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ex.py
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140 lines (85 loc) · 2.23 KB
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import pygame
import random
pygame.init()
score = 0
clock = pygame.time.Clock()
screenw = 700
screenh = 700
size = (screenw, screenw)
screen = pygame.display.set_mode(size)
rw = 50
rh = 50
x = 200
y = 300
cx = 350
cy = 350
cxv = random.random() * 20
cyv = random.random() * 20
xvel = 0
yvel = 0
#red green blue
white = (255, 255, 255)
bg = (0, 0, 0)
black = (0,0,0)
blue = (1, 164, 239)
green = (0,255,0)
red = (255,0,0)
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
rw += 10
elif event.key == pygame.K_s:
rw -= 10
elif event.key == pygame.K_UP:
yvel = -3
elif event.key == pygame.K_DOWN:
yvel = 3
elif event.key == pygame.K_LEFT:
xvel = -3
elif event.key == pygame.K_RIGHT:
xvel = 3
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
xvel = 0
elif event.key == pygame.K_RIGHT:
xvel = 0
elif event.key == pygame.K_UP:
yvel = 0
elif event.key == pygame.K_DOWN:
yvel = 0
x += xvel
y += yvel
screen.fill(bg)
timer = (pygame.time.get_ticks()/1000)
player = pygame.draw.rect(screen, blue, [x, y, rw, rh])
computer = pygame.draw.rect(screen, black, [cx, cy, rw, rh])
if player.colliderect(computer):
player = pygame.draw.rect(screen, black, [x, y, rw, rh])
score += 1
cx = random.random() * (screenw - rw)
cy = random.random() * (screenh - rh)
cxv = random.random() * 20
cyv = random.random() * 20
cx += cxv
cy += cyv
if x <= 0:
x = 0
xvel = 0
if y <= 0:
y = 0
yvel = 0
if x >= screenw - rw:
x = screenw - rw
if y >= screenh - rh:
y = screenh - rh
if cx <= 0 or cx >= screenw - rw:
cxv = cxv * -1
if cy <= 0 or cy >= screenh - rh:
cyv = cyv * -1
pygame.display.flip()
clock.tick(60)
pygame.quit()