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fenetre.py
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149 lines (125 loc) · 5.22 KB
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# -*- coding: utf-8 -*-
"""
Created on Sun Aug 9 22:33:19 2015
@author: Maxime
"""
from camera import Camera
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import gluPerspective, gluBuild2DMipmaps
import os
class Fenetre:
def __init__(self, width=0, height=0, fullscreen=False, maxfps=200):
""" Ouverture de la fenêtre """
self.maxfps = maxfps
self.camera = Camera()
self.evenements = {}
self.setupEvenements()
self.clock = pygame.time.Clock()
self.horizRotation = 0
self.vertRotation = 0
pygame.display.init()
if (width, height) == (0, 0):
self.display = (pygame.display.Info().current_w, pygame.display.Info().current_h)
else:
self.display = (width, height)
if fullscreen:
pygame.display.set_mode(self.display, DOUBLEBUF | OPENGL | FULLSCREEN)
else:
pygame.display.set_mode(self.display, DOUBLEBUF | OPENGL)
pygame.display.set_caption("Cube 3D")
pygame.mouse.set_visible(True)
glMatrixMode(GL_PROJECTION)
glClearColor(1., 1., 1., 1.0)
glLoadIdentity()
gluPerspective(50, (self.display[0] / self.display[1]), 0.1, 50.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
self.camera.increasePosition(0, 0, 12)
self.camera.increaseRotation(-30, -30, 0)
self.camera.update()
glEnable(GL_DEPTH_TEST)
self.loadTexture("facette.bmp")
return
def loadTexture(self, nomFichier):
""" Charge la texture de la facette """
# On charge l'image dans pygame
textureSurface = pygame.image.load(os.path.join('res', nomFichier))
textureData = pygame.image.tostring(textureSurface, "RGBA", True)
# Puis on l'associe à la texture dans OpenGL
self.texID = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, self.texID)
gluBuild2DMipmaps(GL_TEXTURE_2D, 4, textureSurface.get_width(),
textureSurface.get_height(), GL_BGRA, GL_UNSIGNED_BYTE, textureData)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
return
def prepare(self):
""" Prépare la fenêtre pour afficher le cube """
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
self.gestionEvenements()
self.gestionCamera()
return
def update(self):
""" Met à jour l'affichage """
pygame.display.flip()
self.clock.tick(self.maxfps)
pygame.display.set_caption("Cube 3D (FPS = " + str(int(self.clock.get_fps())) + ")")
return
def quitter(self):
""" Ferme proprement la fenêtre et quitte le programme """
pygame.quit()
return
def setupEvenements(self):
""" Crée la liste des évènements par défaut """
self.ajoutEvenement(KEYDOWN, K_ESCAPE, self.quitter)
self.ajoutEvenement(KEYDOWN, K_LEFT, self.setHorizRotation, 1)
self.ajoutEvenement(KEYDOWN, K_RIGHT, self.setHorizRotation, -1)
self.ajoutEvenement(KEYDOWN, K_UP, self.setVertRotation, 1)
self.ajoutEvenement(KEYDOWN, K_DOWN, self.setVertRotation, -1)
self.ajoutEvenement(KEYUP, K_LEFT, self.setHorizRotation, -1)
self.ajoutEvenement(KEYUP, K_RIGHT, self.setHorizRotation, 1)
self.ajoutEvenement(KEYUP, K_UP, self.setVertRotation, -1)
self.ajoutEvenement(KEYUP, K_DOWN, self.setVertRotation, 1)
return
def ajoutEvenementsRotation(self, cube):
""" Permet de manipuler le cube directement pendant l'affichage """
self.ajoutEvenement(KEYDOWN, K_u, cube.animation, self, [('U', 1)])
self.ajoutEvenement(KEYDOWN, K_d, cube.animation, self, [('D', 1)])
self.ajoutEvenement(KEYDOWN, K_r, cube.animation, self, [('R', 1)])
self.ajoutEvenement(KEYDOWN, K_l, cube.animation, self, [('L', 1)])
self.ajoutEvenement(KEYDOWN, K_f, cube.animation, self, [('F', 1)])
self.ajoutEvenement(KEYDOWN, K_b, cube.animation, self, [('B', 1)])
return
def gestionEvenements(self):
""" Gère l'interaction avec l'utilisateur """
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.quitter()
elif event.type in (KEYDOWN, KEYUP):
try:
f, args = self.evenements[(event.type, event.key)]
except KeyError:
lamdba=0
else:
f(*args)
return
def ajoutEvenement(self, eventType, key, f, *args):
"""
Permet d'assigner une fonction à une touche du clavier,
si la fonction admet des arguments ils doivent être transmis après.
"""
self.evenements[(eventType, key)] = (f, args)
return
def setHorizRotation(self, value):
self.horizRotation += value
return
def setVertRotation(self, value):
self.vertRotation += value
return
def gestionCamera(self):
""" Déplace la caméra """
self.camera.increaseRotation(self.vertRotation, self.horizRotation, 0)
self.camera.update()
return