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<!DOCTYPE HTML>
<html lang="en">
<head>
<!-- Generated by javadoc (17) -->
<title>All Classes and Interfaces (core release API)</title>
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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
</div>
<div id="all-classes-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interfaces</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Classes</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Classes</button><button id="all-classes-table-tab5" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab5', 2)" class="table-tab">Exceptions</button><button id="all-classes-table-tab7" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab7', 2)" class="table-tab">Annotation Interfaces</button></div>
<div id="all-classes-table.tabpanel" role="tabpanel" aria-labelledby="all-classes-table-tab0">
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/abilities/Ability.html" title="class in mindustry.entities.abilities">Ability</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/AboutDialog.html" title="class in mindustry.ui.dialogs">AboutDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/campaign/Accelerator.html" title="class in mindustry.world.blocks.campaign">Accelerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/service/Achievement.html" title="enum class in mindustry.service">Achievement</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.html" title="class in mindustry.net">Administration</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/net/Administration.ActionFilter.html" title="interface in mindustry.net">Administration.ActionFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Allows or disallows player actions.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/net/Administration.ActionType.html" title="enum class in mindustry.net">Administration.ActionType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/net/Administration.ChatFilter.html" title="interface in mindustry.net">Administration.ChatFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Handles chat messages from players and changes their contents.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.Config.html" title="class in mindustry.net">Administration.Config</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Server configuration definition.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.PlayerAction.html" title="class in mindustry.net">Administration.PlayerAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Defines a (potentially dangerous) action that a player has done in the world.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.PlayerInfo.html" title="class in mindustry.net">Administration.PlayerInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.TraceInfo.html" title="class in mindustry.net">Administration.TraceInfo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/AdminsDialog.html" title="class in mindustry.ui.dialogs">AdminsDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/units/AIController.html" title="class in mindustry.entities.units">AIController</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/AirBlock.html" title="class in mindustry.world.blocks.environment">AirBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/type/AmmoType.html" title="interface in mindustry.type">AmmoType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Type of ammo that a unit uses.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/ArcNetProvider.html" title="class in mindustry.net">ArcNetProvider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/ArcNetProvider.PacketSerializer.html" title="class in mindustry.net">ArcNetProvider.PacketSerializer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/liquid/ArmoredConduit.html" title="class in mindustry.world.blocks.liquid">ArmoredConduit</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/ArmoredConveyor.html" title="class in mindustry.world.blocks.distribution">ArmoredConveyor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/abilities/ArmorPlateAbility.html" title="class in mindustry.entities.abilities">ArmorPlateAbility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ArtilleryBulletType.html" title="class in mindustry.entities.bullet">ArtilleryBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/AssemblerAI.html" title="class in mindustry.ai.types">AssemblerAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/Astar.html" title="class in mindustry.ai">Astar</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ai/Astar.DistanceHeuristic.html" title="interface in mindustry.ai">Astar.DistanceHeuristic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ai/Astar.TileHeuristic.html" title="interface in mindustry.ai">Astar.TileHeuristic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/planet/AsteroidGenerator.html" title="class in mindustry.maps.planet">AsteroidGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/async/AsyncCore.html" title="class in mindustry.async">AsyncCore</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/async/AsyncProcess.html" title="interface in mindustry.async">AsyncProcess</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/AttackIndicators.html" title="class in mindustry.game">AttackIndicators</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Updates and stores attack indicators for the minimap.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/meta/Attribute.html" title="class in mindustry.world.meta">Attribute</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/AttributeCrafter.html" title="class in mindustry.world.blocks.production">AttributeCrafter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A crafter that gains efficiency from attribute tiles.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/Attributes.html" title="class in mindustry.world.blocks">Attributes</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/AutoDoor.html" title="class in mindustry.world.blocks.defense">AutoDoor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/Autotiler.html" title="interface in mindustry.world.blocks">Autotiler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/Autotiler.AutotilerHolder.html" title="class in mindustry.world.blocks">Autotiler.AutotilerHolder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds some static temporary variables, required due to some RoboVM bugs</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/blocks/Autotiler.SliceMode.html" title="enum class in mindustry.world.blocks">Autotiler.SliceMode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The mode to slice a texture at.