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map.sh
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223 lines (183 loc) · 4.46 KB
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#!/bin/bash
cd "/srv/minecraft_ov"
source map.config
## SharedVars:
sc_RUN_exist=-1
sc_minecraft_exist=-1
sc_map_exist=-1
status_copy=-1
status_save=-1
#Copy File Functions:
function make_copy()
{
SourceFolder="$map_folder_location/$map_name"
DestFolder=$TEMP_DIR
if [ ! -w "$DestFolder" ]
then
# Not writable. Pop the error and exit.
echo "Directory $dnam is not writable"
status_copy=1
else
#ELSE make a copy
cp -r $SourceFolder $DestFolder
status_copy=0
fi
}
#Check Screens:
function ch_RUN_SC ()
{
if ! screen -list | grep -q $sc_RUN
then
sc_RUN_exist=0
else
sc_RUN_exist=1
fi
}
function ch_screen_map ()
{
if ! screen -list | grep -q $sc_map
then
sc_map_exist=0
else
sc_map_exist=1
fi
}
function ch_screen_minecraft ()
{
if ! screen -list | grep -q $sc_minecraft
then
sc_minecraft_exist=0
else
sc_minecraft_exist=1
fi
}
function chk_sc ()
{
if [ "$sc_RUN_exist" == "0" ];then
echo -e "\e[31mScreen check is FAIL\e[39m"
echo -e "\e[31mWARNING, \e[39mMap renderer can take while.. "
echo -e "\e[31mPLEASE RUN THIS SCRIPT FROM SCREEN TO PREVENT FAILS \e[39m"
echo "RUN screen: $sc_RUN_exist";
echo "MineCraft Screen: $sc_minecraft_exist"
echo -e "\e[32mUse: screen -S $sc_RUN \e[39m"
exit 1
else
echo -e "\e[32mScreen check is pass\e[39m"
fi
}
function START_ROUTINE ()
{
#Announce players
screen -S $sc_minecraft -p 0 -X stuff "say §4§lBackup: §eStarting.^M"
}
function STOP_ROUTINE ()
{
#Announce players:
screen -S $sc_minecraft -p 0 -X stuff "say §4§lBackup: §aEVERYTHING §aREADY. ^M"
}
function MAP_ROUTINE ()
{
#Announce players:
screen -S $sc_minecraft -p 0 -X stuff "me §3World §3map: §eStarting.^M"
overviewer.py --config=$ov_config
wait
#Announce players:
screen -S $sc_minecraft -p 0 -X stuff "me §3World §3map: §eFinished.^M"
screen -S $sc_minecraft -p 0 -X stuff "me map can be view at: §3$PUBLIC_URL ^M"
}
function BACKUP_ROUTINE ()
{
screen -S $sc_minecraft -p 0 -X stuff "me Generate Archive file wait this name: $BACKUP_NAME^M"
tar cpvzf $BACKUP_DIR/$BACKUP_NAME $TEMP_DIR/* --remove-files
screen -S $sc_minecraft -p 0 -X stuff "me Archive ready / temp files cleaned up ^M"
}
function COPY_FILE_ROUTINE ()
{
screen -S $sc_minecraft -p 0 -X stuff "me World Save: §4Off ^M"
#turn off map save
screen -S $sc_minecraft -p 0 -X stuff "save-off^M"
wait
#force save on map
screen -S $sc_minecraft -p 0 -X stuff "save-all^M"
wait
#copy map to temp dir
make_copy
if [ "$status_copy" == "0" ];then
echo "Copy ready"
screen -S $sc_minecraft -p 0 -X stuff "me §4§lBackup: §3Map §3Copy: §aReady. ^M"
wait
else
echo "ERROR IN THE COPY"
screen -S $sc_minecraft -p 0 -X stuff "me §4§lBackup-FAIL. ^M"
exit 1
fi
#turn on world save:
screen -S $sc_minecraft -p 0 -X stuff "save-on^M"
screen -S $sc_minecraft -p 0 -X stuff "me World Save: §aOn ^M"
}
function helper ()
{
#run map renderer from temp dir
echo "M - Renderer new map, and make backup."
echo "B - skip renderer process and continue whit backup"
echo -e "S - Open new screen and start the rendering there \e[33m( This will skip backup ) \e[39m."
echo -e "F - Force renderer mode \e[33m( This will skip backup ) \e[39m."
echo -e "G - GenPoi Mode \e[33m( This will skip backup ) \e[39m."
echo "X - Exit"
}
#The main Logic gate
function runme ()
{
ch_RUN_SC
ch_screen_minecraft
if [ "$sc_minecraft_exist" == "0" ]; then
echo "MineCraft screen offscreen mode not allowed yet"
exit 1
else
chk_sc
helper
read -p "Plase select a task?" answer
case ${answer:0:1} in
m|M )
START_ROUTINE
COPY_FILE_ROUTINE
MAP_ROUTINE
BACKUP_ROUTINE
STOP_ROUTINE
;;
b|B )
START_ROUTINE
COPY_FILE_ROUTINE
BACKUP_ROUTINE
STOP_ROUTINE
;;
s|S )
COPY_FILE_ROUTINE
if [ "$sc_map_exist" == "0" ]; then
echo "map_renderer screen not exists opening new"
screen -h 2048 -L -dmS "$sc_map"
screen -S $sc_map -p 0 -X stuff "overviewer.py --config=$ov_config ^M"
wait
echo "Script run in background, good by!"
fi
;;
f|F )
COPY_FILE_ROUTINE
overviewer.py --force --config=$ov_config
;;
g|G )
COPY_FILE_ROUTINE
overviewer.py --config=$ov_config --genpoi
;;
x|X )
echo "script will exit now..."
exit 0
;;
*)
echo "Usage:"
helper
exit 1
esac
fi
}
runme