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flail.lua
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123 lines (122 loc) · 4.85 KB
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-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Splintered Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, ezomyte_basetype = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { },
}
itemBases["Chain Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, ezomyte_basetype = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 8, PhysicalMax = 14, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 6, str = 12, },
}
itemBases["Holy Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, ezomyte_basetype = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 10, PhysicalMax = 17, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 11, str = 18, int = 9, },
}
itemBases["Iron Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, maraketh_basetype = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 14, PhysicalMax = 23, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 16, str = 25, int = 12, },
}
itemBases["Twin Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, maraketh_basetype = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicit = "Bifurcates Critical Hits",
implicitModTypes = { { "critical" }, },
weapon = { PhysicalMin = 8, PhysicalMax = 18, CritChanceBase = 10, AttackRateBase = 1.4, Range = 11, },
req = { level = 20, str = 30, int = 14, },
}
itemBases["Slender Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, maraketh_basetype = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 19, PhysicalMax = 32, CritChanceBase = 8, AttackRateBase = 1.5, Range = 11, },
req = { level = 26, str = 38, int = 17, },
}
itemBases["Stone Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, vaal_basetype = true, weapon = true, },
implicit = "Unblockable",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 23, PhysicalMax = 38, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 33, str = 47, int = 20, },
}
itemBases["Ring Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, vaal_basetype = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 23, PhysicalMax = 44, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 38, str = 54, int = 23, },
}
itemBases["Guarded Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 31, PhysicalMax = 57, CritChanceBase = 10, AttackRateBase = 1.4, Range = 11, },
req = { level = 45, str = 63, int = 26, },
}
itemBases["Icicle Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { ColdMin = 24, ColdMax = 55, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 47, str = 66, int = 27, },
}
itemBases["Tearing Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 27, PhysicalMax = 56, CritChanceBase = 12.5, AttackRateBase = 1.4, Range = 11, },
req = { level = 52, str = 72, int = 29, },
}
itemBases["Great Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 35, PhysicalMax = 58, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 58, str = 80, int = 32, },
}
itemBases["Abyssal Flail"] = {
type = "Flail",
quality = 20,
socketLimit = 3,
tags = { default = true, flail = true, one_hand_weapon = true, onehand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 36, PhysicalMax = 66, CritChanceBase = 10, AttackRateBase = 1.45, Range = 11, },
req = { level = 65, str = 89, int = 36, },
}