Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)
Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.
Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?
My ideal workflow is this:
- Open up Blender with this addon installed
- "Create a new project"
- The default scene loads up, and a panda3d project is created
- The scene should look similar in-game, the plugin automatically generates the code to make the scene
- Now I can move my objects around, make a scene
- Add game logic scripts as a normal panda3d project
- Press "Play" button to run the game in panda3D
- Export button will perform normal panda3d game export
I'd be happy to help out with development, if there's anything I can work on.
Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)
Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.
Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?
My ideal workflow is this:
I'd be happy to help out with development, if there's anything I can work on.