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TODO
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100 lines (84 loc) · 3.67 KB
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Line of action
Game
☐ Listing files
UI
☐ Tree view
☐ SSR site
☐ Placing battleships
☐ Setting files as sentinel nodes
Improvements
☐ Replace centering with place-items css
☐
Lint
☐ Fix all linter issues
☐ Disable unused lints (remove if default satisfies)
☐ Update README for frontend and move frontend to another repo
☐ Make taskfile to shim frontend for go to run tests without building using Wails. Remove the step from CI pipeline
Refactors
☐ Migrate to data-driven approach
☐ Benchmark performance for room and connection against direct data storage instead of using pointers
Ideas
Story
The Rogue (Rogue Engineer on a task to destroy corporations)
☐ Gets better prices on black market upgrades
☐ Gets hit hard by innovations by corporations
☐ Game begins really easy but corporations adapt really fast to the last plays
The CEO (CEO of a known corporation)
☐ Has links to other corporations for fair discounts on upgrades
☐ Has to maintain relationships by representation in selecting upgrades
☐ The corporations should provide lesser benefits to balance
☐ Initial gameplay loop is about getting the best alignment with other corporations
☐ Late game is about maintaining the relationships with occasional backstabbing
The Salary-man (An employee of a corporation)
☐ Can use black market upgrades but at the risk of being caught
☐ Game begins with few easy rounds but shit hits the fan with targeted attacks
Text Prompts
☐ A backdoor was installed. (Show infected area)
Special powers
☐ Sniper
☐ ⟴
☐ DDoS
☐ Attacks spreads from root node and consumes almost all power from your own mainframe's nodes
☐ Show like an orbital laser directly hitting the node
☐ Infestation
☐ [Alerts] the opponent about the occurrence
☐ Requires [Health Scan] to be detected
☐ Stays dormant for <X> turns
☐ Starts exponentially expanding in all directions if not [Treated]
☐ Sonar
☐ Scans the frontline of the opponent
☐ May go deeper depending on node transparency
☐ BFS
☐ Gives out shield and power rating for the opponent's node
☐ Bleeder
☐ [Single] target
☐ Applies [Data Bleed] to target node for <X> turns
☐ Siphon
☐
☐ Ventriloquist
☐
☐ Phisher
☐ Mask one of your own nodes as something else
☐ Botnet
☐ Cluster bomb
☐ Seeps shield from cluster of selected nodes on use
☐ Backdoor
☐
☐ Nuke
☐ Sets shields to 0 in AoE
☐ Applies [Data Bleed]
☐ AoE in all directions for radius <X>
☐
Mechanic options
☐ Self-Amputation
☐ Cut of a node cluster from the mainframe
☐ Stops infestation
☐ Data Bleed
☐ Reduced shield recharge rate
☐ Upkeep nodes
☐ Remove all health regeneration from the node and distribute it to parent, siblings and children
☐ Health scan
☐ BFS check for any backdoor or poisoned nodes
☐ Deep scan
☐ Ability to decide the scan path (greedy DFS)
☐ Show live DFS with glow on the lines connecting the nodes