-
Notifications
You must be signed in to change notification settings - Fork 73
Expand file tree
/
Copy pathEmail.cpp
More file actions
345 lines (282 loc) · 12.6 KB
/
Email.cpp
File metadata and controls
345 lines (282 loc) · 12.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
#include "Email.hpp"
#include "core/Core.hpp"
#include "db/Database.hpp"
#include "servers/CNShardServer.hpp"
#include "servers/Monitor.hpp"
#include "PlayerManager.hpp"
#include "Items.hpp"
#include "Chat.hpp"
using namespace Email;
// New email notification
static void emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
resp.iNewEmailCnt = Database::getUnreadEmailCount(PlayerManager::getPlayer(sock)->iID);
sock->sendPacket(resp, P_FE2CL_REP_PC_NEW_EMAIL);
}
// Retrieve page of emails
static void emailReceivePageList(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC, resp);
resp.iPageNum = pkt->iPageNum;
std::vector<Database::EmailData> emails = Database::getEmails(PlayerManager::getPlayer(sock)->iID, pkt->iPageNum);
for (int i = 0; i < emails.size(); i++) {
// convert each email and load them into the packet
Database::EmailData* email = &emails.at(i);
sEmailInfo* emailInfo = new sEmailInfo();
emailInfo->iEmailIndex = email->MsgIndex;
emailInfo->iReadFlag = email->ReadFlag;
emailInfo->iItemCandyFlag = email->ItemFlag;
emailInfo->iFromPCUID = email->SenderId;
emailInfo->SendTime = timeStampToStruct(email->SendTime);
emailInfo->DeleteTime = timeStampToStruct(email->DeleteTime);
U8toU16(email->SenderFirstName, emailInfo->szFirstName, sizeof(emailInfo->szFirstName));
U8toU16(email->SenderLastName, emailInfo->szLastName, sizeof(emailInfo->szLastName));
U8toU16(email->SubjectLine, emailInfo->szSubject, sizeof(emailInfo->szSubject));
resp.aEmailInfo[i] = *emailInfo;
}
sock->sendPacket(resp, P_FE2CL_REP_PC_RECV_EMAIL_PAGE_LIST_SUCC);
}
// Read individual email
static void emailRead(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_READ_EMAIL*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
email.ReadFlag = 1; // mark as read
Database::updateEmailContent(&email);
INITSTRUCT(sP_FE2CL_REP_PC_READ_EMAIL_SUCC, resp);
resp.iEmailIndex = pkt->iEmailIndex;
resp.iCash = email.Taros;
for (int i = 0; i < 4; i++) {
resp.aItem[i] = attachments[i];
}
U8toU16(email.MsgBody, (char16_t*)resp.szContent, sizeof(resp.szContent));
sock->sendPacket(resp, P_FE2CL_REP_PC_READ_EMAIL_SUCC);
}
// Retrieve attached taros from email
static void emailReceiveTaros(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_CANDY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Database::EmailData email = Database::getEmail(plr->iID, pkt->iEmailIndex);
// money transfer
plr->addCapped(CappedValueType::TAROS, email.Taros);
email.Taros = 0;
// update Taros in email
Database::updateEmailContent(&email);
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC, resp);
resp.iCandy = plr->money;
resp.iEmailIndex = pkt->iEmailIndex;
sock->sendPacket(resp, P_FE2CL_REP_PC_RECV_EMAIL_CANDY_SUCC);
}
// Retrieve individual attached item from email
static void emailReceiveItemSingle(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
if (pkt->iSlotNum < 0 || pkt->iSlotNum >= AINVEN_COUNT || pkt->iEmailItemSlot < 1 || pkt->iEmailItemSlot > 4)
return; // sanity check
// get email item from db and delete it
sItemBase* attachments = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
sItemBase itemFrom = attachments[pkt->iEmailItemSlot - 1];
Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, pkt->iEmailItemSlot);
// move item to player inventory
sItemBase& itemTo = plr->Inven[pkt->iSlotNum];
itemTo.iID = itemFrom.iID;
itemTo.iOpt = itemFrom.iOpt;
itemTo.iTimeLimit = itemFrom.iTimeLimit;
itemTo.iType = itemFrom.iType;
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC, resp);
resp.iEmailIndex = pkt->iEmailIndex;
resp.iEmailItemSlot = pkt->iEmailItemSlot;
resp.iSlotNum = pkt->iSlotNum;
sock->sendPacket(resp, P_FE2CL_REP_PC_RECV_EMAIL_ITEM_SUCC);
// update inventory
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp2);
resp2.eIL = 1;
resp2.iSlotNum = resp.iSlotNum;
resp2.Item = itemTo;
sock->sendPacket(resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC);
}
// Retrieve all attached items from email
static void emailReceiveItemAll(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL*)data->buf;
// move items to player inventory
Player* plr = PlayerManager::getPlayer(sock);
sItemBase* itemsFrom = Database::getEmailAttachments(plr->iID, pkt->iEmailIndex);
for (int i = 0; i < 4; i++) {
int slot = Items::findFreeSlot(plr);
if (slot < 0 || slot >= AINVEN_COUNT) {
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_FAIL, failResp);
failResp.iEmailIndex = pkt->iEmailIndex;
failResp.iErrorCode = 0; // ???
