I find the zoom level percentage in the current implementation somewhat confusing.
Is 100% supposed to mean using 100% of the viewport?
I would find it more intuitiv if the percentage would reflect screen pixels/image pixels (in 1D./per axis), i.e., 100% means 1 pixel of the image is mapped to 1 pixel on screen, 200% 1 pixel of the image is mapped to 4 pixels (2 per axis) on screen, etc.
I find the zoom level percentage in the current implementation somewhat confusing.
Is 100% supposed to mean using 100% of the viewport?
I would find it more intuitiv if the percentage would reflect
screen pixels/image pixels(in 1D./per axis), i.e., 100% means 1 pixel of the image is mapped to 1 pixel on screen, 200% 1 pixel of the image is mapped to 4 pixels (2 per axis) on screen, etc.