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/async/AvoidanceProcess.html" title="class in mindustry.async">AvoidanceProcess</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/editor/BannedContentDialog.html" title="class in mindustry.editor">BannedContentDialog</a><<a href="mindustry/editor/BannedContentDialog.html" title="type parameter in BannedContentDialog">T</a> extends <a href="mindustry/ctype/UnlockableContent.html" title="class in mindustry.ctype">UnlockableContent</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/BansDialog.html" title="class in mindustry.ui.dialogs">BansDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/Bar.html" title="class in mindustry.ui">Bar</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseBuilderAI.html" title="class in mindustry.ai">BaseBuilderAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/BaseDialog.html" title="class in mindustry.ui.dialogs">BaseDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BaseGenerator.html" title="class in mindustry.maps.generators">BaseGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseRegistry.html" title="class in mindustry.ai">BaseRegistry</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseRegistry.BasePart.html" title="class in mindustry.ai">BaseRegistry.BasePart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/BaseShield.html" title="class in mindustry.world.blocks.defense">BaseShield</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/BaseTurret.html" title="class in mindustry.world.blocks.defense.turrets">BaseTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BasicBulletType.html" title="class in mindustry.entities.bullet">BasicBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An extended BulletType for most ammo-based bullets shot from turrets and units.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BasicGenerator.html" title="class in mindustry.maps.generators">BasicGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/Battery.html" title="class in mindustry.world.blocks.power">Battery</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/BeamDrill.html" title="class in mindustry.world.blocks.production">BeamDrill</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/BeamNode.html" title="class in mindustry.world.blocks.power">BeamNode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/BeControl.html" title="class in mindustry.net">BeControl</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Handles control of bleeding edge builds.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/input/Binding.html" title="class in mindustry.input">Binding</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BlankPlanetGenerator.html" title="class in mindustry.maps.generators">BlankPlanetGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A planet generator that provides no weather, height, color or bases.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/BlendFilter.html" title="class in mindustry.maps.filters">BlendFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/Block.html" title="class in mindustry.world">Block</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/BlockConfigFragment.html" title="class in mindustry.ui.fragments">BlockConfigFragment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockFlag.html" title="enum class in mindustry.world.meta">BlockFlag</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Stores special flags of blocks for easy querying.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockGroup.html" title="enum class in mindustry.world.meta">BlockGroup</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BlockIndexer.html" title="class in mindustry.ai">BlockIndexer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class used for indexing special target blocks for AI.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/BlockInventoryFragment.html" title="class in mindustry.ui.fragments">BlockInventoryFragment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/modules/BlockModule.html" title="class in mindustry.world.modules">BlockModule</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A class that represents compartmentalized tile entity state.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/BlockProducer.html" title="class in mindustry.world.blocks.payloads">BlockProducer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generic building that produces other buildings.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/BlockRenderer.html" title="class in mindustry.graphics">BlockRenderer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/content/Blocks.html" title="class in mindustry.content">Blocks</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockStatus.html" title="enum class in mindustry.world.meta">BlockStatus</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BombBulletType.html" title="class in mindustry.entities.bullet">BombBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Template class for an unmoving shrinking bullet.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/BoostAI.html" title="class in mindustry.ai.types">BoostAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/BorderImage.html" title="class in mindustry.ui">BorderImage</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/layout/BranchTreeLayout.html" title="class in mindustry.ui.layout">BranchTreeLayout</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Algorithm taken from <a href="https://github.com/abego/treelayout">TreeLayout</a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ui/layout/BranchTreeLayout.TreeAlignment.html" title="enum class in mindustry.ui.layout">BranchTreeLayout.TreeAlignment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ui/layout/BranchTreeLayout.TreeLocation.html" title="enum class in mindustry.ui.layout">BranchTreeLayout.TreeLocation</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/BufferedItemBridge.html" title="class in mindustry.world.blocks.distribution">BufferedItemBridge</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/Build.html" title="class in mindustry.world">Build</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/BuilderAI.html" title="class in mindustry.ai.types">BuilderAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/BuildPayload.html" title="class in mindustry.world.blocks.payloads">BuildPayload</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/units/BuildPlan.html" title="class in mindustry.entities.units">BuildPlan</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class for storing build plans.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/BuildTurret.html" title="class in mindustry.world.blocks.defense">BuildTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/meta/BuildVisibility.html" title="class in mindustry.world.meta">BuildVisibility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/weapons/BuildWeapon.html" title="class in mindustry.type.weapons">BuildWeapon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Purely visual turret.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/content/Bullets.html" title="class in mindustry.content">Bullets</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class for holding special internal bullets.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BulletType.html" title="class in mindustry.entities.bullet">BulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/BurstDrill.html" title="class in mindustry.world.blocks.production">BurstDrill</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/CachedTile.html" title="class in mindustry.world">CachedTile</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A tile which does not trigger change events and whose entity types are cached.