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event_scheduler.h
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45 lines (38 loc) · 1.83 KB
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#ifndef NODE_EVENT_SCHEDULER_H
#define NODE_EVENT_SCHEDULER_H
#include <map>
#include <stdint.h>
#include "event.h"
class EventScheduler
{
private:
// Number of events that can be active at once
static const int16_t m_MAX_NUM_EVENTS = 50;
// Map to hold events and their ids
std::map<eventId_t, Event> m_events;
// Return a free event id
eventId_t findFreeEventId(void);
public:
int16_t getMaxNumEvents(void) { return m_MAX_NUM_EVENTS; };
// Check if any callbacks must be called and execute them.
// If the repeat limit is reached, reset the event object.
void updateEvents(timeMs_t current_time);
// Resumes the event's calls
void startEvent(eventId_t event_id);
// Pauses all the event's calls.
// If the event has a certain number of repeats, they will be preserved after starting again.
void stopEvent(eventId_t event_id);
// Call `callback` every `delay_ms` milliseconds, `repeat_count` times.
// Returns index of event in `m_event_list` or -1 if `m_event_list` is full.
eventId_t callFunctionEvery(timeMs_t delay_ms, void (*callback)(void),
timeMs_t current_time, uint32_t repeat_count);
// Call `callback` every `delay_ms` milliseconds, forever.
// Returns index of event in `m_event_list` or -1 if `m_event_list` is full.
eventId_t callFunctionEvery(timeMs_t delay_ms, void (*callback)(void),
timeMs_t current_time);
// Call `callback` after `delay_ms` milliseconds.
// Returns index of event in `m_event_list` or -1 if `m_event_list` is full.
eventId_t callFunctionAfter(timeMs_t delay_ms, void (*callback)(void),
timeMs_t current_time);
};
#endif