrame")
build.calcsTab:BuildOutput()
runCallback("OnFrame")
end
it("correctly calculates increased damage with gemling integrated efficiency", function()
integratedEfficiencyLoadout("skills deal 99% increased damage per connected red support gem")
local incDmg = build.calcsTab.mainEnv.player.activeSkillList[1].skillModList:Sum("INC", nil, "Damage")
assert.are.equals(incDmg, 99)
end)
it("correctly calculates crit chance with gemling integrated efficiency", function()
integratedEfficiencyLoadout("skills have 99% increased critical hit chance per connected blue support gem")
local incCritChance = build.calcsTab.mainEnv.player.activeSkillList[1].skillModList:Sum("INC", nil, "CritChance")
assert.are.equals(incCritChance, 99)
end)
it("correctly calculates increased skill speed with gemling integrated efficiency", function()
integratedEfficiencyLoadout("skills have 99% increased skill speed per connected green support gem")
local incSpeed = build.calcsTab.mainEnv.player.activeSkillList[1].skillModList:Sum("INC", nil, "Speed")
assert.are.equals(incSpeed, 99)
end)
it("does not include minion damage with inspiring ally", function()
local baseDamage = build.calcsTab.mainOutput.MainHand.AverageHit
build.configTab.input.customMods = "Increases and Reductions to Companion Damage also apply to you"
build.configTab:BuildModList()
runCallback("OnFrame")
build.calcsTab:BuildOutput()
runCallback("OnFrame")
-- No damage change
assert.are.equals(baseDamage, build.calcsTab.mainOutput.MainHand.AverageHit)
build.configTab.input.customMods = build.configTab.input.customMods .. "\nminions deal 12% increased damage"
build.configTab:BuildModList()
runCallback("OnFrame")
build.calcsTab:BuildOutput()
runCallback("OnFrame")
-- No damage change
assert.are.equals(baseDamage, build.calcsTab.mainOutput.MainHand.AverageHit)
build.configTab.input.customMods = build.configTab.input.customMods .. "\ncompanions deal 12% increased damage"
build.configTab:BuildModList()
runCallback("OnFrame")
build.calcsTab:BuildOutput()
runCallback("OnFrame")
-- Damage should be higher
assert.is_true(build.calcsTab.mainOutput.MainHand.AverageHit > baseDamage)
end)
end)