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package.json
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46 lines (46 loc) · 1.72 KB
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{
"name": "se.omnifinity.omnideck",
"version": "2.0.3-alpha",
"displayName": "Omnideck",
"description": "The Omnideck API package",
"unity": "2022.3",
"documentationUrl": "https://github.com/Omnifinity/Unity-Omnideck-API/blob/main/Documentation~/omnideck.md",
"changelogUrl": "https://github.com/Omnifinity/Unity-Omnideck-API/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/Omnifinity/Unity-Omnideck-API/blob/main/LICENSE",
"dependencies": {
"com.unity.xr.interaction.toolkit": "2.5.2",
"com.unity.xr.openxr": "1.8.1",
"com.unity.modules.xr": "1.0.0"
},
"keywords": [
"omnifinity",
"omnideck",
"omnitrack",
"locomotion",
"smooth locomotion",
"free locomotion",
"treadmill"
],
"author": {
"name": "Omnifinity",
"email": "peter.thor@omnifinity.se",
"url": "https://www.omnifinity.se"
},
"samples": [
{
"displayName": "Omnideck XRI toolkit",
"description": "Sample for combining the Omnideck API with the Unity XR Interaction Toolkit. Supports hand controller and object interactions out of the box and object collision. Note: You should import the XRI Sample Starter Assets to install the XRI scripts and prefabs for the example to work.",
"path": "Samples~/SamplesOmnideckXRI"
},
{
"displayName": "Omnideck Character Controller",
"description": "Simple sample for implementing the Omnideck API Using a Unity Character Controller. Support object collisions.",
"path": "Samples~/SamplesCharacterController"
},
{
"displayName": "Omnideck Vector3",
"description": "Simple samples for implementing the Omnideck API with a Vector3. Basically free flying.",
"path": "Samples~/SamplesVector3"
}
]
}