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CacheLayer.html" title="class in mindustry.graphics">CacheLayer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CacheLayer.ShaderLayer.html" title="class in mindustry.graphics">CacheLayer.ShaderLayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CampaignCompleteDialog.html" title="class in mindustry.ui.dialogs">CampaignCompleteDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/CampaignRules.html" title="class in mindustry.game">CampaignRules</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CampaignRulesDialog.html" title="class in mindustry.ui.dialogs">CampaignRulesDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/CampaignStats.html" title="class in mindustry.game">CampaignStats</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Statistics for a specific planet's campaign.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/logic/CanvasBlock.html" title="class in mindustry.world.blocks.logic">CanvasBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CanvasEditDialog.html" title="class in mindustry.ui.dialogs">CanvasEditDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/CargoAI.html" title="class in mindustry.ai.types">CargoAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/type/Category.html" title="enum class in mindustry.type">Category</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/CellLiquid.html" title="class in mindustry.type">CellLiquid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Liquid that draws cells in its puddle.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/distribution/ChainedBuilding.html" title="interface in mindustry.world.blocks.distribution">ChainedBuilding</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/CharacterOverlay.html" title="class in mindustry.world.blocks.environment">CharacterOverlay</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/ChatFragment.html" title="class in mindustry.ui.fragments">ChatFragment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/ClassLoaderCloser.html" title="class in mindustry.mod">ClassLoaderCloser</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/ClassMap.html" title="class in mindustry.mod">ClassMap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generated class.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/ClearFilter.html" title="class in mindustry.maps.filters">ClearFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ClientLauncher.html" title="class in mindustry">ClientLauncher</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/Cliff.html" title="class in mindustry.world.blocks.environment">Cliff</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/ColoredFloor.html" title="class in mindustry.world.blocks.environment">ColoredFloor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/ColoredWall.html" title="class in mindustry.world.blocks.environment">ColoredWall</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/ColorMapper.html" title="class in mindustry.world">ColorMapper</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/ColorPicker.html" title="class in mindustry.ui.dialogs">ColorPicker</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/CommandAI.html" title="class in mindustry.ai.types">CommandAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/logic/ConditionOp.html" title="enum class in mindustry.logic">ConditionOp</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/liquid/Conduit.html" title="class in mindustry.world.blocks.liquid">Conduit</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/ConsoleFragment.html" title="class in mindustry.ui.fragments">ConsoleFragment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/ConstructBlock.html" title="class in mindustry.world.blocks">ConstructBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A block in the process of construction.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/Constructor.html" title="class in mindustry.world.blocks.payloads">Constructor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Configurable BlockProducer variant.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/Consume.html" title="class in mindustry.world.consumers">Consume</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An abstract class that defines a type of resource that a block can consume.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeCoolant.html" title="class in mindustry.world.consumers">ConsumeCoolant</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A ConsumeLiquidFilter that consumes specific coolant, selected based on stats.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/ConsumeGenerator.html" title="class in mindustry.world.blocks.power">ConsumeGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A generator that just takes in certain items or liquids.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemCharged.html" title="class in mindustry.world.consumers">ConsumeItemCharged</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">For mods.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemDynamic.html" title="class in mindustry.world.consumers">ConsumeItemDynamic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemEfficiency.html" title="class in mindustry.world.consumers">ConsumeItemEfficiency</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemExplode.html" title="class in mindustry.world.consumers">ConsumeItemExplode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Causes a block to explode when explosive items are moved into it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemExplosive.html" title="class in mindustry.world.consumers">ConsumeItemExplosive</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemFilter.html" title="class in mindustry.world.consumers">ConsumeItemFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemFlammable.html" title="class in mindustry.world.consumers">ConsumeItemFlammable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemList.html" title="class in mindustry.world.consumers">ConsumeItemList</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemRadioactive.html" title="class in mindustry.world.consumers">ConsumeItemRadioactive</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItems.html" title="class in mindustry.world.consumers">ConsumeItems</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquid.html" title="class in mindustry.world.consumers">ConsumeLiquid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidBase.html" title="class in mindustry.world.consumers">ConsumeLiquidBase</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidFilter.html" title="class in mindustry.world.consumers">ConsumeLiquidFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidFlammable.html" title="class in mindustry.world.consumers">ConsumeLiquidFlammable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquids.html" title="class in mindustry.world.consumers">ConsumeLiquids</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidsDynamic.html" title="class in mindustry.world.consumers">ConsumeLiquidsDynamic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloadDynamic.html" title="class in mindustry.world.consumers">ConsumePayloadDynamic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloadFilter.html" title="class in mindustry.world.consumers">ConsumePayloadFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloads.html" title="class in mindustry.world.consumers">ConsumePayloads</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePower.html" title="class in mindustry.world.consumers">ConsumePower</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Consumer class for blocks which consume power while being connected to a power graph.