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mesh_test.go
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191 lines (178 loc) · 5.05 KB
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package MeshTypes_Test
import (
"math/rand"
"reflect"
"testing"
"github.com/Patch2PDF/GDTF-Mesh-Reader/v2/pkg/MeshTypes"
)
func RandomTriangle() MeshTypes.Triangle {
return MeshTypes.Triangle{
V0: RandomVertex(),
V1: RandomVertex(),
V2: RandomVertex(),
}
}
func RandomVertex() MeshTypes.Vertex {
normal := RandomVector()
return MeshTypes.Vertex{
Position: RandomVector(),
Normal: &normal,
}
}
func RandomVector() MeshTypes.Vector {
return MeshTypes.Vector{
X: rand.Float64(),
Y: rand.Float64(),
Z: rand.Float64(),
}
}
func TestAddTriangle(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{RandomTriangle()},
}
b := RandomTriangle()
copy := a.Copy()
copy.AddTriangle(b)
if !reflect.DeepEqual(copy, MeshTypes.Mesh{Triangles: []MeshTypes.Triangle{a.Triangles[0], b}}) {
t.Errorf("Mesh AddTriangle() Output does not match expected")
}
}
func TestMeshCopy(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{RandomTriangle()},
}
copy := a.Copy()
if !(reflect.DeepEqual(a, copy) && &a != ©) {
t.Errorf("Mesh Copy() Output does not match expected")
}
}
func TestAddMesh(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{RandomTriangle()},
}
b := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{RandomTriangle()},
}
copy := a.Copy()
result := copy.Add(&b)
if !reflect.DeepEqual(*result, MeshTypes.Mesh{Triangles: []MeshTypes.Triangle{a.Triangles[0], b.Triangles[0]}}) {
t.Errorf("Mesh Add() Output does not match expected")
}
}
func TestRotateAndTranslate(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{RandomTriangle()},
}
translationMatrix := MeshTypes.Matrix{
X00: 1, X01: -1, X02: 5, X03: -20,
X10: 1, X11: 2, X12: -3, X13: 10,
X20: 1, X21: 5, X22: 3, X23: -5,
X30: 1, X31: 6, X32: -6, X33: 4,
}
result := a.Copy()
result.RotateAndTranslate(translationMatrix)
want := a.Copy()
for triangle_id := range want.Triangles {
triangle := &want.Triangles[triangle_id]
triangle.V0.Position = translationMatrix.MulPosition(triangle.V0.Position) // safe to use as func is tested in another place
triangle.V1.Position = translationMatrix.MulPosition(triangle.V1.Position)
triangle.V2.Position = translationMatrix.MulPosition(triangle.V2.Position)
if triangle.V0.Normal != nil {
n0 := translationMatrix.MulDirection(*triangle.V0.Normal)
triangle.V0.Normal = &n0
}
if triangle.V1.Normal != nil {
n1 := translationMatrix.MulDirection(*triangle.V1.Normal)
triangle.V1.Normal = &n1
}
if triangle.V2.Normal != nil {
n2 := translationMatrix.MulDirection(*triangle.V2.Normal)
triangle.V2.Normal = &n2
}
}
if !reflect.DeepEqual(result, want) {
t.Errorf("Mesh RotateAndTranslate() Output does not match expected")
}
}
func TestScaleToDimensions(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{
{
V0: MeshTypes.Vertex{Position: MeshTypes.Vector{X: -1, Y: 1, Z: -1}},
V1: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 1, Y: -3, Z: 1}},
V2: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 1, Y: 1, Z: 0}},
},
},
}
desiredSize := MeshTypes.Vector{
X: 4, Y: 4, Z: 8,
}
result := a.Copy()
result.ScaleToDimensions(&desiredSize)
want := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{
{
V0: MeshTypes.Vertex{Position: MeshTypes.Vector{X: -2, Y: 1, Z: -4}},
V1: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 2, Y: -3, Z: 4}},
V2: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 2, Y: 1, Z: 0}},
},
},
}
if !reflect.DeepEqual(result, want) {
t.Errorf("Mesh ScaleToDimensions() Output does not match expected")
}
}
func TestScaleToDimensionsEmptyMesh(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{},
}
desiredSize := MeshTypes.Vector{
X: 4, Y: 4, Z: 8,
}
err := a.ScaleToDimensions(&desiredSize)
if err == nil {
t.Errorf("Mesh ScaleToDimensions() did not return error on faulty mesh")
}
}
func TestScaleToDimensions0Size(t *testing.T) {
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{
{
V0: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
V1: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
V2: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
},
},
}
desiredSize := MeshTypes.Vector{
X: 4, Y: 4, Z: 8,
}
err := a.ScaleToDimensions(&desiredSize)
if err == nil {
t.Errorf("Mesh ScaleToDimensions() did not return error on faulty mesh")
}
}
func TestScaleToDimensionsSameVertex(t *testing.T) {
triangle := MeshTypes.Triangle{
V0: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
V1: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
V2: MeshTypes.Vertex{Position: MeshTypes.Vector{X: 0, Y: 0, Z: 0}},
}
a := MeshTypes.Mesh{
Triangles: []MeshTypes.Triangle{
triangle,
{
V0: triangle.V0,
V1: triangle.V1,
V2: triangle.V2,
},
},
}
desiredSize := MeshTypes.Vector{
X: 4, Y: 4, Z: 8,
}
err := a.ScaleToDimensions(&desiredSize)
if err == nil {
t.Errorf("Mesh ScaleToDimensions() did not return error on faulty mesh")
}
}