-
Notifications
You must be signed in to change notification settings - Fork 126
Expand file tree
/
Copy pathPlanetSprites.java
More file actions
129 lines (106 loc) · 3.34 KB
/
PlanetSprites.java
File metadata and controls
129 lines (106 loc) · 3.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol.game.planet;
import com.badlogic.gdx.math.Vector2;
import org.destinationsol.common.SolMath;
import org.destinationsol.game.DmgType;
import org.destinationsol.game.FarObject;
import org.destinationsol.game.SolGame;
import org.destinationsol.game.SolObject;
import org.destinationsol.game.drawables.Drawable;
import java.util.List;
public class PlanetSprites implements SolObject {
private final Planet planet;
private final float distance;
private final List<Drawable> drawables;
private final float RotationSpeedToPlanet;
private final Vector2 position;
private float relativeAngleToPlanet;
private float angle;
PlanetSprites(Planet planet, float relAngleToPlanet, float dist, List<Drawable> drawables, float toPlanetRotationSpeed) {
this.planet = planet;
relativeAngleToPlanet = relAngleToPlanet;
distance = dist;
this.drawables = drawables;
RotationSpeedToPlanet = toPlanetRotationSpeed;
position = new Vector2();
setDependentParams();
}
@Override
public void update(SolGame game) {
setDependentParams();
relativeAngleToPlanet += RotationSpeedToPlanet * game.getTimeStep();
}
private void setDependentParams() {
float angleToPlanet = planet.getAngle() + relativeAngleToPlanet;
SolMath.fromAl(position, angleToPlanet, distance);
position.add(planet.getPosition());
angle = angleToPlanet + 90;
}
@Override
public boolean shouldBeRemoved(SolGame game) {
return false;
}
@Override
public void onRemove(SolGame game) {
}
@Override
public void receiveDmg(float dmg, SolGame game, Vector2 position, DmgType dmgType, SolObject instigator) {
}
@Override
public boolean receivesGravity() {
return false;
}
@Override
public void receiveForce(Vector2 force, SolGame game, boolean acc) {
}
@Override
public Vector2 getPosition() {
return position;
}
@Override
public FarObject toFarObject() {
return new FarPlanetSprites(planet, relativeAngleToPlanet, distance, drawables, RotationSpeedToPlanet);
}
@Override
public List<Drawable> getDrawables() {
return drawables;
}
@Override
public float getAngle() {
return angle;
}
@Override
public Vector2 getVelocity() {
return null;
}
@Override
public void handleContact(SolObject other, float absImpulse,
SolGame game, Vector2 collPos) {
}
@Override
public String toDebugString() {
return null;
}
@Override
public Boolean isMetal() {
return false;
}
@Override
public boolean hasBody() {
return false;
}
}