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePowerCondition.html" title="class in mindustry.world.consumers">ConsumePowerCondition</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A power consumer that only activates sometimes.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePowerDynamic.html" title="class in mindustry.world.consumers">ConsumePowerDynamic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A power consumer that uses a dynamic amount of power.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ctype/Content.html" title="class in mindustry.ctype">Content</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base class for a content type that is loaded in <a href="mindustry/core/ContentLoader.html" title="class in mindustry.core"><code>ContentLoader</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ctype/Content.ModContentInfo.html" title="class in mindustry.ctype">Content.ModContentInfo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/ContentInfoDialog.html" title="class in mindustry.ui.dialogs">ContentInfoDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/core/ContentLoader.html" title="class in mindustry.core">ContentLoader</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Loads all game content.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/ContentParser.html" title="class in mindustry.mod">ContentParser</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/mod/ContentParser.ParseListener.html" title="interface in mindustry.mod">ContentParser.ParseListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ctype/ContentType.html" title="enum class in mindustry.ctype">ContentType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Do not rearrange, ever!</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousBulletType.html" title="class in mindustry.entities.bullet">ContinuousBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Basic continuous (line) bullet type that does not draw itself.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousFlameBulletType.html" title="class in mindustry.entities.bullet">ContinuousFlameBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousLaserBulletType.html" title="class in mindustry.entities.bullet">ContinuousLaserBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/ContinuousLiquidTurret.html" title="class in mindustry.world.blocks.defense.turrets">ContinuousLiquidTurret</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/ContinuousTurret.html" title="class in mindustry.world.blocks.defense.turrets">ContinuousTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A turret that fires a continuous beam bullet with no reload or coolant necessary.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/core/Control.html" title="class in mindustry.core">Control</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Control module.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/ControlBlock.html" title="interface in mindustry.world.blocks">ControlBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Any block that has a proxy unit that can be controlled by a player.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/logic/Controllable.html" title="interface in mindustry.logic">Controllable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An object that can be controlled with logic.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/ControlPathfinder.html" title="class in mindustry.ai">ControlPathfinder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/Conveyor.html" title="class in mindustry.world.blocks.distribution">Conveyor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/storage/CoreBlock.html" title="class in mindustry.world.blocks.storage">CoreBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/CoreItemsDisplay.html" title="class in mindustry.ui">CoreItemsDisplay</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/CoreSpawnFilter.html" title="class in mindustry.maps.filters">CoreSpawnFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Selects X spawns from the core spawn pool.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/CrashHandler.html" title="class in mindustry.net">CrashHandler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CubemapMesh.html" title="class in mindustry.graphics">CubemapMesh</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CustomGameDialog.html" title="class in mindustry.ui.dialogs">CustomGameDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CustomRulesDialog.html" title="class in mindustry.ui.dialogs">CustomRulesDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/logic/CutsceneAction.html" title="enum class in mindustry.logic">CutsceneAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Damage.html" title="class in mindustry.entities">Damage</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Utility class for damaging in an area.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Damage.Collided.html" title="class in mindustry.entities">Damage.Collided</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/DatabaseDialog.html" title="class in mindustry.ui.dialogs">DatabaseDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/DataPatcher.html" title="class in mindustry.mod">DataPatcher</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The current implementation is awful.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/DataPatcher.PatchSet.html" title="class in mindustry.mod">DataPatcher.PatchSet</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/DebugCollisionRenderer.html" title="class in mindustry.graphics">DebugCollisionRenderer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/DefenderAI.html" title="class in mindustry.ai.types">DefenderAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/input/DesktopInput.html" title="class in mindustry.input">DesktopInput</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/game/Difficulty.html" title="enum class in mindustry.game">Difficulty</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/DirectionalForceProjector.html" title="class in mindustry.world.blocks.defense">DirectionalForceProjector</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/DirectionalItemBuffer.html" title="class in mindustry.world">DirectionalItemBuffer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionalUnloader.html" title="class in mindustry.world.blocks.distribution">DirectionalUnloader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionBridge.html" title="class in mindustry.world.blocks.distribution">DirectionBridge</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionLiquidBridge.html" title="class in mindustry.world.blocks.distribution">DirectionLiquidBridge</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/DiscordDialog.html" title="class in mindustry.ui.dialogs">DiscordDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ui/Displayable.html" title="interface in mindustry.ui">Displayable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface for things that can be displayed when hovered over.