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main.cpp
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88 lines (64 loc) · 2.04 KB
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#define STB_IMAGE_IMPLEMENTATION
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <stdexcept>
#include <vector>
#include <iostream>
#include "VulkanRenderer.h"
GLFWwindow * window;
VulkanRenderer vulkanRenderer;
void initWindow(std::string wName = "Test Window", const int width = 800, const int height = 600)
{
// Initialise GLFW
glfwInit();
// Set GLFW to NOT work with OpenGL
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
window = glfwCreateWindow(width, height, wName.c_str(), nullptr, nullptr);
}
int main()
{
// Create Window
initWindow("Test Window", 1366, 768);
// Create Vulkan Renderer instance
if (vulkanRenderer.init(window) == EXIT_FAILURE)
{
return EXIT_FAILURE;
}
float angle = 0.0f;
float deltaTime = 0.0f;
float lastTime = 0.0f;
int helicopter = vulkanRenderer.createMeshModel("Models/chopper.obj");
// Loop until closed
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
// For Rotating
float now = glfwGetTime();
deltaTime = now - lastTime;
lastTime = now;
angle += 25.0f * deltaTime;
if (angle > 360.0f) { angle -= 360.0f; }
// For Scaling
float dynamic_scaling = 0.22f;
float deltaTime2 = 0.0f, lastTime2 = 0.0f;
float now2 = glfwGetTime();
deltaTime2 = now2 - lastTime2;
lastTime2 = now2;
if (dynamic_scaling == 0.22f) { dynamic_scaling += 0.05f * deltaTime2; }
if (dynamic_scaling > 1.2f) { dynamic_scaling = 1.2f; }
glm::mat4 testMat;
testMat = glm::rotate(glm::mat4(1.0f), glm::radians(angle * -1.0f), glm::vec3(0.0f, 0.0f, 1.0f));
testMat = glm::rotate(testMat, glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f));
testMat = glm::translate(testMat, glm::vec3(0.0f, 2.0f, 0.0f));
testMat = glm::scale(testMat, glm::vec3(dynamic_scaling, dynamic_scaling, dynamic_scaling));
vulkanRenderer.updateModel(helicopter, testMat);
vulkanRenderer.draw();
}
vulkanRenderer.cleanup();
// Destroy GLFW window and stop GLFW
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}