2D shader tutorial chapter 5 doesn't implement SceneTransition.IsComplete boolean, which would lead to premature scene transition (next scene starts before screen transition animation finishes). so basically this:
if (s_nextScene != null && SceneTransition.IsComplete)
{
TransitionScene();
}
This seems to be in the tutorial repo, but not mentioned or included in the tutorial.
2D shader tutorial chapter 5 doesn't implement SceneTransition.IsComplete boolean, which would lead to premature scene transition (next scene starts before screen transition animation finishes). so basically this:
This seems to be in the tutorial repo, but not mentioned or included in the tutorial.