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/DistortFilter.html" title="class in mindustry.maps.filters">DistortFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/Door.html" title="class in mindustry.world.blocks.defense">Door</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawArcSmelt.html" title="class in mindustry.world.draw">DrawArcSmelt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBlock.html" title="class in mindustry.world.draw">DrawBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of custom rendering behavior for a crafter block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBlockParts.html" title="class in mindustry.world.draw">DrawBlockParts</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBlurSpin.html" title="class in mindustry.world.draw">DrawBlurSpin</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBubbles.html" title="class in mindustry.world.draw">DrawBubbles</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCells.html" title="class in mindustry.world.draw">DrawCells</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCircles.html" title="class in mindustry.world.draw">DrawCircles</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCrucibleFlame.html" title="class in mindustry.world.draw">DrawCrucibleFlame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCultivator.html" title="class in mindustry.world.draw">DrawCultivator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawDefault.html" title="class in mindustry.world.draw">DrawDefault</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/Drawf.html" title="class in mindustry.graphics">Drawf</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFade.html" title="class in mindustry.world.draw">DrawFade</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFlame.html" title="class in mindustry.world.draw">DrawFlame</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFrames.html" title="class in mindustry.world.draw">DrawFrames</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawGlowRegion.html" title="class in mindustry.world.draw">DrawGlowRegion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatInput.html" title="class in mindustry.world.draw">DrawHeatInput</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatOutput.html" title="class in mindustry.world.draw">DrawHeatOutput</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatRegion.html" title="class in mindustry.world.draw">DrawHeatRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawLiquidOutputs.html" title="class in mindustry.world.draw">DrawLiquidOutputs</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This must be used in conjunction with another DrawBlock; it only draws outputs.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawLiquidRegion.html" title="class in mindustry.world.draw">DrawLiquidRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawLiquidTile.html" title="class in mindustry.world.draw">DrawLiquidTile</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawMulti.html" title="class in mindustry.world.draw">DrawMulti</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">combined several DrawBlocks into one</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawMultiWeave.html" title="class in mindustry.world.draw">DrawMultiWeave</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/editor/DrawOperation.html" title="class in mindustry.editor">DrawOperation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/part/DrawPart.html" title="class in mindustry.entities.part">DrawPart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/entities/part/DrawPart.PartFunc.html" title="interface in mindustry.entities.part">DrawPart.PartFunc</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/part/DrawPart.PartMove.html" title="class in mindustry.entities.part">DrawPart.PartMove</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/part/DrawPart.PartParams.html" title="class in mindustry.entities.part">DrawPart.PartParams</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Parameters for drawing a part in draw().</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/entities/part/DrawPart.PartProgress.html" title="interface in mindustry.entities.part">DrawPart.PartProgress</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawParticles.html" title="class in mindustry.world.draw">DrawParticles</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawPistons.html" title="class in mindustry.world.draw">DrawPistons</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawPlasma.html" title="class in mindustry.world.draw">DrawPlasma</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawPower.html" title="class in mindustry.world.draw">DrawPower</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawPulseShape.html" title="class in mindustry.world.draw">DrawPulseShape</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawPumpLiquid.html" title="class in mindustry.world.draw">DrawPumpLiquid</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawRegion.html" title="class in mindustry.world.draw">DrawRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawShape.html" title="class in mindustry.world.draw">DrawShape</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawSideRegion.html" title="class in mindustry.world.draw">DrawSideRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawSoftParticles.html" title="class in mindustry.world.draw">DrawSoftParticles</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawSpikes.html" title="class in mindustry.world.draw">DrawSpikes</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawTurret.html" title="class in mindustry.world.draw">DrawTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Extend to implement custom drawing behavior for a turret.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawWarmupRegion.html" title="class in mindustry.world.draw">DrawWarmupRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawWeave.html" title="class in mindustry.world.draw">DrawWeave</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/Drill.html" title="class in mindustry.world.blocks.production">Drill</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/units/DroneCenter.html" title="class in mindustry.world.blocks.units">DroneCenter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/Duct.html" title="class in mindustry.world.blocks.distribution">Duct</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DuctBridge.html" title="class in mindustry.world.blocks.distribution">DuctBridge</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DuctJunction.html" title="class in mindustry.world.blocks.distribution">DuctJunction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DuctRouter.html" title="class in mindustry.world.blocks.distribution">DuctRouter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/Edges.html" title="class in mindustry.world">Edges</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/EditorMapsDialog.html" title="class in