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Current state of project and contribution #51

@Aman-Anas

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@Aman-Anas

Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did :)

Anyways, I was wondering what the state of the project is at the moment and whether you're still intending to continue developing it. I think this would ideally be a modern Blender addon, but it might also make sense to instead make an underlying "panda3d project manager" command utility that this plugin interacts with.

Edit: I see pman and blend2bam are already being used in the backend, is pman still maintained?

My ideal workflow is this:

  • Open up Blender with this addon installed
  • "Create a new project"
  • The default scene loads up, and a panda3d project is created
  • The scene should look similar in-game, the plugin automatically generates the code to make the scene
  • Now I can move my objects around, make a scene
  • Add game logic scripts as a normal panda3d project
  • Press "Play" button to run the game in panda3D
  • Export button will perform normal panda3d game export

I'd be happy to help out with development, if there's anything I can work on.

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