break; // sanity check; should never happen
}
// copy data over
sItemBase itemFrom = itemsFrom[i];
sItemBase& itemTo = plr->Inven[slot];
itemTo.iID = itemFrom.iID;
itemTo.iOpt = itemFrom.iOpt;
itemTo.iTimeLimit = itemFrom.iTimeLimit;
itemTo.iType = itemFrom.iType;
// update inventory
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp2);
resp2.eIL = 1;
resp2.iSlotNum = slot;
resp2.Item = itemTo;
sock->sendPacket(resp2, P_FE2CL_REP_PC_GIVE_ITEM_SUCC);
}
// delete all items from db
Database::deleteEmailAttachments(plr->iID, pkt->iEmailIndex, -1);
INITSTRUCT(sP_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC, resp);
resp.iEmailIndex = pkt->iEmailIndex;
sock->sendPacket(resp, P_FE2CL_REP_PC_RECV_EMAIL_ITEM_ALL_SUCC);
}
// Delete an email
static void emailDelete(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_DELETE_EMAIL*)data->buf;
Database::deleteEmails(PlayerManager::getPlayer(sock)->iID, pkt->iEmailIndexArray);
INITSTRUCT(sP_FE2CL_REP_PC_DELETE_EMAIL_SUCC, resp);
for (int i = 0; i < 5; i++) {
resp.iEmailIndexArray[i] = pkt->iEmailIndexArray[i]; // i'm scared of memcpy
}
sock->sendPacket(resp, P_FE2CL_REP_PC_DELETE_EMAIL_SUCC);
}
// Send an email
static void emailSend(CNSocket* sock, CNPacketData* data) {
auto pkt = (sP_CL2FE_REQ_PC_SEND_EMAIL*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// sanity checks
bool invalid = false;
int itemCount = 0;
std::set<int> seen;
for (int i = 0; i < 4; i++) {
int slot = pkt->aItem[i].iSlotNum;
if (slot < 0 || slot >= AINVEN_COUNT) {
invalid = true;
break;
}
sItemBase* item = &pkt->aItem[i].ItemInven;
sItemBase* real = &plr->Inven[slot];
if (item->iID == 0)
continue;
// was the same item added multiple times?
