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mainwindow.h
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64 lines (54 loc) · 1.38 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGridLayout>
#include <QPushButton>
#include <QLabel>
#include <QVector>
#include <QTimer>
#include <random>
class MineButton : public QPushButton {
Q_OBJECT
public:
MineButton(int x, int y, QWidget* parent = nullptr)
: QPushButton(parent), row(x), col(y), hasMine(false), isRevealed(false),
adjacentMines(0), isMarked(false) {}
int row, col;
bool hasMine;
bool isRevealed;
int adjacentMines;
bool isMarked;
};
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void handleClick();
void handleRightClick();
void updateTimer();
void newGame();
private:
void initializeUI();
void placeMines(int row, int col);
void calculateAdjacentMines();
void revealCell(int row, int col);
void revealAllMines();
bool checkWin();
QVector<QPair<int, int>> getAdjacentCells(int row, int col);
QWidget* centralWidget;
QGridLayout* gridLayout;
QVector<QVector<MineButton*>> buttons;
QLabel* timerLabel;
QLabel* flagCountLabel;
QPushButton* newGameButton;
QTimer* timer;
const int GRID_SIZE = 15;
const int MINE_COUNT = 30;
int remainingFlag;
int elapsedSeconds;
bool gameOver;
bool firstClick;
};
#endif // MAINWINDOW_H