Would love to see this integrated into Godot itself. In-editor support for C# is really poor and needing to load up another application along side Godot to use C# is frustrating. Have you considering submitting this to the main Godot project as an enhancement?
Would love to see this integrated into Godot itself. In-editor support for C# is really poor and needing to load up another application along side Godot to use C# is frustrating. Have you considering submitting this to the main Godot project as an enhancement?