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CMakeLists.txt
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198 lines (159 loc) · 6.11 KB
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cmake_minimum_required(VERSION 3.30)
# Options
set(SHADER_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders")
# Cached
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTI_CONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
endif()
# Create project
project(NRISamples LANGUAGES C CXX)
if(APPLE)
enable_language(OBJC)
endif()
# Globals?
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 17)
# Download dependencies using Packman
if(WIN32)
set(PACKMAN_EXT ".cmd")
else()
set(PACKMAN_EXT ".sh")
endif()
if((CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64") OR(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64"))
if(WIN32)
set(PACKMAN_PLATFORM "windows-x86_64")
else()
set(PACKMAN_PLATFORM "linux-x86_64")
endif()
elseif((CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") OR(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64"))
set(PACKMAN_PLATFORM "linux-aarch64")
else()
message(FATAL_ERROR "Unsupported architecture: '${CMAKE_SYSTEM_PROCESSOR}'")
endif()
message("Packman platform: ${PACKMAN_PLATFORM}")
execute_process(COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/External/Packman/packman${PACKMAN_EXT}" pull "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies.xml" -p ${PACKMAN_PLATFORM} -t nri_data_version=2.3_minimal
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE PACKMAN_RESULT)
if(NOT "${PACKMAN_RESULT}" STREQUAL "0")
message(FATAL_ERROR "Packman failed(code = ${PACKMAN_RESULT})")
endif()
# Compile options
if(NOT((CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") OR(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")))
set(SIMD -mssse3)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS ${SIMD} -Wextra -Wno-missing-field-initializers)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS ${SIMD} -Wextra -Wno-missing-field-initializers)
elseif(MSVC)
set(COMPILE_OPTIONS /W4 /WX
/wd4324 # padding was added at the end of a structure because you specified an alignment specifier
)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
if(WIN32)
set(COMPILE_DEFINITIONS WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
endif()
# External/NRIFramework
set(NRI_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
add_subdirectory("External/NRIFramework")
# Move dependencies into "External"
function(fix_folders _DIRECTORY _FOLDER)
get_property(_TARGETS DIRECTORY "${_DIRECTORY}" PROPERTY BUILDSYSTEM_TARGETS)
foreach(_TARGET IN LISTS _TARGETS)
get_property(_FOLDER_ORIGINAL TARGET ${_TARGET} PROPERTY FOLDER)
set_target_properties(${_TARGET} PROPERTIES FOLDER "${_FOLDER}/${_FOLDER_ORIGINAL}")
endforeach()
get_property(SUBDIRS DIRECTORY "${_DIRECTORY}" PROPERTY SUBDIRECTORIES)
foreach(SUBDIR IN LISTS SUBDIRS)
fix_folders("${SUBDIR}" "${_FOLDER}")
endforeach()
endfunction()
fix_folders("External/NRIFramework" "External")
# Shaders
file(GLOB_RECURSE SHADERS "Shaders/*.hlsl" "Shaders/*.hlsli")
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
get_target_property(ML_SOURCE_DIR MathLib SOURCE_DIR)
get_target_property(NRI_SOURCE_DIR NRI SOURCE_DIR)
set(SHADERMAKE_GENERAL_ARGS
--project "NRISamples"
--compactProgress
--binary
--flatten
--stripReflection
--WX
--sRegShift 0 --bRegShift 32 --uRegShift 64 --tRegShift 128 # TODO: must be in sync with "VK_BINDING_OFFSETS"
--sourceDir "Shaders"
--ignoreConfigDir
-c "Shaders/Shaders.cfg"
-o "${SHADER_OUTPUT_PATH}"
-I "Shaders"
-I "${ML_SOURCE_DIR}"
-I "${NRI_SOURCE_DIR}/Include"
)
set(SHADERMAKE_COMMANDS "")
if(NRI_ENABLE_D3D11_SUPPORT)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ${SHADERMAKE_PATH} -p DXBC --compiler "${SHADERMAKE_FXC_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
if(NRI_ENABLE_D3D12_SUPPORT)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ${SHADERMAKE_PATH} -p DXIL --compiler "${SHADERMAKE_DXC_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
if(NRI_ENABLE_VK_SUPPORT)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ${SHADERMAKE_PATH} -p SPIRV --compiler "${SHADERMAKE_DXC_VK_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
add_custom_target(${PROJECT_NAME}Shaders ALL
${SHADERMAKE_COMMANDS}
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
set_target_properties(${PROJECT_NAME}Shaders PROPERTIES FOLDER ${PROJECT_NAME})
# Samples
function(add_sample NAME EXT)
add_executable(${NAME} "Source/${NAME}.${EXT}")
source_group("" FILES "Source/${NAME}.${EXT}")
add_dependencies(${NAME} ${PROJECT_NAME}Shaders)
target_compile_definitions(${NAME} PRIVATE ${COMPILE_DEFINITIONS} PROJECT_NAME=${NAME})
target_compile_options(${NAME} PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(${NAME} PRIVATE NRIFramework NRI)
set_target_properties(${NAME} PROPERTIES FOLDER ${PROJECT_NAME})
set_target_properties(${NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
# Copy arguments for Visual Studio Smart Command Line Arguments extension
if(WIN32 AND MSVC)
configure_file(.args "${CMAKE_BINARY_DIR}/${NAME}.args.json" COPYONLY)
endif()
endfunction()
add_sample(AsyncCompute cpp)
add_sample(Buffers c)
add_sample(BindlessSceneViewer cpp)
add_sample(Clear cpp)
add_sample(ClearStorage c)
add_sample(DescriptorHeapIndexing cpp)
add_sample(DeviceInfo c)
add_sample(InputAttachment cpp)
add_sample(LowLatency cpp)
add_sample(Multisample cpp)
add_sample(MultiThreading cpp)
add_sample(Multiview cpp)
add_sample(RayTracingTriangle cpp)
add_sample(RayTracingBoxes cpp)
add_sample(Readback cpp)
add_sample(Resize cpp)
add_sample(Resources c)
add_sample(SceneViewer cpp)
add_sample(Triangle cpp)
# Wrapper depends on Vulkan SDK availability
if(DEFINED ENV{VULKAN_SDK})
add_sample(Wrapper cpp)
target_include_directories(Wrapper PRIVATE "$ENV{VULKAN_SDK}/include")
if(WIN32)
target_link_libraries(Wrapper PRIVATE d3d11 d3d12)
endif()
endif()