There seems to be an issue with exporting/importing dq8 models. The skinning seems to be broken. For jessica, when exporting as dae, then reimporting, her arm is set to the origin point. Red has the same issue but it's her spine that's broken. It's fine in blender and then when exporting and importing into ctr it's the same issue. Tried adjusting the import settings but it didn't change anything.
Tried exporting as fbx but it crashes. Gltf seems to have the same issue.
Tried importing with limit skin count to 1, which fixes the position but ends up tposing in game.

There seems to be an issue with exporting/importing dq8 models. The skinning seems to be broken. For jessica, when exporting as dae, then reimporting, her arm is set to the origin point. Red has the same issue but it's her spine that's broken. It's fine in blender and then when exporting and importing into ctr it's the same issue. Tried adjusting the import settings but it didn't change anything.
Tried exporting as fbx but it crashes. Gltf seems to have the same issue.
Tried importing with limit skin count to 1, which fixes the position but ends up tposing in game.