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Copy file name to clipboardExpand all lines: rules.typ
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1259,7 +1259,7 @@ CE16.4.1) Every run must use a random seed.
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== CE17.1: Mine a Chunk Objective and Clarifications <CE17.1>
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#entangled[Entangled Rule(s):]\
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#entangled[CE17.1 is referenced by: ] #entangledRules(("CE17.2.1", "CE17.3.1"))\
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CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height if in the Overworld or the lowest level of the bedrock ceiling if in the Nether is filled only by air blocks.
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CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to world height and the lowest level of the bedrock ceiling or to world height is filled only by air blocks.
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- CE17.1.1.a) Timing ends once the last block is destroyed.
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CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.\
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CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.
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