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Commands.h
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102 lines (79 loc) · 1.72 KB
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#pragma once
#include "Dynamics.h"
#include <list>
class RPG_Engine;
class cQuest;
class cCommand
{
public:
cCommand() {}
virtual ~cCommand() {}
bool bStarted = false;
bool bCompleted = false;
virtual void Start() {}
virtual void Update(float fElapsedTime) {};
static RPG_Engine* g_engine;
};
class cScriptProcessor
{
public:
cScriptProcessor();
public:
void AddCommand(cCommand* cmd);
void ProcessCommands(float fElapsedTime);
void CompleteCommand();
public:
bool bUserControlEnabled;
private:
std::list<cCommand*> m_listCommands;
};
class cCommand_MoveTo : public cCommand
{
public:
cCommand_MoveTo(cDynamic* object, float x, float y, float duration = 0.0f);
void Start() override;
void Update(float fElapsedTime) override;
private:
cDynamic* m_pObject;
float m_fStartPosX;
float m_fStartPosY;
float m_fTargetPosX;
float m_fTargetPosY;
float m_fDuration;
float m_fTimeSoFar;
};
class cCommand_ShowDialog : public cCommand
{
public:
cCommand_ShowDialog(std::vector<std::string> line);
void Start() override;
private:
std::vector<std::string> vecLines;
};
class cCommand_ChangeMap : public cCommand
{
public:
cCommand_ChangeMap(std::string mapName, float mapPosX, float mapPosY);
void Start() override;
private:
std::string m_sMapName;
float m_fMapPosX;
float m_fMapPosY;
};
class cCommand_ChangeMODE : public cCommand
{
public:
cCommand_ChangeMODE( float WorldPosX, float WorldposY);
void Start() override;
private:
float m_fWorldPosX;
float m_fWorldPosY;
};
class cCommand_AddQuest : public cCommand
{
public:
cCommand_AddQuest(cQuest* quest);
void Start() override;
private:
cQuest* m_quest;
};