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# VRChat Creator Companion adds its own additional gitignore to /Packages, so you don't upload the SDK on your own
#/[Pp]ackages/.gitignore
# Uncomment to ignore it
# Workaround for broken VPM Package Resolver Tool
# UPLOADING VRCHAT SDK ANYWHERE ON YOUR OWN BREAKS VRCHAT TOS
# REVERT IMMEDIATELY ONCE FIXED
# Not recommended - edit it instead, unless you are also experiencing problems with Creator Companion
# ignore git config as it will differ across clients
.gitconfig
# unity generated folders
/[Ll]ibrary/
/[Ll]ibrary.meta
/[Uu]ser[Ss]ettings/
/[Uu]ser[Ss]ettings.meta
[Tt]emp/
[Tt]emp.meta
[Oo]bj/
[Oo]bj.meta
/[Bb]uild/
/[Bb]uild.meta
/[Bb]uilds/
/[Bb]uilds.meta
/[Ll]ogs/
/[Ll]ogs.meta
/[Bb]in/
/[Bb]in.meta
.utmp/
.utmp.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emoryCaptures.meta
# Recordings can get excessive in size
/[Rr]ecordings/
/[Rr]ecordings.meta
# Never ignore Asset meta data
![Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# AssetStoreTools*.meta
# Ignore Jetbrains Plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Visual Studio Code cache
*.vscode
.vscode/
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# Rider
**/.idea/**
.idea/**
# maya intermediate files
**/incrementalSave/
incrementalSave.meta
# wwise intermediate files
**/.cache/
*.akd
*.akd.meta
# fmod autogen files
fmod.log
fmod.log.meta
fmod_editor.log
fmod_editor.log.meta
**/FMODStudioCache.asset
**/FMODStudioCache.asset.meta
**/FMODStudioSettings.asset
**/FMODStudioSettings.asset.meta
**/.cache/*
**/.restore/*
**/.user/*
# Gradle cache directory
.gradle/
# Autogenerated VS MD Consulo solution and project files
ExportedObj/
ExportedObj.meta
.consulo/
.consulo.meta
*.csproj
*.csproj.meta
*.unityproj
*.unityproj.meta
*.sln
*.sln.meta
*.suo
*.suo.meta
*.tmp
*.tmp.meta
*.user
*.user.meta
*.userprefs
*.userprefs.meta
*.pidb
*.pidb.meta
*.booproj
*.booproj.meta
*.svd
*.svd.meta
*.pdb
*.pdb.meta
*.mdb
*.mdb.meta
*.opendb
*.opendb.meta
*.VC.db
*.VC.db.meta
*Re[Ss]harper*
*Re[Ss]harper*.meta
*.orig
*.orig.*
*.orig.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.apk.meta
*.unitypackage
*.unitypackage.meta
*.app
*.app.meta
# Logs
*.log
*.log.meta
# VRCFury temp files
_VRCFury/
**/com.vrcfury.temp/
_VRCFury.meta
VRCFury.zip
VRCFury.zip.meta
# VRChat SDK upload temp files
/[Aa]ssets/prefab-id-*.prefab
/[Aa]ssets/prefab-id-*.prefab.meta
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Audio waveform preview files
*.reapeaks
*.reapeaks.meta
*.pk
*.pk.meta
*.pkf
*.pkf.meta
*.asd
*.asd.meta
# OS generated
.DS_Store
.DS_Store.meta
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
Icon?.meta
Thumbs.db
Thumbs.db.meta
Desktop.ini
Desktop.ini.meta
ehthumbs.db
ehthumbs.db.meta
Local/*
*_autosave_*.spp
*_autosave_*.spp.meta