mindustry.ui.dialogs">EditorMapsDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/editor/EditorRenderer.html" title="class in mindustry.editor">EditorRenderer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/editor/EditorSpriteCache.html" title="class in mindustry.editor">EditorSpriteCache</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/editor/EditorTile.html" title="class in mindustry.editor">EditorTile</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/editor/EditorTool.html" title="enum class in mindustry.editor">EditorTool</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Effect.html" title="class in mindustry.entities">Effect</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Effect.EffectContainer.html" title="class in mindustry.entities">Effect.EffectContainer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/EffectsDialog.html" title="class in mindustry.ui.dialogs">EffectsDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/part/EffectSpawnerPart.html" title="class in mindustry.entities.part">EffectSpawnerPart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Spawns effects in a rectangle centered on x and y.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/EmpBulletType.html" title="class in mindustry.entities.bullet">EmpBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/EmptyBulletType.html" title="class in mindustry.entities.bullet">EmptyBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/EmptyFloor.html" title="class in mindustry.world.blocks.environment">EmptyFloor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Empty floor is *not* equivalent to air.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/EnemySpawnFilter.html" title="class in mindustry.maps.filters">EnemySpawnFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Selects X spawns from the spawn pool.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/abilities/EnergyFieldAbility.html" title="class in mindustry.entities.abilities">EnergyFieldAbility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/EntityCollisions.html" title="class in mindustry.entities">EntityCollisions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/entities/EntityCollisions.SolidPred.html" title="interface in mindustry.entities">EntityCollisions.SolidPred</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/EntityGroup.html" title="class in mindustry.entities">EntityGroup</a><<a href="mindustry/entities/EntityGroup.html" title="type parameter in EntityGroup">T</a> extends mindustry.gen.Entityc></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a group of a certain type of entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/entities/EntityIndexer.html" title="interface in mindustry.entities">EntityIndexer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/meta/Env.html" title="class in mindustry.world.meta">Env</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Environmental flags for different types of locations.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/EnvRenderers.html" title="class in mindustry.graphics">EnvRenderers</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/planet/ErekirPlanetGenerator.html" title="class in mindustry.maps.planet">ErekirPlanetGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/content/ErekirTechTree.html" title="class in mindustry.content">ErekirTechTree</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/unit/ErekirUnitType.html" title="class in mindustry.type.unit">ErekirUnitType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Config class for special Erekir unit properties.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/ErrorContent.html" title="class in mindustry.type">ErrorContent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a blank type of content that has an error.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.html" title="class in mindustry.game">EventType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.AdminRequestEvent.html" title="class in mindustry.game">EventType.AdminRequestEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.AtlasPackEvent.html" title="class in mindustry.game">EventType.AtlasPackEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *after* all content has been added to the atlas, but before its pixmaps are disposed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BlockBuildBeginEvent.html" title="class in mindustry.game">EventType.BlockBuildBeginEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when block building begins by placing down the ConstructBlock.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BlockBuildEndEvent.html" title="class in mindustry.game">EventType.BlockBuildEndEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BlockDestroyEvent.html" title="class in mindustry.game">EventType.BlockDestroyEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called right before a block is destroyed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BlockInfoEvent.html" title="class in mindustry.game">EventType.BlockInfoEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player opens info for a specific block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildDamageEvent.html" title="class in mindustry.game">EventType.BuildDamageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a bullet damages a building.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildingBulletDestroyEvent.html" title="class in mindustry.game">EventType.BuildingBulletDestroyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a building is directly killed by a bullet.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildingCommandEvent.html" title="class in mindustry.game">EventType.BuildingCommandEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildRotateEvent.html" title="class in mindustry.game">EventType.BuildRotateEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildSelectEvent.html" title="class in mindustry.game">EventType.BuildSelectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player or drone begins building something.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.BuildTeamChangeEvent.html" title="class in mindustry.game">EventType.BuildTeamChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called after a building's team changes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ClientChatEvent.html" title="class in mindustry.game">EventType.ClientChatEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the client sends a chat message.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ClientCreateEvent.html" title="class in mindustry.game">EventType.ClientCreateEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ClientLoadEvent.html" title="class in mindustry.game">EventType.ClientLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the client game is first loaded.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ClientPreConnectEvent.html" title="class in mindustry.game">EventType.ClientPreConnectEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ClientServerConnectEvent.html" title="class in mindustry.game">EventType.ClientServerConnectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ConfigEvent.html" title="class in mindustry.game">EventType.ConfigEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a specific building has its configuration changed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ConnectionEvent.html" title="class in mindustry.game">EventType.ConnectionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a connection is established to a client.