|
| 1 | +--- |
| 2 | +title: 经济配置实战示例 |
| 3 | +description: MatrixShop 中 Vault、PlayerPoints 和自定义占位符货币的常见配置写法。 |
| 4 | +--- |
| 5 | + |
| 6 | +# 经济配置实战示例 |
| 7 | + |
| 8 | +这页只给可以直接照抄的配置,不重复解释概念。 |
| 9 | +如果你还没看过优先级规则,先看 [经济模块](./economy)。 |
| 10 | + |
| 11 | +## 示例 1:整服默认使用 Vault |
| 12 | + |
| 13 | +适合最常见的生存服经济配置。 |
| 14 | + |
| 15 | +```yml |
| 16 | +# Economy/currency.yml |
| 17 | +vault: |
| 18 | + Mode: vault |
| 19 | + Display-Name: "金币" |
| 20 | + Symbol: "$" |
| 21 | + Decimal: true |
| 22 | +``` |
| 23 | +
|
| 24 | +```yml |
| 25 | +# SystemShop/settings.yml |
| 26 | +Currency: |
| 27 | + Key: vault |
| 28 | +``` |
| 29 | +
|
| 30 | +```yml |
| 31 | +# PlayerShop/settings.yml |
| 32 | +Currency: |
| 33 | + Key: vault |
| 34 | +``` |
| 35 | +
|
| 36 | +```yml |
| 37 | +# GlobalMarket/settings.yml |
| 38 | +Currency: |
| 39 | + Key: vault |
| 40 | +``` |
| 41 | +
|
| 42 | +```yml |
| 43 | +# Auction/settings.yml |
| 44 | +Options: |
| 45 | + Currency: |
| 46 | + Key: vault |
| 47 | +``` |
| 48 | +
|
| 49 | +```yml |
| 50 | +# Transaction/settings.yml |
| 51 | +Options: |
| 52 | + Currency: |
| 53 | + Money-Key: vault |
| 54 | +``` |
| 55 | +
|
| 56 | +```yml |
| 57 | +# ChestShop/settings.yml |
| 58 | +Currency: |
| 59 | + Key: vault |
| 60 | +``` |
| 61 | +
|
| 62 | +## 示例 2:拍卖使用点券,其余模块仍然使用金币 |
| 63 | +
|
| 64 | +适合把拍卖做成特殊玩法的服务器。 |
| 65 | +
|
| 66 | +```yml |
| 67 | +# Economy/currency.yml |
| 68 | +vault: |
| 69 | + Mode: vault |
| 70 | + Display-Name: "金币" |
| 71 | + Decimal: true |
| 72 | + |
| 73 | +playerpoints: |
| 74 | + Mode: playerpoints |
| 75 | + Display-Name: "点券" |
| 76 | + Decimal: false |
| 77 | +``` |
| 78 | +
|
| 79 | +```yml |
| 80 | +# Auction/shops/default.yml |
| 81 | +Currency: |
| 82 | + Key: playerpoints |
| 83 | +``` |
| 84 | +
|
| 85 | +说明: |
| 86 | +
|
| 87 | +- `Auction/shops/default.yml` 已经覆盖了商店级货币 |
| 88 | +- 即使 `Auction/settings.yml` 里写的是 `vault` |
| 89 | +- 默认拍卖入口依然会优先使用 `playerpoints` |
| 90 | + |
| 91 | +## 示例 3:SystemShop 中只有个别商品使用点券 |
| 92 | + |
| 93 | +适合大部分商品卖金币,个别稀有商品卖点券。 |
| 94 | + |
| 95 | +```yml |
| 96 | +# SystemShop/settings.yml |
| 97 | +Currency: |
| 98 | + Key: vault |
| 99 | +``` |
| 100 | + |
| 101 | +```yml |
| 102 | +# SystemShop/shops/weapon.yml |
| 103 | +Currency: |
| 104 | + Key: vault |
| 105 | +
|
| 106 | +goods: |
| 107 | + iron_sword: |
| 108 | + material: 'IRON_SWORD' |
| 109 | + amount: 1 |
| 110 | + price: 120 |
| 111 | + buy-max: 16 |
| 112 | + name: '&f铁剑' |
| 113 | +
|
| 114 | + diamond_sword: |
| 115 | + material: 'DIAMOND_SWORD' |
| 116 | + amount: 1 |
| 117 | + price: 420 |
| 118 | + currency: playerpoints |
| 119 | + buy-max: 8 |
| 120 | + name: '&b钻石剑' |
| 121 | +``` |
| 122 | + |
| 123 | +最终效果: |
| 124 | + |
| 125 | +- `iron_sword` 使用 `vault` |
| 126 | +- `diamond_sword` 使用 `playerpoints` |
| 127 | + |
| 128 | +## 示例 4:Transaction 使用点券做金钱报价 |
| 129 | + |
| 130 | +适合不想让交易界面直接操作服务器金币的玩法服。 |
| 131 | + |
| 132 | +```yml |
| 133 | +# Transaction/settings.yml |
| 134 | +Options: |
| 135 | + Currency: |
| 136 | + Money-Key: playerpoints |
| 137 | + Trade: |
| 138 | + Allow-Items: true |
| 139 | + Allow-Money: true |
| 140 | + Allow-Exp: false |
| 141 | +``` |
| 142 | + |
| 143 | +```yml |
| 144 | +# Transaction/shops/default.yml |
| 145 | +Currency: |
| 146 | + Key: playerpoints |
| 147 | +``` |
| 148 | + |
| 149 | +## 示例 5:自定义 Placeholder 货币 |
| 150 | + |
| 151 | +适合已有自定义积分系统,并且能通过命令增减积分。 |
| 152 | + |
| 153 | +```yml |
| 154 | +# Economy/currency.yml |
| 155 | +custom_points: |
| 156 | + Mode: "%custom_points%" |
| 157 | + Display-Name: "活动积分" |
| 158 | + Decimal: false |
| 159 | + Actions: |
| 160 | + Take: |
| 161 | + - "console: custompoints take {player} {amount}" |
| 162 | + Give: |
| 163 | + - "console: custompoints give {player} {amount}" |
| 164 | + Deny: |
| 165 | + - "tell:&c活动积分不足,需要 &e{need} &c,当前为 &e{balance}" |
| 166 | +``` |
| 167 | + |
| 168 | +然后在模块、商店或商品里引用: |
| 169 | + |
| 170 | +```yml |
| 171 | +Currency: |
| 172 | + Key: custom_points |
| 173 | +``` |
| 174 | + |
| 175 | +## 示例 6:不写任何货币配置 |
| 176 | + |
| 177 | +当前版本会自动回退到: |
| 178 | + |
| 179 | +```yml |
| 180 | +vault |
| 181 | +``` |
| 182 | + |
| 183 | +前提是: |
| 184 | + |
| 185 | +- 你已安装 Vault |
| 186 | +- 且有可用经济提供者 |
| 187 | + |
| 188 | +如果没有可用 Vault,相关模块会在结算时直接提示货币不可用。 |
| 189 | + |
| 190 | +## 推荐排查顺序 |
| 191 | + |
| 192 | +当你怀疑货币没生效时,建议按这个顺序看: |
| 193 | + |
| 194 | +1. `Economy/currency.yml` 中对应 key 是否存在 |
| 195 | +2. 当前模块 `settings.yml` 是否写了默认货币 |
| 196 | +3. 当前 `shops/*.yml` 是否覆盖了 `Currency.Key` |
| 197 | +4. `SystemShop` 商品是否写了单独的 `currency` |
| 198 | +5. `/matrixshopadmin status` 中的经济系统摘要是否正常 |
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