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12/20/2025 (v4.2):

  • MirrorNetProvider: Fix null reference if a player joins late with incoming audio frames #21. Thanks @EterniumDev

10/27/2025 (v4.1):

  • Fix VcAudioSourceOutput non-deterministic initialization order bug that caused NREs. Thanks @ctxpower on Discord!

10/15/2025 (v4):

  • Netcode for GameObjects support by @ERisberg. Thank you so much!
  • Netick support by @Milk-Drinker01. Thank you so much!
  • MulticastVcAudioOutput, an audio output that copies its audio to other audio outputs
  • README updates

8/21/2025 (v3):

  • FishNet support by @maxkratt. Thank you so much!
  • Change Mirror implementation define symbol #if
  • Audio source play on awake set to false and stopped during config
  • README updates

8/7/2025 (v2.3):

  • Changes by @TheTechWiz5305
    • Mirror network provider now includes #if MIRROR || UNITY_SERVER to make server build usage of MetaVoiceChat easier
    • .gitignore and delete LICENSE.meta (GitHub thinks it is another license)

7/27/2025 (v2.2):

  • Video tutorial: https://youtu.be/2fSqSAnRS5M
  • Discord support and contact section in README
  • Echo empty frames locally even when echo is disabled
  • Add MirrorVR to README
  • Namespace RnnoiseVcInputFilter

7/18/2025 (v2.1):

7/17/2025 (v2):

  • Example code and screenshots for advanced usage
  • 48kHz audio (was 16kHz)
  • Improved VcMicAudioInput and VcMic
    • OnActiveDeviceChanged event
    • Automatic microphone reconnection
    • SetSelectedDevice(string device) to control automatic reconnection
  • Better namespaces (removed Assets.Metater)
  • Microphone devices listener utility
  • Warnings for incorrect VC input and output filter usage
  • Fixed VcAudioSourceOutput bug (audio loop when no data received instead of clearing)
  • Added Mirror server build warning
  • More intuitive local echo functionality
  • Better documentation