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ConnectPacketEvent.html" title="class in mindustry.game">EventType.ConnectPacketEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player sends a connection packet.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ContentInitEvent.html" title="class in mindustry.game">EventType.ContentInitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *after* all content has been initialized.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ContentPatchLoadEvent.html" title="class in mindustry.game">EventType.ContentPatchLoadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a save loads custom patches.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.CoreChangeEvent.html" title="class in mindustry.game">EventType.CoreChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a core block is placed/removed or its team is changed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.DepositEvent.html" title="class in mindustry.game">EventType.DepositEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player deposits items to a block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.DisposeEvent.html" title="class in mindustry.game">EventType.DisposeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.FileTreeInitEvent.html" title="class in mindustry.game">EventType.FileTreeInitEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *after* all the modded files have been added into Vars.tree</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.GameOverEvent.html" title="class in mindustry.game">EventType.GameOverEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.GeneratorPressureExplodeEvent.html" title="class in mindustry.game">EventType.GeneratorPressureExplodeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a neoplasia (or other pressure-based block, from mods) reactor explodes due to pressure.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.HostEvent.html" title="class in mindustry.game">EventType.HostEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.LaunchItemEvent.html" title="class in mindustry.game">EventType.LaunchItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.LineConfirmEvent.html" title="class in mindustry.game">EventType.LineConfirmEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player places a line, mobile or desktop.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.LoseEvent.html" title="class in mindustry.game">EventType.LoseEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.MapMakeEvent.html" title="class in mindustry.game">EventType.MapMakeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.MapPublishEvent.html" title="class in mindustry.game">EventType.MapPublishEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.MenuOptionChooseEvent.html" title="class in mindustry.game">EventType.MenuOptionChooseEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Consider using Menus.registerMenu instead.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ModContentLoadEvent.html" title="class in mindustry.game">EventType.ModContentLoadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *after* all mod content has been loaded, but before it has been initialized.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.MusicRegisterEvent.html" title="class in mindustry.game">EventType.MusicRegisterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called after SoundControl registers its music.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PayloadDropEvent.html" title="class in mindustry.game">EventType.PayloadDropEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PickupEvent.html" title="class in mindustry.game">EventType.PickupEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerBanEvent.html" title="class in mindustry.game">EventType.PlayerBanEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerChatEvent.html" title="class in mindustry.game">EventType.PlayerChatEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerConnect.html" title="class in mindustry.game">EventType.PlayerConnect</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player connects, but has not joined the game yet.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerConnectionConfirmed.html" title="class in mindustry.game">EventType.PlayerConnectionConfirmed</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called after player confirmed it has received world data and is ready to play.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerIpBanEvent.html" title="class in mindustry.game">EventType.PlayerIpBanEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerIpUnbanEvent.html" title="class in mindustry.game">EventType.PlayerIpUnbanEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerJoin.html" title="class in mindustry.game">EventType.PlayerJoin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called after connecting; when a player receives world data and is ready to play.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerLeave.html" title="class in mindustry.game">EventType.PlayerLeave</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called before a player leaves the game.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayerUnbanEvent.html" title="class in mindustry.game">EventType.PlayerUnbanEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.PlayEvent.html" title="class in mindustry.game">EventType.PlayEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ResearchEvent.html" title="class in mindustry.game">EventType.ResearchEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ResetEvent.html" title="class in mindustry.game">EventType.ResetEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ResizeEvent.html" title="class in mindustry.game">EventType.ResizeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SaveLoadEvent.html" title="class in mindustry.game">EventType.SaveLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SaveWriteEvent.html" title="class in mindustry.game">EventType.SaveWriteEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SchematicCreateEvent.html" title="class in mindustry.game">EventType.SchematicCreateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SectorCaptureEvent.html" title="class in mindustry.game">EventType.SectorCaptureEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sector is conquered, e.g.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SectorInvasionEvent.html" title="class in mindustry.game">EventType.SectorInvasionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sector is destroyed by waves when you're not there.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SectorLaunchEvent.html" title="class in mindustry.game">EventType.SectorLaunchEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SectorLaunchLoadoutEvent.html" title="class in mindustry.game">EventType.SectorLaunchLoadoutEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.SectorLoseEvent.html" title="class in mindustry.game">EventType.SectorLoseEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sector is destroyed by waves when you're not there.