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CMakeLists.txt
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157 lines (130 loc) · 4.62 KB
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cmake_minimum_required(VERSION 3.20)
project(primewatch2)
set(CMAKE_CXX_STANDARD 20)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(extern/glfw)
set(JSON_BuildTests OFF CACHE INTERNAL "")
set(JSON_Install OFF CACHE INTERNAL "")
add_subdirectory(extern/json)
add_subdirectory(extern/fmt)
add_subdirectory(extern/glm)
find_package(OpenGL REQUIRED)
include_directories(include)
include_directories(src)
include_directories(extern/imgui)
include_directories(extern/imgui/backends)
include_directories(extern/implot)
include_directories(extern/ImGuiFileDialog)
include_directories(extern/imgui_club/imgui_memory_editor)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CARGO_CMD cargo build)
set(CARGO_TARGET_DIR "debug")
else ()
set(CARGO_CMD cargo build --release)
set(CARGO_TARGET_DIR "release")
endif ()
if (WIN32)
set(BSTRUCT_LIB "${CMAKE_CURRENT_BINARY_DIR}/cargo/${CARGO_TARGET_DIR}/bstruct.lib")
set(LS_CMD tree /f)
else ()
set(BSTRUCT_LIB "${CMAKE_CURRENT_BINARY_DIR}/cargo/${CARGO_TARGET_DIR}/libbstruct.a")
set(LS_CMD ls -lr)
endif ()
set(BSTRUCT_HEADER "${CMAKE_CURRENT_BINARY_DIR}/cargo/bstruct.hpp")
add_custom_command(
OUTPUT ${BSTRUCT_LIB}-dummy
OUTPUT ${BSTRUCT_LIB}
OUTPUT ${BSTRUCT_HEADER}
COMMAND ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR}/cargo RUSTFLAGS=--print=native-static-libs ${CARGO_CMD}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/extern/bstruct_rust)
add_custom_target(print_lib_dir
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/extern/bstruct_rust
COMMAND ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${CMAKE_CURRENT_BINARY_DIR}/cargo RUSTFLAGS=--print=native-static-libs ${CARGO_CMD}
COMMAND ${LS_CMD} ${CMAKE_CURRENT_BINARY_DIR}/cargo/${CARGO_TARGET_DIR}
)
message(${BSTRUCT_LIB})
include_directories("${CMAKE_CURRENT_BINARY_DIR}/cargo")
set(SOURCE_FILES
${BSTRUCT_HEADER}
extern/imgui/imgui.cpp
extern/imgui/imgui_draw.cpp
extern/imgui/imgui_demo.cpp
extern/imgui/imgui_tables.cpp
extern/imgui/imgui_widgets.cpp
extern/imgui/imgui.h
extern/imgui/backends/imgui_impl_opengl3.cpp
extern/imgui/backends/imgui_impl_opengl3.h
extern/imgui/backends/imgui_impl_glfw.cpp
extern/imgui/backends/imgui_impl_glfw.h
extern/implot/implot.h
extern/implot/implot.cpp
extern/implot/implot_demo.cpp
extern/implot/implot_items.cpp
extern/ImGuiFileDialog/ImGuiFileDialog.cpp
extern/ImGuiFileDialog/ImGuiFileDialog.h
extern/ImGuiFileDialog/ImGuiFileDialogConfig.h
extern/imgui_club/imgui_memory_editor/imgui_memory_editor.h
src/glad.c
src/main.cpp
src/PrimeWatch.cpp
src/PrimeWatch.hpp
src/MemoryAccess.hpp
src/MemoryAccess.cpp
include/json_optional.hpp
src/defs/GameDefinitions.cpp
src/defs/GameDefinitions.hpp
src/GameMemory.h
src/GameMemory.cpp
src/defs/GameObjectRenderers.hpp
src/defs/GameObjectRenderers.cpp
src/world/CollisionMesh.hpp
src/world/CollisionMesh.cpp
src/world/WorldRenderer.cpp
src/world/WorldRenderer.hpp
src/defs/GameOffsets.hpp
src/utils/AreaUtils.cpp
src/utils/AreaUtils.hpp
src/gl/OpenGLMesh.cpp
src/gl/OpenGLMesh.hpp
src/gl/OpenGLShader.cpp
src/gl/OpenGLShader.hpp
src/PrimeWatchInput.cpp
src/PrimeWatchInput.hpp
src/gl/ShapeGenerator.cpp
src/gl/ShapeGenerator.hpp
src/utils/GameObjectUtils.cpp
src/utils/GameObjectUtils.hpp
src/utils/MathUtils.cpp
src/utils/MathUtils.hpp
src/gl/ImmediateModeBuffer.cpp
src/gl/ImmediateModeBuffer.hpp
src/defs/GameVtables.hpp
src/defs/GameVtables.cpp src/defs/EItemType.cpp src/defs/EItemType.hpp)
add_executable(primewatch2 ${SOURCE_FILES})
target_link_libraries(primewatch2
OpenGL::GL
glfw
nlohmann_json::nlohmann_json
fmt::fmt
glm
${BSTRUCT_LIB})
target_include_directories(primewatch2 PRIVATE include)
target_compile_definitions(primewatch2 PRIVATE -DIMGUI_IMPL_OPENGL_LOADER_GLAD)
if (WIN32)
# courtesy the output of rustc.
target_link_libraries(primewatch2
kernel32
advapi32
bcrypt
# kernel32
ntdll
userenv
ws2_32
# kernel32
# ws2_32
# kernel32
msvcrt
)
endif ()