if (seen.count(slot) > 0) {
invalid = true;
break;
}
seen.insert(slot);
itemCount++;
if (item->iType != real->iType || item->iID != real->iID
|| item->iOpt <= 0 || item->iOpt > real->iOpt) {
invalid = true;
break;
}
}
if (pkt->iCash < 0 || pkt->iCash > plr->money + 50 + 20 * itemCount || invalid) {
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL, errResp);
errResp.iErrorCode = 1;
errResp.iTo_PCUID = pkt->iTo_PCUID;
sock->sendPacket(errResp, P_FE2CL_REP_PC_SEND_EMAIL_FAIL);
return;
}
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_SUCC, resp);
Player otherPlr = {};
Database::getPlayer(&otherPlr, pkt->iTo_PCUID);
if (pkt->iCash || pkt->aItem[0].ItemInven.iID) {
// if there are item or taro attachments
if (otherPlr.iID != 0 && plr->PCStyle2.iPayzoneFlag != otherPlr.PCStyle2.iPayzoneFlag) {
// if the players are not in the same time period
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL, resp);
resp.iErrorCode = 9; // error code 9 tells the player they can't send attachments across time
resp.iTo_PCUID = pkt->iTo_PCUID;
sock->sendPacket(resp, P_FE2CL_REP_PC_SEND_EMAIL_FAIL);
return;
}
}
// handle items
std::vector<sItemBase> attachments;
std::vector<int> attSlots;
for (int i = 0; i < 4; i++) {
sEmailItemInfoFromCL attachment = pkt->aItem[i];
// skip empty slots
if (attachment.ItemInven.iID == 0)
continue;
sItemBase* item = &pkt->aItem[i].ItemInven;
sItemBase* real = &plr->Inven[attachment.iSlotNum];
resp.aItem[i] = attachment;
attachments.push_back(attachment.ItemInven);
attSlots.push_back(attachment.iSlotNum);
if (real->iOpt <= item->iOpt) // delete item (if they attached the whole stack)
*real = { 0, 0, 0, 0 };
else // otherwise, decrement the item
real->iOpt -= item->iOpt;
// HACK: update the slot
INITSTRUCT(sP_FE2CL_PC_ITEM_MOVE_SUCC, itemResp);
itemResp.iFromSlotNum = attachment.iSlotNum;
itemResp.iToSlotNum = attachment.iSlotNum;
itemResp.FromSlotItem = *real;
itemResp.ToSlotItem = *real;
itemResp.eFrom = (int32_t)Items::SlotType::INVENTORY;
itemResp.eTo = (int32_t)Items::SlotType::INVENTORY;
sock->sendPacket(itemResp, P_FE2CL_PC_ITEM_MOVE_SUCC);
}
int cost = pkt->iCash + 50 + 20 * attachments.size(); // attached taros + postage
plr->subtractCapped(CappedValueType::TAROS, cost);
Database::EmailData email = {
(int)pkt->iTo_PCUID, // PlayerId
Database::getNextEmailIndex(pkt->iTo_PCUID), // MsgIndex
0, // ReadFlag (unread)
(pkt->iCash > 0 || attachments.size() > 0) ? 1 : 0, // ItemFlag
plr->iID, // SenderID
AUTOU16TOU8(plr->PCStyle.szFirstName), // SenderFirstName
AUTOU16TOU8(plr->PCStyle.szLastName), // SenderLastName
Chat::sanitizeText(AUTOU16TOU8(pkt->szSubject)), // SubjectLine
Chat::sanitizeText(AUTOU16TOU8(pkt->szContent), true), // MsgBody
pkt->iCash, // Taros
(uint64_t)getTimestamp(), // SendTime
0 // DeleteTime (unimplemented)
};
if (!Database::sendEmail(&email, attachments, plr)) {
plr->addCapped(CappedValueType::TAROS, cost); // give money back
// give items back
while (!attachments.empty()) {
sItemBase attachment = attachments.back();
plr->Inven[attSlots.back()] = attachment;
attachments.pop_back();
attSlots.pop_back();
}
// send error message
INITSTRUCT(sP_FE2CL_REP_PC_SEND_EMAIL_FAIL, errResp);
errResp.iErrorCode = 1;
errResp.iTo_PCUID = pkt->iTo_PCUID;
sock->sendPacket(errResp, P_FE2CL_REP_PC_SEND_EMAIL_FAIL);
return;
}
// HACK: use set value packet to force GUI taros update
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, tarosResp);
tarosResp.iPC_ID = plr->iID;
tarosResp.iSetValueType = 5;
tarosResp.iSetValue = plr->money;
sock->sendPacket(tarosResp, P_FE2CL_GM_REP_PC_SET_VALUE);
resp.iCandy = plr->money;
resp.iTo_PCUID = pkt->iTo_PCUID;
sock->sendPacket(resp, P_FE2CL_REP_PC_SEND_EMAIL_SUCC);
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
std::cout << logEmail << std::endl;
Monitor::emails.push_back(logEmail);
// notification to recipient if online
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
if (recipient != nullptr)
{
emailUpdateCheck(recipient, nullptr);
}
}
void Email::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EMAIL_UPDATE_CHECK, emailUpdateCheck);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_PAGE_LIST, emailReceivePageList);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_READ_EMAIL, emailRead);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_CANDY, emailReceiveTaros);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_ITEM, emailReceiveItemSingle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_RECV_EMAIL_ITEM_ALL, emailReceiveItemAll);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_DELETE_EMAIL, emailDelete);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SEND_EMAIL, emailSend);
}