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.ServerLoadEvent.html" title="class in mindustry.game">EventType.ServerLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.StateChangeEvent.html" title="class in mindustry.game">EventType.StateChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TapEvent.html" title="class in mindustry.game">EventType.TapEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player taps any tile.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TextInputEvent.html" title="class in mindustry.game">EventType.TextInputEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Consider using Menus.registerTextInput instead.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TileChangeEvent.html" title="class in mindustry.game">EventType.TileChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *after* a tile has changed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TileFloorChangeEvent.html" title="class in mindustry.game">EventType.TileFloorChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a tile changes its floor.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TileOverlayChangeEvent.html" title="class in mindustry.game">EventType.TileOverlayChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a tile changes its overlay.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TilePreChangeEvent.html" title="class in mindustry.game">EventType.TilePreChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called *before* a tile has changed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/game/EventType.Trigger.html" title="enum class in mindustry.game">EventType.Trigger</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.TurnEvent.html" title="class in mindustry.game">EventType.TurnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitBulletDestroyEvent.html" title="class in mindustry.game">EventType.UnitBulletDestroyEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a unit is directly killed by a bullet.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitChangeEvent.html" title="class in mindustry.game">EventType.UnitChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitControlEvent.html" title="class in mindustry.game">EventType.UnitControlEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitCreateEvent.html" title="class in mindustry.game">EventType.UnitCreateEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a unit is created in a reconstructor, factory or other unit.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitDamageEvent.html" title="class in mindustry.game">EventType.UnitDamageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a unit is hit by a bullet.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitDestroyEvent.html" title="class in mindustry.game">EventType.UnitDestroyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitDrownEvent.html" title="class in mindustry.game">EventType.UnitDrownEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitSpawnEvent.html" title="class in mindustry.game">EventType.UnitSpawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a unit is spawned by wave.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnitUnloadEvent.html" title="class in mindustry.game">EventType.UnitUnloadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a unit is dumped from any payload block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.UnlockEvent.html" title="class in mindustry.game">EventType.UnlockEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WaveEvent.html" title="class in mindustry.game">EventType.WaveEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WinEvent.html" title="class in mindustry.game">EventType.WinEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WithdrawEvent.html" title="class in mindustry.game">EventType.WithdrawEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player withdraws items from a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WorldLoadBeginEvent.html" title="class in mindustry.game">EventType.WorldLoadBeginEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the world begin to load, just set `generating = true`.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WorldLoadEndEvent.html" title="class in mindustry.game">EventType.WorldLoadEndEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a game begins and the world tiles are initiated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/EventType.WorldLoadEvent.html" title="class in mindustry.game">EventType.WorldLoadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a game begins and the world tiles are loaded, just set `generating = false`.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ExplosionBulletType.html" title="class in mindustry.entities.bullet">ExplosionBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Template class for a non-drawing bullet type that makes an explosion and disappears instantly.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/effect/ExplosionEffect.html" title="class in mindustry.entities.effect">ExplosionEffect</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/ExplosionShield.html" title="interface in mindustry.world.blocks">ExplosionShield</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/FadeInFragment.html" title="class in mindustry.ui.fragments">FadeInFragment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fades in a black overlay.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/logic/FetchType.html" title="enum class in mindustry.logic">FetchType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/FileChooser.html" title="class in mindustry.ui.dialogs">FileChooser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/FileMapGenerator.html" title="class in mindustry.maps.generators">FileMapGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/core/FileTree.html" title="class in mindustry.core">FileTree</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Handles files in a modded context.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/FilterOption.html" title="class in mindustry.maps.filters">FilterOption</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/FireBulletType.html" title="class in mindustry.entities.bullet">FireBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Fires.html" title="class in mindustry.entities">Fires</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/FlakBulletType.html" title="class in mindustry.entities.bullet">FlakBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/part/FlarePart.html" title="class in mindustry.entities.part">FlarePart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/Floor.html" title="class in mindustry.world.blocks.environment">Floor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/Floor.UpdateRenderState.html" title="class in mindustry.world.blocks.environment">Floor.UpdateRenderState</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/FloorRenderer.html" title="class in mindustry.graphics">FloorRenderer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">general implementation:
caching:
1.</div>
</div>